Decompiled source of HelldiversPack v1.2.2

BepInEx/plugins/GuydoomedEternaly-HelldiversPack/GuydoomedEternaly.HelldiversPack.dll

Decompiled 2 weeks ago
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using LethalLevelLoader;
using LethalLib.Modules;
using Microsoft.CodeAnalysis;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = "")]
[assembly: AssemblyCompany("GuydoomedEternaly.HelldiversPack")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("HelldiversPack")]
[assembly: AssemblyTitle("GuydoomedEternaly.HelldiversPack")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
}
public class Energytoelectricity : MonoBehaviour
{
	public ShotgunItem shotgu;

	public float shots = 43f;

	private void Update()
	{
		if (shotgu.shellsLoaded < 1 && ((GrabbableObject)shotgu).insertedBattery.charge > 0f)
		{
			shotgu.shellsLoaded = 1;
			Battery insertedBattery = ((GrabbableObject)shotgu).insertedBattery;
			insertedBattery.charge -= 0.1f;
		}
	}
}
public class Infiniteammoglitch : MonoBehaviour
{
	public ShotgunItem shotgu;

	public float shots = 43f;

	public bool used;

	private void Update()
	{
		if (shotgu.shellsLoaded < 2 && shots > 0f)
		{
			shotgu.shellsLoaded = 2;
			shots -= 1f;
			used = !used;
		}
		else if (shotgu.isReloading)
		{
			shots = 43f;
		}
	}
}
namespace HelldiversPack
{
	public class jJump : MonoBehaviour
	{
		public VehicleController shotgu;

		private void Start()
		{
			shotgu = ((Component)this).GetComponent<VehicleController>();
		}

		private void Update()
		{
			shotgu.turboBoosts = 3;
		}
	}
	[BepInPlugin("GuydoomedEternaly.HelldiversPack", "HelldiversPack", "1.0.0")]
	public class Plugin : BaseUnityPlugin
	{
		public static AssetBundle helldiversliberator;

		public BuyableVehicle Pelican = new BuyableVehicle();

		public static Plugin Instance;

		internal static ManualLogSource Logger;

		internal static Harmony? Harmony { get; set; }

		private void Awake()
		{
			Logger = ((BaseUnityPlugin)this).Logger;
			Instance = this;
			string directoryName = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location);
			helldiversliberator = AssetBundle.LoadFromFile(Path.Combine(directoryName, "helldiversliberator"));
			if (!((Object)(object)helldiversliberator == (Object)null))
			{
				Pelican.vehiclePrefab = helldiversliberator.LoadAsset<GameObject>("Assets/pelican.prefab");
				Pelican.secondaryPrefab = helldiversliberator.LoadAsset<GameObject>("Assets/pelican.prefab");
				Pelican.vehicleDisplayName = "Pelican-1";
				Pelican.creditsWorth = 900;
				ExtendedBuyableVehicle val = ScriptableObject.CreateInstance<ExtendedBuyableVehicle>();
				val.VehicleID = 7854;
				val.VehicleBuyNode = helldiversliberator.LoadAsset<TerminalNode>("Assets/NodeP.asset");
				val.VehicleBuyConfirmNode = helldiversliberator.LoadAsset<TerminalNode>("Assets/BuyPelican.asset");
				val.TerminalKeywordName = "Pelican1";
				CollectionExtensions.AddItem<ExtendedBuyableVehicle>((IEnumerable<ExtendedBuyableVehicle>)PatchedContent.ExtendedBuyableVehicles, val);
				CollectionExtensions.AddItem<ExtendedBuyableVehicle>((IEnumerable<ExtendedBuyableVehicle>)PatchedContent.CustomExtendedBuyableVehicles, val);
				jJump jJump2 = Pelican.vehiclePrefab.AddComponent<jJump>();
				int num = 30;
				Item val2 = helldiversliberator.LoadAsset<Item>("Assets/LiberatorItem.asset");
				Infiniteammoglitch infiniteammoglitch = val2.spawnPrefab.AddComponent<Infiniteammoglitch>();
				infiniteammoglitch.shotgu = val2.spawnPrefab.GetComponent<ShotgunItem>();
				NetworkPrefabs.RegisterNetworkPrefab(val2.spawnPrefab);
				Items.RegisterScrap(val2, num, (LevelTypes)(-1));
				int num2 = 100;
				TerminalNode val3 = helldiversliberator.LoadAsset<TerminalNode>("Assets/Buy Liberator.asset");
				Items.RegisterShopItem(val2, (TerminalNode)null, (TerminalNode)null, val3, num2);
				num = 30;
				Item val4 = helldiversliberator.LoadAsset<Item>("Assets/ScorcherItem.asset");
				Energytoelectricity energytoelectricity = val4.spawnPrefab.AddComponent<Energytoelectricity>();
				energytoelectricity.shotgu = val4.spawnPrefab.GetComponent<ShotgunItem>();
				NetworkPrefabs.RegisterNetworkPrefab(val4.spawnPrefab);
				Items.RegisterScrap(val4, num, (LevelTypes)(-1));
				Item val5 = helldiversliberator.LoadAsset<Item>("Assets/FlamethrowerItem.asset");
				Infiniteammoglitch infiniteammoglitch2 = val5.spawnPrefab.AddComponent<Infiniteammoglitch>();
				infiniteammoglitch2.shotgu = val5.spawnPrefab.GetComponent<ShotgunItem>();
				NetworkPrefabs.RegisterNetworkPrefab(val5.spawnPrefab);
				Items.RegisterScrap(val5, num, (LevelTypes)(-1));
				Logger.LogInfo((object)"GuydoomedEternaly.HelldiversPack v1.0.0 has loaded!");
			}
		}
	}
	public static class MyPluginInfo
	{
		public const string PLUGIN_GUID = "GuydoomedEternaly.HelldiversPack";

		public const string PLUGIN_NAME = "HelldiversPack";

		public const string PLUGIN_VERSION = "1.0.0";
	}
}