using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using GameNetcodeStuff;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using TzpHealth.Patches;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("TZPHEALTH")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("TzpHealth")]
[assembly: AssemblyTitle("TZPHEALTH")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace TzpHealth
{
[BepInPlugin("HeXedMods.TzpHealth", "TzpHealth", "4.2.0")]
public class TzpHealth : BaseUnityPlugin
{
public static TzpHealth instance;
private Harmony _harmony;
public static TzpHealth Instance { get; private set; }
internal static ManualLogSource Logger { get; private set; }
internal static Harmony? Harmony { get; set; }
private void Awake()
{
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
//IL_0017: Expected O, but got Unknown
instance = this;
_harmony = new Harmony("TzpHealth");
_harmony.PatchAll(typeof(TzpHealth));
_harmony.PatchAll(typeof(TzpeqHealth));
((BaseUnityPlugin)this).Logger.LogInfo((object)"Tzp=Health 0.1 Beta loaded");
}
public static void Log(string message)
{
Logger.LogInfo((object)message);
}
}
public static class MyPluginInfo
{
public const string PLUGIN_GUID = "TZPHEALTH";
public const string PLUGIN_NAME = "TzpHealth";
public const string PLUGIN_VERSION = "1.0.0";
}
}
namespace TzpHealth.Patches
{
[HarmonyPatch(typeof(PlayerControllerB))]
public class TzpeqHealth
{
private static float delay = 0.3f;
private static float ltah;
[HarmonyPatch("Update")]
[HarmonyPostfix]
private static void TzpequalsHealth(PlayerControllerB __instance)
{
if (__instance.health < 99 && (double)__instance.drunkness > 1E-05 && Time.time > ltah + delay)
{
float num = 1f + __instance.drunkness;
int num2 = (int)Math.Round(num);
__instance.health += num2;
__instance.DamagePlayerClientRpc(-num2, __instance.health);
HUDManager.Instance.UpdateHealthUI(__instance.health, false);
ltah = Time.time;
}
}
}
}