Decompiled source of JetpackFallFix v2.0.1

JetpackFallFix.dll

Decompiled 9 months ago
using System;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using GameNetcodeStuff;
using IL.GameNetcodeStuff;
using Microsoft.CodeAnalysis;
using Mono.Cecil.Cil;
using MonoMod.Cil;
using On.GameNetcodeStuff;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("JetpackFallFix")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyDescription("A lethal company mod which fixes buggy jetpack fall damage logic.")]
[assembly: AssemblyFileVersion("2.0.1.0")]
[assembly: AssemblyInformationalVersion("2.0.1")]
[assembly: AssemblyProduct("JetpackFallFix")]
[assembly: AssemblyTitle("JetpackFallFix")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("2.0.1.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace JetpackFallFix
{
	internal class Patches
	{
		[CompilerGenerated]
		private static class <>O
		{
			public static hook_Awake <0>__PlayerControllerB_Awake;

			public static Manipulator <1>__PlayerControllerB_Update;

			public static Manipulator <2>__PlayerControllerB_PlayerHitGroundEffects;

			public static hook_PlayerHitGroundEffects <3>__On_PlayerControllerB_PlayerHitGroundEffects;
		}

		private static void LogIfDebugBuild(string text)
		{
		}

		internal static void Init()
		{
			//IL_0010: Unknown result type (might be due to invalid IL or missing references)
			//IL_0015: Unknown result type (might be due to invalid IL or missing references)
			//IL_001b: Expected O, but got Unknown
			//IL_0030: Unknown result type (might be due to invalid IL or missing references)
			//IL_0035: Unknown result type (might be due to invalid IL or missing references)
			//IL_003b: Expected O, but got Unknown
			//IL_0050: Unknown result type (might be due to invalid IL or missing references)
			//IL_0055: Unknown result type (might be due to invalid IL or missing references)
			//IL_005b: Expected O, but got Unknown
			//IL_0070: Unknown result type (might be due to invalid IL or missing references)
			//IL_0075: Unknown result type (might be due to invalid IL or missing references)
			//IL_007b: Expected O, but got Unknown
			object obj = <>O.<0>__PlayerControllerB_Awake;
			if (obj == null)
			{
				hook_Awake val = PlayerControllerB_Awake;
				<>O.<0>__PlayerControllerB_Awake = val;
				obj = (object)val;
			}
			PlayerControllerB.Awake += (hook_Awake)obj;
			object obj2 = <>O.<1>__PlayerControllerB_Update;
			if (obj2 == null)
			{
				Manipulator val2 = PlayerControllerB_Update;
				<>O.<1>__PlayerControllerB_Update = val2;
				obj2 = (object)val2;
			}
			PlayerControllerB.Update += (Manipulator)obj2;
			object obj3 = <>O.<2>__PlayerControllerB_PlayerHitGroundEffects;
			if (obj3 == null)
			{
				Manipulator val3 = PlayerControllerB_PlayerHitGroundEffects;
				<>O.<2>__PlayerControllerB_PlayerHitGroundEffects = val3;
				obj3 = (object)val3;
			}
			PlayerControllerB.PlayerHitGroundEffects += (Manipulator)obj3;
			object obj4 = <>O.<3>__On_PlayerControllerB_PlayerHitGroundEffects;
			if (obj4 == null)
			{
				hook_PlayerHitGroundEffects val4 = On_PlayerControllerB_PlayerHitGroundEffects;
				<>O.<3>__On_PlayerControllerB_PlayerHitGroundEffects = val4;
				obj4 = (object)val4;
			}
			PlayerControllerB.PlayerHitGroundEffects += (hook_PlayerHitGroundEffects)obj4;
		}

		private static void PlayerControllerB_Awake(orig_Awake orig, PlayerControllerB self)
		{
			orig.Invoke(self);
			self.velocityAverageCount = 21;
		}

