Decompiled source of LethalSprint v1.0.0

LethalSprint.dll

Decompiled 7 months ago
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Logging;
using GameNetcodeStuff;
using HarmonyLib;
using LethalSprint.Patches;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("LethalSprint")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("LethalSprint")]
[assembly: AssemblyCopyright("Copyright ©  2023")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("173215f9-c772-458a-a2da-73484e0e4c7c")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace LethalSprint
{
	[BepInPlugin("LC.CNH.LethalSprint", "Lethal Sprint", "0.1")]
	public class LethalSprint : BaseUnityPlugin
	{
		private const string MOD_GUID = "LC.CNH.LethalSprint";

		private const string MOD_NAME = "Lethal Sprint";

		private const string MOD_VERSION = "0.1";

		private readonly Harmony harmony = new Harmony("LC.CNH.LethalSprint");

		private static LethalSprint INSTANCE;

		internal ManualLogSource _logger;

		private void Awake()
		{
			if ((Object)(object)INSTANCE == (Object)null)
			{
				INSTANCE = new LethalSprint();
			}
			_logger = Logger.CreateLogSource("LC.CNH.LethalSprint");
			_logger.LogInfo((object)"Initialized Lethal Sprint");
			harmony.PatchAll(typeof(LethalSprint));
			harmony.PatchAll(typeof(PlayerControllerBPatch));
		}
	}
}
namespace LethalSprint.Patches
{
	[HarmonyPatch(typeof(PlayerControllerB))]
	internal class PlayerControllerBPatch
	{
		[HarmonyPatch("Update")]
		[HarmonyPostfix]
		private static void LethalSprintPatch(ref float ___sprintMeter)
		{
			___sprintMeter = 1f;
		}
	}
}