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LethalSDK

Lethal Company Development Kit to easily add new Scraps, Moons and more in future.

CHANGELOG

Changes :

  • 1.3.43
    • Tweaked the previous MeshFilter checkup to only apply when the scrap have MeshVariants.
  • 1.3.42
    • Added a checkup to fix issues with custom scraps. (Missing MeshFilter)
  • 1.3.41
    • Added UseCooldown field to scraps. (Fix noisemaker spam issue)
  • 1.3.38
    • Fixed asset names.
    • Removed OldSeaPort useless assets.
    • Compressed some uncompressed OldSeaPort textures.
    • Fixed a typo in Scrap fields.
  • 1.3.36
    • Added moon info. (by MegaPiggy)
  • 1.3.34
    • Added back the normal item dropship.
    • Updated TextMeshPro from 3.0.6 tp 3.0.7.
    • Small light optimizations on Wateridge.
    • Fixed missing HDRP profile.
  • 1.3.30
    • Added some debug tooltips for terrains. (Thanks to sfDesat and Audio Knight for finding the fix for Quicksand on Terrains)
  • 1.3.28
    • Made the entrance instanced though network (Look at the entrances of template), it should fix the coil head with the 1.3.28 version of LE.
  • 1.3.19
    • Added a blacklist field for custom scraps and moons. (Need testing)
  • 1.3.17
    • Added several experimental animations support for scraps made with SDK (may fix two handed animations).
    • Fixed some issues with new Scrap types.
  • 1.3.16
    • Reversed networking change with Entrances that causing issues.
  • 1.3.15 :
    • Small networking fix with Entrances.
    • Removed Christmas Village (Project files are still available at this [Github Repo](https://github.com/HolographicWings/ChristmasVillage_LethalCompany).
    • Added a Scrap Network Object warnings when not properly configured.
    • More audio clips available.
    • Added very experimental Shovel support.
    • Added very experimental Flashlight support.
    • Added very experimental Noisemaker support.
    • Added very experimental WhoopieCushion support.
  • 1.3.0 :
    • Fixed Item Drop Ship networking.
    • Added Christmas Village Moon.
    • Added a plenty of anomalies checkup.
    • Added DamagePlayer trigger.
    • Added Interract Trigger.
    • Added experimental Ladder support.
    • Added Added SoundYDistance component.
    • Added network prefabs to AssetBanks.
    • Fixed clock doesn't showing when leaving dungeon.
    • Fixed water sound don't stopping when entering dungeon.
    • Fixed terrain holes support.
    • Fixed sun replacement support.
    • Improved water surface support.
    • Fixed material issue with Eclipsed weather.
Old updates:
  • 1.2.11 :
    • Fixed monster names parsing issue that made inside monsters spawn outside.
    • Ajusted default scrap spawn weights.
    • Ajusted version checker.
    • Some null exceptions covered.
  • 1.2.7 :
    • Renamed UseGlobalSpawnRate field into UseGlobalSpawnWeight.
    • Added some missing options for scraps.
    • Added a security in name of assets to avoid errors.
    • Added several editor rules to guide users.
    • Overall micro optimizations of assets made with SDK.
    • Wateridge optimization first pass.
    • Fixed external scan nodes.
  • 1.2.0 :
    • Added support for more Fire Exits.
    • Added Item Drop Ship support.
    • New moons can now be hidden from the Terminal if wished.
    • Added an Old Asset Remover.
    • Added a Version Checker.
  • 1.1.7 :
    • New file extension for Modules.
  • 1.1.6 :
    • Fixed ShipNavmesh Prefab.
  • 1.1.5 :
    • Added water support.
    • Fixed minor issues.
    • Updated moon support.
    • Added Old Sea Port map and Assets.
  • 1.1.4 :
    • Game Version 45 Ready.
  • 1.1.3 :
    • Fixed possible AssetBundle creation lock.
  • 1.1.2 :
    • Finally fixed the crash.
  • 1.1.1 :
    • Attempt to fix a crash when dropping the PlayerShipNavMesh prefab on a scene.
  • 1.1.0 :
    • Full custom moons support.
    • Removed useless assets and compressed the main skybox.
    • Automatic asset bundle addressing.