ChristmasVillage Legacy
A backup of ChristmasVillage event Moon from Lethal Expansion mod.
Last updated | 9 months ago |
Total downloads | 208519 |
Total rating | 11 |
Categories | Mods Misc Audio BepInEx Client-side Server-side Items Moons |
Dependency string | HolographicWings-ChristmasVillage_Legacy-1.3.38 |
Dependants | 176 other packages depend on this package |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100HolographicWings-LethalExpansion
Large game expansion with SDK support and a plenty of features.
Preferred version: 1.3.38README
Christmas Village
This mod is a moon called Christmas Village that was embed in LethalExpansion between 22nd december and 3rd junuary.
Github repository
Features :
- 2 Fire exits.
- 2 Caves.
- 13 New scraps.
Screenshots :
Changes :
- 1.3.38
- Fixed asset names.
- Edited some mesh settings.
- 1.3.34
- Fixed wrong entrances models since LE 1.3.28.
- Fixed quicksand doesn't showing. (Thanks to sfDesat and Audio Knight)
- 1.3.28
- Finally fixed the Coil-Head that don't attack clients.
- 1.3.16
- Reversed networking change with Entrances that causing issues.
- 1.3.15
- Small networking fix with Entrances.
- 1.3.12
- (Project File) Removed double materials causing conflict in bundle creation.
- Improved path to Cave 2.
- 1.3.10
- Reduced spawn luck of Christmas Star in Christmas Village.
- 1.3.5
- Fixed missing saplin star in Christmas Village. (This is extremely important right ? :P Thanks to MegaPiggy to noticed it was missing)
- 1.3.4
- Tiny improvements and additions to Christmas Village.
- 1.3.1
- Added Entrance ScanNode to Christmas village.
- 1.3.0
- Added Christmas Village Moon.
Report a bug :
I will maybe open a Discord for support if the mod gets a lot of users, meanwhile you can use the github's issue tab. Please enable the fellowing settings in the "BepInEx.cfg" setting file from the "Lethal Company\BepInEx\config" folder:
[Logging]
UnityLogListening = true
[Logging.Console]
Enabled = true
[Logging.Disk]
WriteUnityLog = true
Then send the "LogOutput.log" file from the "Lethal Company\BepInEx" folder in the bug report.
Credits :
- Pixabay
- https://youtu.be/n8xGzkizA34
- https://assetstore.unity.com/packages/3d/environments/landscapes/flatpoly-winter-village-51544
- https://assetstore.unity.com/packages/3d/environments/landscapes/lowpoly-style-free-rocks-and-plants-145133
- https://assetstore.unity.com/packages/3d/environments/low-poly-woods-lifestyle-65306
- https://assetstore.unity.com/packages/3d/props/pbr-christmas-gifts-237877
- https://assetstore.unity.com/packages/3d/props/free-christmas-assets-low-poly-13102
- https://assetstore.unity.com/packages/3d/props/food/christmas-cookies-breakable-105913
- https://assetstore.unity.com/packages/3d/props/free-christmas-presents-low-poly-24356