You are viewing a potentially older version of this package.
View all versions.
JetpackFallFix
Fixes buggy jetpack fall damage logic, utilizing slight but necessary creative freedom.
Date uploaded | 10 months ago |
Version | 1.1.0 |
Download link | Hamunii-JetpackFallFix-1.1.0.zip |
Downloads | 43164 |
Dependency string | Hamunii-JetpackFallFix-1.1.0 |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100Evaisa-HookGenPatcher
Generates MonoMod.RuntimeDetour.HookGen's MMHOOK file during the BepInEx preloader phase.
Preferred version: 0.0.5README
Jetpack Fall Fix
This mod fixes buggy jetpack fall damage logic, utilizing slight but necessary creative freedom.
List of Fixes
- Fall damage while flying in air
- Fall damage despite a smooth landing
- Fall damage not applying when landing, but after a jump
- Fall damage from previous high flight speed when taking off
- Fall damage when taking off from the ship at the start of a game
- Fall damage when using the jetpack for the first time while moving fast enough
This is a client side mod, so everyone who wants these fixes needs to install this mod.
If you found a bug or something, open a new issue on GitHub.
Extra: other jetpack mods I recommend
- JetpackWarning by klepticat & Hamunii - Adds visual and audio indicators for when your jetpack may explode.
- JetpacksCarryBigItems by Hamunii - Allows the use of the jetpack while holding a two handed item.
CHANGELOG
2.0.1
- Fix always overriding
fallValueUncapped
withthisController.velocity.y
even when not using jetpack.
2.0.0
- Rewrote the whole plugin so it uses transpilers for much better compatibility with other mods
- Also now uses MonoMod instead of Harmony
1.1.0
- Updated fall damage values for v49
- Fixed immediate fall damage when using the jetpack for the first time while moving fast enough
1.0.1
- Updated readme, no code changes
1.0.0
- Initial release