HQHQTeam-HighQuotaRebalance_Beta icon

HighQuotaRebalance Beta

Attempt to make high quota more balanced and fun

Last updated 2 days ago
Total downloads 1
Total rating 0 
Categories
Dependency string HQHQTeam-HighQuotaRebalance_Beta-0.2.0
Dependants 0 other packages depend on this package

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2100 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2100

README

HighQuotaRebalanced_Beta

THIS MOD IS CURRENTLY IN BETA, MEANING IT IS NOT FEATURE COMPLETE AND STILL SOMEWHAT BUGGY

Description

HQR is meant to keep the vanilla feeling of the game with changes that make high quota more varied and more enjoyable to play by adding more emphasis of player choice and ways to counter enemies.

Change list

Player changes:

  • Re-implement the ability to climbing ledges
  • Player's movement speed is no longer reduced when walking through water caves

Jester changes:

  • Jester's follow timer scales with map size, followTimer = 30*mapSize - 10 + Random.Next(0f, 10f)
  • Jester's hitbox is no longer solid and can be walked through

Maneater changes:

  • Maneater now takes multiple hit points of damage from sources that deal more than 1 damage (shotgun, landmines, etc...)
  • Maneater can't cry or eat scrap until it has seen a player for the 1st time

Mineshaft changes:

  • Removed the extra 6 items
  • Less facility tiles, more cave tiles, overall smaller

Game changes:

  • Indoor fog is permanently disabled
  • SIDs have 15% chance to occur
  • SIDs cannot be two-handed
  • SIDs boost the value of items newValue = oldValue * 140/(70 + oldValue/3)

Moon changes:

  • Changes to almost all moons' interior chances:
    • Experimentation:
      • 96.77% Facility
      • 1.61% Mansion
      • 1.61% Mineshaft
    • Assurance:
      • 86.96% Facility
      • 1.45% Mansion
      • 11.59% Mineshaft
    • Vow:
      • 11.59% Facility
      • 1.45% Mansion
      • 86.96% Mineshaft
    • Offense:
      • 49.59% Facility
      • 0.83% Mansion
      • 49.59% Mineshaft
    • Adamance:
      • 65.22% Facility
      • 5.43% Mansion
      • 29.35% Mineshaft
    • Rend:
      • 14.08% Facility
      • 84.51% Mansion
      • 1.41% Mineshaft
    • Dine:
      • 1.41% Facility
      • 14.08% Mansion
      • 84.51% Mineshaft
    • Titan:
      • 84.51% Facility
      • 1.41% Mansion
      • 14.08% Mineshaft
    • Artifice:
      • 33.33% Facility
      • 33.33% Mansion
      • 33.33% Mineshaft
    • Embrion:
      • 74.07% Facility
      • 1.23% Mansion
      • 24.69% Mineshaft
  • Zeddog has been added to every moon with the lowest rarity

Rend:

  • Loot range is now 22-25
  • Updated loot pool (new theoretical average: 1610)
  • Changes to indoor hazard's spawn chances

Dine:

  • Loot range is now 22-28
  • Changes to indoor hazard's spawn chances

Titan:

  • Loot range is now 31-34

Artifice:

  • Route cost increased to 3000
  • Loot range is now 32-37
  • Size reverted to 2.0
  • Spawn curves adjusted to have more spawns Old curve:

Old Curve New Curve

New Curve

Planned changes

Moon rebalance

  • Changes to item pool on Dine and Titan to make them viable mid-game to encourage a Free Moon -> Tier 3 -> Artifice gameplay loop.
  • Changes to indoor and outdoor's spawn chances on Rend, Dine and Titan.

Feedback

If you played this mod and want to give feedback or ideas on how it could be improved message me on discord (makuaureo) or use the proper channel on my discord server