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Balanced Items

Balanced Items is a simple mod designed to give more realistic weights and values to all of the items in Lethal Company. This mod includes item adjustments for all scrap/loot items as well as those purchasable from the terminal.

Date uploaded 7 months ago
Version 1.1.0
Download link GuysNight-Balanced_Items-1.1.0.zip
Downloads 2657
Dependency string GuysNight-Balanced_Items-1.1.0

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2100 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2100

README

Introduction

Balanced Items is a simple mod designed to give more realistic weights and values to all of the items in Lethal Company. This mod includes item adjustments for all scrap/loot items as well as those purchasable from the terminal.

Adjustments

Scrap

The values listed below are the average value that the item will be worth. The min/max values are +/- 20% from this average value. These values are currently the average vanilla value, just with a tighter variance of the min and max values.

Item Name Weight (Pounds) Value
Airhorn 1.5 155
Apparatus 50 80
Bee Hive 0.5 115
Big Bolt 7 65
Bottles Unchanged 125
Brass Bell 5 160
Candy 1 53
Cash Register 20 300
Chemical Jug 20 145
Clown Horn 1 155
Coffee Mug 2 115
Comedy Mask 2 100
Cookie Mold Pan 3 65
DIY Flashbang 1.5 48
Double-barrel 15 Unchanged
Dust Pan 1 55
Egg Beater 0.5 70
Fancy Lamp 10 235
Flask 2 75
Gift Box Unchanged 50
Gold Bar 27.5 390
Golden Cup 4 150
Hair Brush 1 55
Hairdryer Unchanged 200
Jar of Pickles 3 115
Large axle 25 115
Laser Pointer 1 165
Magic 7 Ball 0.5 135
Magnifying Glass 4 130
Old Phone Unchanged 140
Painting Unchanged 230
Perfume Bottle 0.5 190
Pill Bottle 1 70
Plastic Fish 0.5 85
Player Body 100 Unchanged
Red Soda 0.5 135
Remote 1 85
Ring 0.2 165
Robot Toy 5 180
Rubber Ducky 0.5 128
Steering Wheel 5 60
Stop Sign 6 90
Tattered Metal Sheet 7 40
Tea Kettle 5 110
Teeth 1.5 180
Toothpaste 1 78
Toy Cube 1 85
Tragedy Mask 2 100
V-Type Engine 30 95
Whoopie Cushion 0.5 33
Yield Sign 6 90

Equipment

Item Name Weight (Pounds) Value
Boombox 10 Unchanged
Extension Ladder 10 Unchanged
Flashlight 2 Unchanged
Jetpack Unchanged Unchanged
Lockpicker 10 Unchanged
Pro-Flashlight 2 Unchanged
Radar-Booster Unchanged Unchanged
Shovel 5 Unchanged
Spray Paint 1 Unchanged
Stun Grenade 2 Unchanged
TZP-Inhalant 1 Unchanged
Walkie-talkie 2 Unchanged
Zap Gun 7 Unchanged

Miscellaneous

Item Name Weight (Pounds) Value
Clipboard 0.1 Unchanged
Key 0.1 Unchanged
Sticky Note 0.1 Unchanged

Issues / Requests

If you have any feature requests, questions, or encounter any issues like item weights not being changed correctly you can open an issue on GitHub. Before opening an issue, please search to see if your request, question, or issue already has an open issue. Alternatively, feel free to open up a PR to address your inquiry yourself. PRs are welcome!

Known Issues / Roadmap

  1. The mod is currently a client-side only mod. The item values are changed for you only, and not for anyone that you are playing with. We plan to address this eventually.
  2. (Potentially) If there is enough demand, we'll look to make these values driven by a config file that you can modify.

CHANGELOG

Version 1.6.0

  1. You can now modify the purchase price of any item bought from the terminal. Custom items from other mods are supported!
  2. Config changes for moon rarities no longer require a restart of the game session. You can modify them and they will take effect on the next day!

Version 1.5.2

  1. Fix issue where starting a game with the moon rarity feature toggle set to OFF resulted in the round not starting properly. This would likely have manifested in an odd "days remaining" display on the monitor and other mods not loading.
  2. Fix issue where starting a game with the weight override feature toggle set to OFF resulted in some NullReferenceExceptions for items that aren't included in the allItemsList collection.

Version 1.5.1

Fix issue where the apparatus sell value is not being updated based on your config.

Version 1.5.0

Minor update, but a new feature nonetheless. Keys will now show up on the ship's map like all the other scrap items.

Version 1.4.1

This release fixes some very serious performance issues when you have other mods that add a bunch of moons and/or scrap. Thanks to NiranV for the report!

For additional performance improvements, I recommend setting your console log level to "None" in your BepInEx.cfg file. Under "Logging.Console" section in your BepInEx.cfg file, set "LogLevels" to "None".

Version 1.4.0

Added

  1. You can now enable or disable entire sections of the config to better tweak how you want the game to be. Some settings will require exiting to menu and restarting your session. View the config description for more information.
  2. Add feature toggle for allowing you to sell equipment items for their average value instead of for 0 credits.

Changed

  1. Config description entries now list the default vanilla values for that override.

Removed

Nothing.

Version 1.3.1

  1. Fix issue when another mod is loaded that adds moons that have invalid characters for BepInEx configuration in their names.

Version 1.3.0

Added

  1. Allow specifying the item rarity values per item per moon.
  2. Change total scrap value to instantly display instead of counting up.
  3. Change total scrap value to display values > 10,000 and shrink font size as needed so that it doesn't wrap.

Changed

  1. Set allowable ranges for config entries to help with setting valid values.
  2. The mod now only saves to the config file when needed instead of everytime we bind a value to the config. This increases performance by reducing the number of save requests to your disk.

Removed

Nothing.

Version 1.2.0

Added

  1. Config file support. Huzzah! All items in the game (including custom items from other mods) will be registered into your config when you start a round, and reflected in-game at the start of each day.
  2. Fixed bug in the game where the carry weight was being displayed as 5% higher than actual.

Changed

Nothing.

Removed

Nothing.

Version 1.1.0

Added

  1. Print debug output in the game's log when starting a session to display all spawnable scrap on all levels with the name and vanilla min/max values from the game.
  2. Server-side overrides of item sell values. The values are currently the vanilla values, but the min/max range in the value is set to +/- 20% of the average value instead of an arbitrary min/max range.

Changed

  1. Fixed cash register overrides not being applied.

Removed

Nothing.

Version 1.0.1

Added

Nothing.

Changed

  1. Fixed some namespaces just to avoid any confusion.

Removed

Nothing.

Version 1.0.0

Added

  1. Client-side overrides of item weights. These values do not sync to other players in your lobby, regardless of who is hosting the session.

Changed

Nothing.

Removed

Nothing.