Decompiled source of TzpHealth v0.0.1

TZPHEALTH.dll

Decompiled 3 weeks ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using GameNetcodeStuff;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using TzpHealth.Patches;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("TZPHEALTH")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("TzpHealth")]
[assembly: AssemblyTitle("TZPHEALTH")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace TzpHealth
{
	[BepInPlugin("HeXedMods.TzpHealth", "TzpHealth", "4.2.0")]
	public class TzpHealth : BaseUnityPlugin
	{
		public static TzpHealth instance;

		private Harmony _harmony;

		public static TzpHealth Instance { get; private set; }

		internal static ManualLogSource Logger { get; private set; }

		internal static Harmony? Harmony { get; set; }

		private void Awake()
		{
			//IL_000d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0017: Expected O, but got Unknown
			instance = this;
			_harmony = new Harmony("TzpHealth");
			_harmony.PatchAll(typeof(TzpHealth));
			_harmony.PatchAll(typeof(TzpeqHealth));
			((BaseUnityPlugin)this).Logger.LogInfo((object)"Tzp=Health 0.1 Beta loaded");
		}

		public static void Log(string message)
		{
			Logger.LogInfo((object)message);
		}
	}
	public static class MyPluginInfo
	{
		public const string PLUGIN_GUID = "TZPHEALTH";

		public const string PLUGIN_NAME = "TzpHealth";

		public const string PLUGIN_VERSION = "1.0.0";
	}
}
namespace TzpHealth.Patches
{
	[HarmonyPatch(typeof(PlayerControllerB))]
	public class TzpeqHealth
	{
		private static float delay = 0.3f;

		private static float ltah;

		[HarmonyPatch("Update")]
		[HarmonyPostfix]
		private static void TzpequalsHealth(PlayerControllerB __instance)
		{
			if (__instance.health < 99 && (double)__instance.drunkness > 1E-05 && Time.time > ltah + delay)
			{
				float num = 1f + __instance.drunkness;
				int num2 = (int)Math.Round(num);
				__instance.health += num2;
				__instance.DamagePlayerClientRpc(-num2, __instance.health);
				HUDManager.Instance.UpdateHealthUI(__instance.health, false);
				ltah = Time.time;
			}
		}
	}
}