using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using NoWeather.Patches;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("NoWeather")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("NoWeather")]
[assembly: AssemblyCopyright("Copyright © 2024")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("bb4067ce-6ce6-4ab8-b8d9-0ec5f499f8bf")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace NoWeather
{
[BepInPlugin("Hasan.NoWeather", "No Weather Mod", "1.0.0")]
public class NoWeatherBase : BaseUnityPlugin
{
private const string modGUID = "Hasan.NoWeather";
private const string modName = "No Weather Mod";
private const string modVersion = "1.0.0";
private readonly Harmony harmony = new Harmony("Hasan.NoWeather");
private static NoWeatherBase instance;
internal ManualLogSource mls;
private void Awake()
{
if ((Object)(object)instance == (Object)null)
{
instance = this;
}
mls = Logger.CreateLogSource("Hasan.NoWeather");
mls.LogInfo((object)"NoWeatherMod activated.");
harmony.PatchAll(typeof(NoWeatherBase));
harmony.PatchAll(typeof(NoWeatherPatch));
}
}
}
namespace NoWeather.Patches
{
[HarmonyPatch(typeof(StartOfRound))]
internal class NoWeatherPatch
{
[HarmonyPatch("SetPlanetsWeather")]
[HarmonyPostfix]
private static void NoWeatherUpdate(ref SelectableLevel[] ___levels)
{
//IL_000b: Unknown result type (might be due to invalid IL or missing references)
for (int i = 0; i < ___levels.Length; i++)
{
___levels[i].currentWeather = (LevelWeatherType)(-1);
}
}
}
}