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QuotaTourney
Adds command: seed (seed) to make a replayable set of days to compete against other players
CHANGELOG
v1.4.4
- Added \n\n to the Terminal displays
v1.4.3
- Added networking for score counting
v1.4.2
- Fixed moon frequency code
- Fixed score display
v1.4.1
- Updated patches to use TerminalAPI
- Added Speerun bonuses (off by default)
- Added
ban [moon]command - Score is now decoupled from the scrap in ship
- Wiping no longer loses all score
- Added speedrun bonuses and wipe loss to configs
v1.3.6
- Changed PassTimeToNextDay patch from prefix to postfix (fixed sale logic (again))
- Fixed small possible divide by 0
- Total score is now displayed where the Profit Quota usualy is
v1.3.5
- Fixed shop bypass working even when landed
- Fixed weather desync
v1.3.4
- Added a new command
freqto set how often the moon changes (every day or every quota) - Added a config to allow players to buy equipment and cruiser directly to ship every day instead only before quota starts
- Changed sale logic to make sales stronger as the quota progresses
- The save is automatically set back to day 1 after 3 days have been played and all objects in ship are deleted
v1.2.15
- Fixed OutOfBoundsException with ForceSale logic
v1.2.14
- Cruiser can now be bought bypassing the dropship
- Fixed first weather not updating for client
- Client can now set seed
- Client can now buy item bypassing the dropship
v1.1.5
- Changed NextSeed to use System.Random
v1.1.4
- Fixed bug with
seed (seed)parsing that prevented seed from being set correctly
v1.1.3
- Added random credits (900-2000)
- Added buying items directly to ship at the start of quota
- First weather is now updated when seed is set
v1.0.3
- Changed seed xor from 10000000 (10M) to 100000000 (100M)
v1.0.2
- Release