using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Logging;
using FirstModTestMod.Patches;
using GameNetcodeStuff;
using HarmonyLib;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("FirstModTestMod")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("FirstModTestMod")]
[assembly: AssemblyCopyright("Copyright © 2024")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("ff914eb2-4c1f-495e-a411-1455e885954e")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace FirstModTestMod
{
[BepInPlugin("Havesomeslav.TestMod", "First Test Mod", "1.0.0")]
public class Tutorial : BaseUnityPlugin
{
private const string ModGUID = "Havesomeslav.TestMod";
private const string ModName = "First Test Mod";
private const string ModVersion = "1.0.0";
private readonly Harmony harmony = new Harmony("Havesomeslav.TestMod");
private static Tutorial Instance;
internal ManualLogSource MLS;
private void Awake()
{
if ((Object)(object)Instance == (Object)null)
{
Instance = this;
}
MLS = Logger.CreateLogSource("ModGUID");
MLS.LogInfo((object)"The test mod is alive, muahahaha");
harmony.PatchAll(typeof(Tutorial));
harmony.PatchAll(typeof(PlayerControllerBPatch));
}
}
}
namespace FirstModTestMod.Patches
{
[HarmonyPatch(typeof(PlayerControllerB))]
internal class PlayerControllerBPatch
{
[HarmonyPatch("Update")]
[HarmonyPrefix]
private static void FasterRunUpdate(ref float ___sprintMultiplier)
{
___sprintMultiplier = 10f;
}
[HarmonyPatch("Update")]
[HarmonyPrefix]
private static void LongArmsUpdate(ref float ___grabDistance)
{
___grabDistance = 100f;
}
}
}