Decompiled source of Template v1.0.2

BepInEx/plugins/Template.dll

Decompiled 10 months ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using GameNetcodeStuff;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using Template.NetcodePatcher;
using YourThunderstoreTeam.patch;
using YourThunderstoreTeam.service;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("")]
[assembly: AssemblyCompany("Template")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.2.0")]
[assembly: AssemblyInformationalVersion("1.0.2+fef1fe7ef87f99607b3f4b8873639c67006fa503")]
[assembly: AssemblyProduct("Template")]
[assembly: AssemblyTitle("Template")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
[module: NetcodePatchedAssembly]
internal class <Module>
{
	static <Module>()
	{
	}
}
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace YourThunderstoreTeam
{
	[BepInPlugin("Template", "Template", "1.0.0")]
	public class Plugin : BaseUnityPlugin
	{
		private readonly Harmony _harmony = new Harmony("Template");

		public TemplateService Service;

		public static Plugin Instance { get; set; }

		public static ManualLogSource Log => ((BaseUnityPlugin)Instance).Logger;

		public Plugin()
		{
			//IL_0006: Unknown result type (might be due to invalid IL or missing references)
			//IL_0010: Expected O, but got Unknown
			Instance = this;
		}

		private void Awake()
		{
			Service = new TemplateService();
			Log.LogInfo((object)"Applying patches...");
			ApplyPluginPatch();
			Log.LogInfo((object)"Patches applied");
		}

		private void ApplyPluginPatch()
		{
			_harmony.PatchAll(typeof(ShipLightsPatch));
			_harmony.PatchAll(typeof(PlayerControllerBPatch));
		}
	}
	public static class PluginInfo
	{
		public const string PLUGIN_GUID = "Template";

		public const string PLUGIN_NAME = "Template";

		public const string PLUGIN_VERSION = "1.0.0";
	}
}
namespace YourThunderstoreTeam.service
{
	public class TemplateService
	{
		public bool ReturnTrue()
		{
			return true;
		}

		public bool ReturnFalse()
		{
			return false;
		}
	}
}
namespace YourThunderstoreTeam.patch
{
	[HarmonyPatch(typeof(PlayerControllerB))]
	public class PlayerControllerBPatch
	{
		[HarmonyPatch("PlayerJump")]
		[HarmonyPrefix]
		private static bool OnPlayerJump(ref PlayerControllerB __instance)
		{
			HUDManager.Instance.AddTextToChatOnServer("isJumping: " + __instance.isJumping, -1);
			__instance.isJumping = false;
			return false;
		}
	}
	[HarmonyPatch(typeof(ShipLights))]
	public class ShipLightsPatch
	{
		[HarmonyPatch("ToggleShipLights")]
		[HarmonyPrefix]
		private static bool OnPowerSwitch(ref ShipLights __instance, object[] __args)
		{
			Plugin.Log.LogInfo((object)"The lights are now toggled!");
			return false;
		}
	}
}
namespace System.Runtime.CompilerServices
{
	[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
	internal sealed class IgnoresAccessChecksToAttribute : Attribute
	{
		public IgnoresAccessChecksToAttribute(string assemblyName)
		{
		}
	}
}
namespace Template.NetcodePatcher
{
	[AttributeUsage(AttributeTargets.Module)]
	internal class NetcodePatchedAssemblyAttribute : Attribute
	{
	}
}

GuydoomedEternaly-HelldiversLiberator-1.0.2/BepInEx/plugins/GuydoomedEternaly-HelldiversLiberator/GuydoomedEternaly.HelldiversPack.dll

Decompiled 10 months ago
using System;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using LethalLib.Modules;
using Microsoft.CodeAnalysis;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = "")]
[assembly: AssemblyCompany("GuydoomedEternaly.HelldiversPack")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("HelldiversPack")]
[assembly: AssemblyTitle("GuydoomedEternaly.HelldiversPack")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
}
public class Infiniteammoglitch : MonoBehaviour
{
	public ShotgunItem shotgu;

	public float shots = 43f;

	private void Update()
	{
		if (shotgu.shellsLoaded < 2 && shots > 0f)
		{
			shotgu.shellsLoaded = 2;
			shots -= 1f;
		}
		else if (shotgu.isReloading)
		{
			shots = 100f;
		}
	}
}
namespace HelldiversPack
{
	[BepInPlugin("GuydoomedEternaly.HelldiversPack", "HelldiversPack", "1.0.0")]
	public class Plugin : BaseUnityPlugin
	{
		public static AssetBundle helldiversliberator;

		public static Plugin Instance;

		internal static ManualLogSource Logger;

		internal static Harmony? Harmony { get; set; }

		private void Awake()
		{
			Logger = ((BaseUnityPlugin)this).Logger;
			Instance = this;
			string directoryName = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location);
			helldiversliberator = AssetBundle.LoadFromFile(Path.Combine(directoryName, "helldiversliberator"));
			if (!((Object)(object)helldiversliberator == (Object)null))
			{
				int num = 30;
				Item val = helldiversliberator.LoadAsset<Item>("Assets/LiberatorItem.asset");
				Infiniteammoglitch infiniteammoglitch = val.spawnPrefab.AddComponent<Infiniteammoglitch>();
				infiniteammoglitch.shotgu = val.spawnPrefab.GetComponent<ShotgunItem>();
				NetworkPrefabs.RegisterNetworkPrefab(val.spawnPrefab);
				Items.RegisterScrap(val, num, (LevelTypes)(-1));
				int num2 = 100;
				TerminalNode val2 = helldiversliberator.LoadAsset<TerminalNode>("Assets/Node1.asset");
				Items.RegisterShopItem(val, (TerminalNode)null, (TerminalNode)null, val2, num2);
				Logger.LogInfo((object)"GuydoomedEternaly.HelldiversPack v1.0.0 has loaded!");
			}
		}
	}
	public static class MyPluginInfo
	{
		public const string PLUGIN_GUID = "GuydoomedEternaly.HelldiversPack";

		public const string PLUGIN_NAME = "HelldiversPack";

		public const string PLUGIN_VERSION = "1.0.0";
	}
}