using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using HarmonyLib;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("Excuse me!")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("Excuse me!")]
[assembly: AssemblyCopyright("Copyright © 2023")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("36e39046-d169-46d1-a7eb-13ea48b2c3f0")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.8.1", FrameworkDisplayName = ".NET Framework 4.8.1")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace Excuse_me
{
[BepInPlugin("Hexnet.lethalcompany.excuseme", "Excuse me!", "1.0.1")]
public class ExcuseMe : BaseUnityPlugin
{
private const string modGUID = "Hexnet.lethalcompany.excuseme";
private const string modName = "Excuse me!";
private const string modVersion = "1.0.1";
private readonly Harmony harmony = new Harmony("Hexnet.lethalcompany.excuseme");
private void Awake()
{
harmony.PatchAll();
Debug.Log((object)"[EM]: Excuse me! loaded successfully!");
}
}
}
namespace Excuse_me.Patches
{
[HarmonyPatch]
internal class BellDingerFixes
{
[HarmonyPatch(typeof(StartOfRound))]
internal class SceneFixes
{
[HarmonyPatch("SceneManager_OnLoadComplete1")]
[HarmonyPostfix]
public static void InitializePatch(ulong clientId, string sceneName)
{
if (sceneName != "CompanyBuilding")
{
BellTrigger = null;
return;
}
GameObject val = GameObject.Find("BellDinger/Trigger");
if ((Object)(object)val != (Object)null)
{
BellTrigger = val.GetComponent<InteractTrigger>();
}
}
}
[HarmonyPatch(typeof(InteractTrigger))]
internal class BellFixes
{
[HarmonyPatch("Interact")]
[HarmonyPostfix]
public static void ResetBell()
{
if ((Object)(object)BellTrigger != (Object)null && BellTrigger.interactCooldown)
{
BellTrigger.interactCooldown = false;
}
}
}
private static InteractTrigger BellTrigger;
}
}