using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("Happyness.DenTP")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("ToiReplacement")]
[assembly: AssemblyTitle("Happyness.DenTP")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace ToiReplacement
{
[BepInPlugin("Happyness.DenTP", "ToiReplacement", "1.0.0")]
public class ToiReplacement : BaseUnityPlugin
{
public static ToiReplacement Instance { get; private set; }
internal static ManualLogSource Logger { get; private set; }
internal static Harmony? Harmony { get; set; }
public static string GetPluginDirectory()
{
return Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location);
}
private void Awake()
{
Logger = ((BaseUnityPlugin)this).Logger;
Instance = this;
Patch();
Logger.LogInfo((object)"Happyness.DenTP v1.0.0 has loaded!");
}
internal static void Patch()
{
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
//IL_0012: Unknown result type (might be due to invalid IL or missing references)
//IL_0018: Expected O, but got Unknown
if (Harmony == null)
{
Harmony = new Harmony("Happyness.DenTP");
}
Logger.LogDebug((object)"Patching...");
Harmony.PatchAll();
Logger.LogDebug((object)"Finished patching!");
}
internal static void Unpatch()
{
Logger.LogDebug((object)"Unpatching...");
Harmony? harmony = Harmony;
if (harmony != null)
{
harmony.UnpatchSelf();
}
Logger.LogDebug((object)"Finished unpatching!");
}
}
public static class MyPluginInfo
{
public const string PLUGIN_GUID = "Happyness.DenTP";
public const string PLUGIN_NAME = "ToiReplacement";
public const string PLUGIN_VERSION = "1.0.0";
}
}
namespace ToiReplacement.Patches
{
[HarmonyPatch(typeof(StartOfRound), "Start")]
public class StartPatch
{
public class TextureReplacer : MonoBehaviour
{
[CompilerGenerated]
private sealed class <ReplaceTextureAfterDelay>d__1 : IEnumerator<object>, IEnumerator, IDisposable
{
private int <>1__state;
private object <>2__current;
public TextureReplacer <>4__this;
private string <texturePath>5__1;
private byte[] <imageData>5__2;
private Texture2D <newTex>5__3;
private int <replacements>5__4;
private Renderer[] <>s__5;
private int <>s__6;
private Renderer <renderer>5__7;
private Material[] <>s__8;
private int <>s__9;
private Material <mat>5__10;
object IEnumerator<object>.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
object IEnumerator.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
[DebuggerHidden]
public <ReplaceTextureAfterDelay>d__1(int <>1__state)
{
this.<>1__state = <>1__state;
}
[DebuggerHidden]
void IDisposable.Dispose()
{
<texturePath>5__1 = null;
<imageData>5__2 = null;
<newTex>5__3 = null;
<>s__5 = null;
<renderer>5__7 = null;
<>s__8 = null;
<mat>5__10 = null;
<>1__state = -2;
}
private bool MoveNext()
{
//IL_0026: Unknown result type (might be due to invalid IL or missing references)
//IL_0030: Expected O, but got Unknown
//IL_0099: Unknown result type (might be due to invalid IL or missing references)
//IL_00a3: Expected O, but got Unknown
switch (<>1__state)
{
default:
return false;
case 0:
<>1__state = -1;
<>2__current = (object)new WaitForSeconds(3f);
<>1__state = 1;
return true;
case 1:
<>1__state = -1;
<texturePath>5__1 = Path.Combine(ToiReplacement.GetPluginDirectory(), "ToiletPaperTex.png");
if (!File.Exists(<texturePath>5__1))
{
ToiReplacement.Logger.LogWarning((object)("[ToiReplacement] Texture not found: " + <texturePath>5__1));
return false;
}
<imageData>5__2 = File.ReadAllBytes(<texturePath>5__1);
<newTex>5__3 = new Texture2D(2, 2);
ImageConversion.LoadImage(<newTex>5__3, <imageData>5__2);
((Object)<newTex>5__3).name = "ToiletPaperTex";
<replacements>5__4 = 0;
<>s__5 = Object.FindObjectsOfType<Renderer>();
for (<>s__6 = 0; <>s__6 < <>s__5.Length; <>s__6++)
{
<renderer>5__7 = <>s__5[<>s__6];
<>s__8 = <renderer>5__7.sharedMaterials;
for (<>s__9 = 0; <>s__9 < <>s__8.Length; <>s__9++)
{
<mat>5__10 = <>s__8[<>s__9];
if ((Object)(object)<mat>5__10 != (Object)null && (Object)(object)<mat>5__10.mainTexture != (Object)null && ((Object)<mat>5__10.mainTexture).name == "ToiletPaperTex")
{
<mat>5__10.mainTexture = (Texture)(object)<newTex>5__3;
<replacements>5__4++;
ToiReplacement.Logger.LogInfo((object)("[ToiReplacement] Replaced texture on: " + ((Object)((Component)<renderer>5__7).gameObject).name));
}
<mat>5__10 = null;
}
<>s__8 = null;
<renderer>5__7 = null;
}
<>s__5 = null;
if (<replacements>5__4 == 0)
{
ToiReplacement.Logger.LogWarning((object)"No objects with texture 'ToiletPaperTex' found.");
}
else
{
ToiReplacement.Logger.LogInfo((object)$"Replaced {<replacements>5__4} material(s) using ToiletPaperTex.");
}
Object.Destroy((Object)(object)((Component)<>4__this).gameObject);
return false;
}
}
bool IEnumerator.MoveNext()
{
//ILSpy generated this explicit interface implementation from .override directive in MoveNext
return this.MoveNext();
}
[DebuggerHidden]
void IEnumerator.Reset()
{
throw new NotSupportedException();
}
}
private void Start()
{
((MonoBehaviour)this).StartCoroutine(ReplaceTextureAfterDelay());
}
[IteratorStateMachine(typeof(<ReplaceTextureAfterDelay>d__1))]
private IEnumerator ReplaceTextureAfterDelay()
{
//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
return new <ReplaceTextureAfterDelay>d__1(0)
{
<>4__this = this
};
}
}
private static void Postfix()
{
//IL_0006: Unknown result type (might be due to invalid IL or missing references)
new GameObject("TextureReplacer").AddComponent<TextureReplacer>();
}
public static string GetPluginDirectory()
{
return Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location);
}
}
}
namespace System.Runtime.CompilerServices
{
[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
internal sealed class IgnoresAccessChecksToAttribute : Attribute
{
public IgnoresAccessChecksToAttribute(string assemblyName)
{
}
}
}