LethalSDK
Lethal Company Development Kit to easily add new Scraps, Moons and more in future.
CHANGELOG
Changes :
- 1.3.43
- Tweaked the previous MeshFilter checkup to only apply when the scrap have MeshVariants.
- 1.3.42
- Added a checkup to fix issues with custom scraps. (Missing MeshFilter)
- 1.3.41
- Added UseCooldown field to scraps. (Fix noisemaker spam issue)
- 1.3.38
- Fixed asset names.
- Removed OldSeaPort useless assets.
- Compressed some uncompressed OldSeaPort textures.
- Fixed a typo in Scrap fields.
- 1.3.36
- Added moon info. (by MegaPiggy)
- 1.3.34
- Added back the normal item dropship.
- Updated TextMeshPro from 3.0.6 tp 3.0.7.
- Small light optimizations on Wateridge.
- Fixed missing HDRP profile.
- 1.3.30
- Added some debug tooltips for terrains. (Thanks to sfDesat and Audio Knight for finding the fix for Quicksand on Terrains)
- 1.3.28
- Made the entrance instanced though network (Look at the entrances of template), it should fix the coil head with the 1.3.28 version of LE.
- 1.3.19
- Added a blacklist field for custom scraps and moons. (Need testing)
- 1.3.17
- Added several experimental animations support for scraps made with SDK (may fix two handed animations).
- Fixed some issues with new Scrap types.
- 1.3.16
- Reversed networking change with Entrances that causing issues.
- 1.3.15 :
- Small networking fix with Entrances.
- Removed Christmas Village (Project files are still available at this [Github Repo](https://github.com/HolographicWings/ChristmasVillage_LethalCompany).
- Added a Scrap Network Object warnings when not properly configured.
- More audio clips available.
- Added very experimental Shovel support.
- Added very experimental Flashlight support.
- Added very experimental Noisemaker support.
- Added very experimental WhoopieCushion support.
- 1.3.0 :
- Fixed Item Drop Ship networking.
- Added Christmas Village Moon.
- Added a plenty of anomalies checkup.
- Added DamagePlayer trigger.
- Added Interract Trigger.
- Added experimental Ladder support.
- Added Added SoundYDistance component.
- Added network prefabs to AssetBanks.
- Fixed clock doesn't showing when leaving dungeon.
- Fixed water sound don't stopping when entering dungeon.
- Fixed terrain holes support.
- Fixed sun replacement support.
- Improved water surface support.
- Fixed material issue with Eclipsed weather.
Old updates:
- 1.2.11 :
- Fixed monster names parsing issue that made inside monsters spawn outside.
- Ajusted default scrap spawn weights.
- Ajusted version checker.
- Some null exceptions covered.
- 1.2.7 :
- Renamed UseGlobalSpawnRate field into UseGlobalSpawnWeight.
- Added some missing options for scraps.
- Added a security in name of assets to avoid errors.
- Added several editor rules to guide users.
- Overall micro optimizations of assets made with SDK.
- Wateridge optimization first pass.
- Fixed external scan nodes.
- 1.2.0 :
- Added support for more Fire Exits.
- Added Item Drop Ship support.
- New moons can now be hidden from the Terminal if wished.
- Added an Old Asset Remover.
- Added a Version Checker.
- 1.1.7 :
- New file extension for Modules.
- 1.1.6 :
- Fixed ShipNavmesh Prefab.
- 1.1.5 :
- Added water support.
- Fixed minor issues.
- Updated moon support.
- Added Old Sea Port map and Assets.
- 1.1.4 :
- Game Version 45 Ready.
- 1.1.3 :
- Fixed possible AssetBundle creation lock.
- 1.1.2 :
- Finally fixed the crash.
- 1.1.1 :
- Attempt to fix a crash when dropping the PlayerShipNavMesh prefab on a scene.
- 1.1.0 :
- Full custom moons support.
- Removed useless assets and compressed the main skybox.
- Automatic asset bundle addressing.