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QuotaTourney

Adds command: seed (seed) to make a replayable set of days to compete against other players

CHANGELOG

v1.4.4

  • Added \n\n to the Terminal displays

v1.4.3

  • Added networking for score counting

v1.4.2

  • Fixed moon frequency code
  • Fixed score display

v1.4.1

  • Updated patches to use TerminalAPI
  • Added Speerun bonuses (off by default)
  • Added ban [moon] command
  • Score is now decoupled from the scrap in ship
  • Wiping no longer loses all score
  • Added speedrun bonuses and wipe loss to configs

v1.3.6

  • Changed PassTimeToNextDay patch from prefix to postfix (fixed sale logic (again))
  • Fixed small possible divide by 0
  • Total score is now displayed where the Profit Quota usualy is

v1.3.5

  • Fixed shop bypass working even when landed
  • Fixed weather desync

v1.3.4

  • Added a new command freq to set how often the moon changes (every day or every quota)
  • Added a config to allow players to buy equipment and cruiser directly to ship every day instead only before quota starts
  • Changed sale logic to make sales stronger as the quota progresses
  • The save is automatically set back to day 1 after 3 days have been played and all objects in ship are deleted

v1.2.15

  • Fixed OutOfBoundsException with ForceSale logic

v1.2.14

  • Cruiser can now be bought bypassing the dropship
  • Fixed first weather not updating for client
  • Client can now set seed
  • Client can now buy item bypassing the dropship

v1.1.5

  • Changed NextSeed to use System.Random

v1.1.4

  • Fixed bug with seed (seed) parsing that prevented seed from being set correctly

v1.1.3

  • Added random credits (900-2000)
  • Added buying items directly to ship at the start of quota
  • First weather is now updated when seed is set

v1.0.3

  • Changed seed xor from 10000000 (10M) to 100000000 (100M)

v1.0.2

  • Release