using System;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using LethalLib.Modules;
using Microsoft.CodeAnalysis;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("SonicScrapPack")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyDescription("Sonic themed scraps")]
[assembly: AssemblyFileVersion("1.1.0.0")]
[assembly: AssemblyInformationalVersion("1.1.0")]
[assembly: AssemblyProduct("SonicScrapPack")]
[assembly: AssemblyTitle("SonicScrapPack")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.1.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace LethalCompanyTemplate
{
public static class PluginInfo
{
public const string PLUGIN_GUID = "SonicScrapPack";
public const string PLUGIN_NAME = "SonicScrapPack";
public const string PLUGIN_VERSION = "1.1.0";
}
}
namespace SonicScrapPack
{
[BepInPlugin("squid.sonicscrappack", "Sonic_Scrap_Pack", "1.1.0")]
[BepInDependency(/*Could not decode attribute arguments.*/)]
public class Plugin : BaseUnityPlugin
{
private const string GUID = "squid.sonicscrappack";
private const string NAME = "Sonic_Scrap_Pack";
private const string VERSION = "1.1.0";
public static Plugin instance;
private void Awake()
{
instance = this;
string text = Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "sonicscrappack");
AssetBundle val = AssetBundle.LoadFromFile(text);
Item val2 = val.LoadAsset<Item>("Assets/Mods/Sonic Scrap Pack/Froggy/FroggyItem.asset");
Utilities.FixMixerGroups(val2.spawnPrefab);
NetworkPrefabs.RegisterNetworkPrefab(val2.spawnPrefab);
Items.RegisterScrap(val2, 30, (LevelTypes)(-1));
Item val3 = val.LoadAsset<Item>("Assets/Mods/Sonic Scrap Pack/Sonic Superstars/SuperstarsScrap.asset");
Utilities.FixMixerGroups(val3.spawnPrefab);
NetworkPrefabs.RegisterNetworkPrefab(val3.spawnPrefab);
Items.RegisterScrap(val3, 36, (LevelTypes)(-1));
Item val4 = val.LoadAsset<Item>("Assets/Mods/Sonic Scrap Pack/Chaos Drive/DriveScrap.asset");
Utilities.FixMixerGroups(val4.spawnPrefab);
NetworkPrefabs.RegisterNetworkPrefab(val4.spawnPrefab);
Items.RegisterScrap(val4, 38, (LevelTypes)(-1));
Item val5 = val.LoadAsset<Item>("Assets/Mods/Sonic Scrap Pack/Chaos Emerald/EmeraldScrap.asset");
Utilities.FixMixerGroups(val5.spawnPrefab);
NetworkPrefabs.RegisterNetworkPrefab(val5.spawnPrefab);
Items.RegisterScrap(val5, 28, (LevelTypes)(-1));
Item val6 = val.LoadAsset<Item>("Assets/Mods/Sonic Scrap Pack/Ring/RingScrap.asset");
Utilities.FixMixerGroups(val6.spawnPrefab);
NetworkPrefabs.RegisterNetworkPrefab(val6.spawnPrefab);
Items.RegisterScrap(val6, 40, (LevelTypes)(-1));
Item val7 = val.LoadAsset<Item>("Assets/Mods/Sonic Scrap Pack/Amy Duck/AmyDuckScrap.asset");
Utilities.FixMixerGroups(val7.spawnPrefab);
NetworkPrefabs.RegisterNetworkPrefab(val7.spawnPrefab);
Items.RegisterScrap(val7, 36, (LevelTypes)(-1));
Item val8 = val.LoadAsset<Item>("Assets/Mods/Sonic Scrap Pack/Sonic Duck/SonicDuckScrap.asset");
Utilities.FixMixerGroups(val8.spawnPrefab);
NetworkPrefabs.RegisterNetworkPrefab(val8.spawnPrefab);
Items.RegisterScrap(val8, 36, (LevelTypes)(-1));
Item val9 = val.LoadAsset<Item>("Assets/Mods/Sonic Scrap Pack/Precious Stone/StoneScrap.asset");
Utilities.FixMixerGroups(val9.spawnPrefab);
NetworkPrefabs.RegisterNetworkPrefab(val9.spawnPrefab);
Items.RegisterScrap(val9, 28, (LevelTypes)(-1));
Item val10 = val.LoadAsset<Item>("Assets/Mods/Sonic Scrap Pack/Force Jewel/JewelScrap.asset");
Utilities.FixMixerGroups(val10.spawnPrefab);
NetworkPrefabs.RegisterNetworkPrefab(val10.spawnPrefab);
Items.RegisterScrap(val10, 34, (LevelTypes)(-1));
((BaseUnityPlugin)this).Logger.LogInfo((object)"Sonic Scraps are now loaded :3");
}
}
}