		private static void PlayerControllerB_Update(ILContext il)
		{
			//IL_0001: Unknown result type (might be due to invalid IL or missing references)
			//IL_0007: Expected O, but got Unknown
			//IL_013a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0146: Unknown result type (might be due to invalid IL or missing references)
			ILCursor val = new ILCursor(il);
			val.GotoNext(new Func<Instruction, bool>[8]
			{
				(Instruction x) => ILPatternMatchingExt.MatchLdarg(x, 0),
				(Instruction x) => ILPatternMatchingExt.MatchLdfld<PlayerControllerB>(x, "gameplayCamera"),
				(Instruction x) => ILPatternMatchingExt.MatchCallvirt<Component>(x, "get_transform"),
				(Instruction x) => ILPatternMatchingExt.MatchCallvirt<Transform>(x, "get_position"),
				(Instruction x) => ILPatternMatchingExt.MatchLdcR4(x, 3f),
				(Instruction x) => ILPatternMatchingExt.MatchCall<StartOfRound>(x, "get_Instance"),
				(Instruction x) => ILPatternMatchingExt.MatchLdfld<StartOfRound>(x, "collidersAndRoomMaskAndDefault"),
				(Instruction x) => ILPatternMatchingExt.MatchCall<Physics>(x, "CheckSphere")
			});
			val.Index += 7;
			val.Remove();
			val.Emit(OpCodes.Ldc_I4_1);
			val.Emit(OpCodes.Call, (MethodBase)(from x in typeof(Physics).GetMethods()
				where x.Name == "CheckSphere"
				select x).FirstOrDefault());
		}

		private static void On_PlayerControllerB_PlayerHitGroundEffects(orig_PlayerHitGroundEffects orig, PlayerControllerB self)
		{
			orig.Invoke(self);
			self.averageVelocity = 0f;
		}

		private static void PlayerControllerB_PlayerHitGroundEffects(ILContext il)
		{
			//IL_0001: Unknown result type (might be due to invalid IL or missing references)
			//IL_0007: Expected O, but got Unknown
			ILCursor val = new ILCursor(il);
			ILLabel val5 = default(ILLabel);
			ILLabel val4 = default(ILLabel);
			ILLabel val3 = default(ILLabel);
			ILLabel val2 = default(ILLabel);
			val.GotoNext(new Func<Instruction, bool>[12]
			{
				(Instruction x) => ILPatternMatchingExt.MatchLdarg(x, 0),
				(Instruction x) => ILPatternMatchingExt.MatchLdfld<PlayerControllerB>(x, "takingFallDamage"),
				(Instruction x) => ILPatternMatchingExt.MatchBrfalse(x, ref val5),
				(Instruction x) => ILPatternMatchingExt.MatchLdarg(x, 0),
				(Instruction x) => ILPatternMatchingExt.MatchLdfld<PlayerControllerB>(x, "jetpackControls"),
				(Instruction x) => ILPatternMatchingExt.MatchBrtrue(x, ref val4),
				(Instruction x) => ILPatternMatchingExt.MatchLdarg(x, 0),
				(Instruction x) => ILPatternMatchingExt.MatchLdfld<PlayerControllerB>(x, "disablingJetpackControls"),
				(Instruction x) => ILPatternMatchingExt.MatchBrtrue(x, ref val3),
				(Instruction x) => ILPatternMatchingExt.MatchLdarg(x, 0),
				(Instruction x) => ILPatternMatchingExt.MatchLdfld<PlayerControllerB>(x, "isSpeedCheating"),
				(Instruction x) => ILPatternMatchingExt.MatchBrtrue(x, ref val2)
			});
			val.Index += 4;
			val.RemoveRange(4);
			val.EmitDelegate<Func<PlayerControllerB, bool>>((Func<PlayerControllerB, bool>)delegate(PlayerControllerB self)
			{
				//IL_0022: Unknown result type (might be due to invalid IL or missing references)
				//IL_0044: Unknown result type (might be due to invalid IL or missing references)
				if (!self.jetpackControls && !self.disablingJetpackControls)
				{
					LogIfDebugBuild("Take normal fall damage.");
					return false;
				}
				if (self.thisController.velocity.y < -15f)
				{
					LogIfDebugBuild("Take fall damage with jetpack.");
					self.fallValueUncapped = self.thisController.velocity.y;
					return false;
				}
				LogIfDebugBuild("Prevented fall damage bug!");
				self.takingFallDamage = false;
				return true;
			});
		}
	}
	[BepInPlugin("JetpackFallFix", "JetpackFallFix", "2.0.1")]
	public class Plugin : BaseUnityPlugin
	{
		internal static ManualLogSource Logger;

		private void Awake()
		{
			Logger = ((BaseUnityPlugin)this).Logger;
			Logger.LogInfo((object)"Plugin JetpackFallFix is loaded!");
			Patches.Init();
		}
	}
	public static class PluginInfo
	{
		public const string PLUGIN_GUID = "JetpackFallFix";

		public const string PLUGIN_NAME = "JetpackFallFix";

		public const string PLUGIN_VERSION = "2.0.1";
	}
}