CHANGELOG
v0.10.6
- Constrained tile generation better so maps will spawn smaller
- Added an end gate to the main entrance on the end city tileset so its easier to find the entrance
- made the end rod parkour easier
- Improved enemy pathing on the end city tileset, its still not perfect though
v0.10.5
- Fixed an issue with the scrap spawning, it should spawn a lot more consistantly
v0.10.4
- Added a stairway tile to the woodland mansion to add more variety to the tileset
- Added scenery outside of the entrance on the mansion tileset
v0.10.3
- Added a new tile to the stronghold
- Improved tiles so that enemies AI can navagate the level better
v0.10.2
- Fixed nav mesh so monsters can go up stairs
- Fixed some overlapping faces on end city tiles
v0.10.1
- Fixed some issues with some of the end city tiles
v0.10.0
- Added the end city interior
- Added fire exits to the woodland manor
- Updated the end portal room to reflect when the fire exit is actually there
- Fixed and issue where you couldnt change the spawn rates of the interors in LethalLevelLoader.config
v0.9.5
- Reworked the mansion tileset to prevent crashing
- Mansion tileset generates more like how it does in minecraft
v0.9.4
- Updated Mod for version 62
- Fixed a few bugs
v0.9.3
- Doors now work correctly!
- Added a new tile to the mansion
- Lava kills you
v0.9.2
- Reworked quite a few things in the Stronghold Tileset to make it generate better
- I believe the issues witht the Woodland Mansion crashing should be fixed
- Doors are temporarily gone from the stronghold while I improve them
v0.9.1
- Removed Double wide tiles temporarily while I figure out what was making them crash the game
v0.9.0
- Improved the stairs in the stronghold
- Added the Woodland Mansion
v0.0.2
- Fixed an issue where specific moons couldnt be added to the list in the config
- Added Oak Doors
- Added Ladders
- Changed texure for iron bars from transparent to alpha clipped so it will look better
v0.0.1
- Initial Push