Decompiled source of Excuse me v1.0.4

Excuse me!.dll

Decompiled 8 months ago
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using HarmonyLib;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("Excuse me!")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("Excuse me!")]
[assembly: AssemblyCopyright("Copyright ©  2023")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("36e39046-d169-46d1-a7eb-13ea48b2c3f0")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.8.1", FrameworkDisplayName = ".NET Framework 4.8.1")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace Excuse_me
{
	[BepInPlugin("Hexnet.lethalcompany.excuseme", "Excuse me!", "1.0.1")]
	public class ExcuseMe : BaseUnityPlugin
	{
		private const string modGUID = "Hexnet.lethalcompany.excuseme";

		private const string modName = "Excuse me!";

		private const string modVersion = "1.0.1";

		private readonly Harmony harmony = new Harmony("Hexnet.lethalcompany.excuseme");

		private void Awake()
		{
			harmony.PatchAll();
			Debug.Log((object)"[EM]: Excuse me! loaded successfully!");
		}
	}
}
namespace Excuse_me.Patches
{
	[HarmonyPatch]
	internal class BellDingerFixes
	{
		[HarmonyPatch(typeof(StartOfRound))]
		internal class SceneFixes
		{
			[HarmonyPatch("SceneManager_OnLoadComplete1")]
			[HarmonyPostfix]
			public static void InitializePatch(ulong clientId, string sceneName)
			{
				if (sceneName != "CompanyBuilding")
				{
					BellTrigger = null;
					return;
				}
				GameObject val = GameObject.Find("BellDinger/Trigger");
				if ((Object)(object)val != (Object)null)
				{
					BellTrigger = val.GetComponent<InteractTrigger>();
				}
			}
		}

		[HarmonyPatch(typeof(InteractTrigger))]
		internal class BellFixes
		{
			[HarmonyPatch("Interact")]
			[HarmonyPostfix]
			public static void ResetBell()
			{
				if ((Object)(object)BellTrigger != (Object)null && BellTrigger.interactCooldown)
				{
					BellTrigger.interactCooldown = false;
				}
			}
		}

		private static InteractTrigger BellTrigger;
	}
}