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ExtendedLateCompany
A mod to allow players to join after the game starts.
| Date uploaded | 2 weeks ago |
| Version | 1.0.4 |
| Download link | Happyness-ExtendedLateCompany-1.0.4.zip |
| Downloads | 1099 |
| Dependency string | Happyness-ExtendedLateCompany-1.0.4 |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2304README
ExtendedLateCompany
This is a forked version of the original LateCompany aiming at fixing the bugs and adding new features to the original.
Lets players join you after the game has started.
If the in-game invite menu is not working, then the steam overlay menu should work for inviting your friends!
Huge thanks to the original creator of the mod - https://github.com/ANormalTwig/
Info
Please report any bugs you find on the github repository or my discord "happyness"
CHANGELOG
v1.1.0
- Rewrote the function to sync names
v1.0.9
- Added a sync function to PlayerNameFixPatch so clients can update their playernames locally.
v1.0.8
- Added a LobbyManager which should reliably list and delist the lobby from the list.
v1.0.7
- Late joiners should be able to join now when the lobby is not full.
- Should correctly show the right amount of players on the lobby list.
v1.0.6
- Implementing a fix for "Unknown" name for late joiners.
v1.0.5
- Removed a broken logic. It was causing issues with some other mods.
v1.0.4
- Attempt fix late-joining players appearing invisible or desynced by enabling renderers, animator, and resetting player state automatically.
v1.0.3
- Hotfix what i broke.
v1.0.2
- After the game has started and the lobby was reopened it wasnt properly showing the amount of players present in the lobby. It should be fixed and should show up properly. (faulty logic, reverted the changes)
- Also modified some other stuff.
v1.0.1
- Added a logic to try to fix players having the name "Unknown" when joining in late.
v1.0.0
- The lobby should not show up on the lobby list after the game has started or the lobby is full, and it should be visible once in orbit and the lobby is not full.