using System;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using ModelReplacement;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: AssemblyCompany("Sonic Pack")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("Sonic Pack")]
[assembly: AssemblyTitle("Sonic Pack")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
}
namespace SonicModelReplacement
{
public class MRBIGTHECAT : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "BigTheCat";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRMETALSONIC : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "MetalSonic";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MREGGMAN : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Eggman";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRKNUCKLES : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Knuckles";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRCREAM : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Cream";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRCHARMY : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Charmy";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRESPIO : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Espio";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRROUGE : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Rouge";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRSHADOW : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Shadow";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRSILVER : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Silver";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRSAGE : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Sage";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRBLAZE : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Blaze";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRVECTOR : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Vector";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRAMYROSE : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "AmyRose";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MROMEGA : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Omega";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRSONIC : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Sonic";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRCHAO : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Chao";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRJET : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Jet";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRWAVE : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Wave";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRSTORM : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Storm";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRTAILS : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Tails";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRZAVOK : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Zavok";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
[BepInPlugin("com.squid.sonicpack", "Sonic_Pack", "0.1.0")]
[BepInDependency(/*Could not decode attribute arguments.*/)]
public class Plugin : BaseUnityPlugin
{
public static ConfigFile config;
public static ConfigEntry<bool> enableModelForAllSuits { get; private set; }
public static ConfigEntry<bool> enableModelAsDefault { get; private set; }
public static ConfigEntry<string> suitNamesToEnableModel { get; private set; }
private static void InitConfig()
{
enableModelForAllSuits = config.Bind<bool>("Suits to Replace Settings", "Enable Model for all Suits", false, "Enable to model replace every suit. Set to false to specify suits");
enableModelAsDefault = config.Bind<bool>("Suits to Replace Settings", "Enable Model as default", false, "Enable to model replace every suit that hasn't been otherwise registered.");
suitNamesToEnableModel = config.Bind<string>("Suits to Replace Settings", "Suits to enable Model for", "Default,Orange suit", "Enter a comma separated list of suit names.(Additionally, [Green suit,Pajama suit,Hazard suit])");
}
private void Awake()
{
//IL_01eb: Unknown result type (might be due to invalid IL or missing references)
//IL_01f1: Expected O, but got Unknown
config = ((BaseUnityPlugin)this).Config;
InitConfig();
Assets.PopulateAssets();
ModelReplacementAPI.RegisterSuitModelReplacement("BigTheCat", typeof(MRBIGTHECAT));
ModelReplacementAPI.RegisterSuitModelReplacement("Charmy", typeof(MRCHARMY));
ModelReplacementAPI.RegisterSuitModelReplacement("Cream", typeof(MRCREAM));
ModelReplacementAPI.RegisterSuitModelReplacement("Eggman", typeof(MREGGMAN));
ModelReplacementAPI.RegisterSuitModelReplacement("Espio", typeof(MRESPIO));
ModelReplacementAPI.RegisterSuitModelReplacement("Rouge", typeof(MRROUGE));
ModelReplacementAPI.RegisterSuitModelReplacement("Sage", typeof(MRSAGE));
ModelReplacementAPI.RegisterSuitModelReplacement("Shadow", typeof(MRSHADOW));
ModelReplacementAPI.RegisterSuitModelReplacement("Silver", typeof(MRSILVER));
ModelReplacementAPI.RegisterSuitModelReplacement("Sonic", typeof(MRSONIC));
ModelReplacementAPI.RegisterSuitModelReplacement("Tails", typeof(MRTAILS));
ModelReplacementAPI.RegisterSuitModelReplacement("AmyRose", typeof(MRAMYROSE));
ModelReplacementAPI.RegisterSuitModelReplacement("Vector", typeof(MRVECTOR));
ModelReplacementAPI.RegisterSuitModelReplacement("Zavok", typeof(MRZAVOK));
ModelReplacementAPI.RegisterSuitModelReplacement("Knuckles", typeof(MRKNUCKLES));
ModelReplacementAPI.RegisterSuitModelReplacement("MetalSonic", typeof(MRMETALSONIC));
ModelReplacementAPI.RegisterSuitModelReplacement("Blaze", typeof(MRBLAZE));
ModelReplacementAPI.RegisterSuitModelReplacement("Omega", typeof(MROMEGA));
ModelReplacementAPI.RegisterSuitModelReplacement("Chao", typeof(MRCHAO));
ModelReplacementAPI.RegisterSuitModelReplacement("Jet", typeof(MRJET));
ModelReplacementAPI.RegisterSuitModelReplacement("Wave", typeof(MRWAVE));
ModelReplacementAPI.RegisterSuitModelReplacement("Storm", typeof(MRSTORM));
Harmony val = new Harmony("com.squid.sonicpack");
val.PatchAll();
((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin com.squid.sonicpack is loaded!");
}
}
public static class Assets
{
public static string mainAssetBundleName = "SquidSonicBundle";
public static AssetBundle MainAssetBundle = null;
private static string GetAssemblyName()
{
return Assembly.GetExecutingAssembly().GetName().Name.Replace(" ", "_");
}
public static void PopulateAssets()
{
if ((Object)(object)MainAssetBundle == (Object)null)
{
Console.WriteLine(GetAssemblyName() + "." + mainAssetBundleName);
using Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream(GetAssemblyName() + "." + mainAssetBundleName);
MainAssetBundle = AssetBundle.LoadFromStream(stream);
}
}
}
}
namespace System.Runtime.CompilerServices
{
[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
internal sealed class IgnoresAccessChecksToAttribute : Attribute
{
public IgnoresAccessChecksToAttribute(string assemblyName)
{
}
}
}