using System;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using LethalLib.Modules;
using Microsoft.CodeAnalysis;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = "")]
[assembly: AssemblyCompany("GuydoomedEternaly.HelldiversPack")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("HelldiversPack")]
[assembly: AssemblyTitle("GuydoomedEternaly.HelldiversPack")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
}
public class Energytoelectricity : MonoBehaviour
{
public ShotgunItem shotgu;
public float shots = 43f;
private void Update()
{
if (shotgu.shellsLoaded < 1 && ((GrabbableObject)shotgu).insertedBattery.charge > 0f)
{
shotgu.shellsLoaded = 1;
Battery insertedBattery = ((GrabbableObject)shotgu).insertedBattery;
insertedBattery.charge -= 0.1f;
}
}
}
public class Infiniteammoglitch : MonoBehaviour
{
public ShotgunItem shotgu;
public float shots = 43f;
private void Update()
{
if (shotgu.shellsLoaded < 2 && shots > 0f)
{
shotgu.shellsLoaded = 2;
shots -= 1f;
}
else if (shotgu.isReloading)
{
shots = 43f;
}
if (((GrabbableObject)shotgu).playerHeldBy.isHoldingInteract && ((GrabbableObject)shotgu).currentUseCooldown <= 0f && shots > 0f && !((GrabbableObject)shotgu).isPocketed)
{
((GrabbableObject)shotgu).currentUseCooldown = ((GrabbableObject)shotgu).useCooldown;
shotgu.ShootGunAndSync(true);
}
}
}
namespace HelldiversPack
{
[BepInPlugin("GuydoomedEternaly.HelldiversPack", "HelldiversPack", "1.0.0")]
public class Plugin : BaseUnityPlugin
{
public static AssetBundle helldiversliberator;
public static Plugin Instance;
internal static ManualLogSource Logger;
internal static Harmony? Harmony { get; set; }
private void Awake()
{
Logger = ((BaseUnityPlugin)this).Logger;
Instance = this;
string directoryName = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location);
helldiversliberator = AssetBundle.LoadFromFile(Path.Combine(directoryName, "helldiversliberator"));
if (!((Object)(object)helldiversliberator == (Object)null))
{
int num = 30;
Item val = helldiversliberator.LoadAsset<Item>("Assets/LiberatorItem.asset");
Infiniteammoglitch infiniteammoglitch = val.spawnPrefab.AddComponent<Infiniteammoglitch>();
infiniteammoglitch.shotgu = val.spawnPrefab.GetComponent<ShotgunItem>();
NetworkPrefabs.RegisterNetworkPrefab(val.spawnPrefab);
Items.RegisterScrap(val, num, (LevelTypes)(-1));
int num2 = 100;
TerminalNode val2 = helldiversliberator.LoadAsset<TerminalNode>("Assets/Node1.asset");
Items.RegisterShopItem(val, (TerminalNode)null, (TerminalNode)null, val2, num2);
num = 30;
Item val3 = helldiversliberator.LoadAsset<Item>("Assets/ScorcherItem.asset");
Energytoelectricity energytoelectricity = val3.spawnPrefab.AddComponent<Energytoelectricity>();
energytoelectricity.shotgu = val3.spawnPrefab.GetComponent<ShotgunItem>();
NetworkPrefabs.RegisterNetworkPrefab(val3.spawnPrefab);
Items.RegisterScrap(val3, num, (LevelTypes)(-1));
Item val4 = helldiversliberator.LoadAsset<Item>("Assets/FlamethrowerItem.asset");
Infiniteammoglitch infiniteammoglitch2 = val4.spawnPrefab.AddComponent<Infiniteammoglitch>();
infiniteammoglitch2.shotgu = val4.spawnPrefab.GetComponent<ShotgunItem>();
NetworkPrefabs.RegisterNetworkPrefab(val4.spawnPrefab);
Items.RegisterScrap(val4, num, (LevelTypes)(-1));
Logger.LogInfo((object)"GuydoomedEternaly.HelldiversPack v1.0.0 has loaded!");
}
}
}
public static class MyPluginInfo
{
public const string PLUGIN_GUID = "GuydoomedEternaly.HelldiversPack";
public const string PLUGIN_NAME = "HelldiversPack";
public const string PLUGIN_VERSION = "1.0.0";
}
}