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MaskedEnemyOverhaul
Removes the mask from the mimic enemy, wears a suit of a random player (even modded ones), allows spawning on all moons without needing the mask items, and a zombie apocalypse?
Date uploaded | 11 months ago |
Version | 2.0.1 |
Download link | HomelessGinger-MaskedEnemyOverhaul-2.0.1.zip |
Downloads | 109048 |
Dependency string | HomelessGinger-MaskedEnemyOverhaul-2.0.1 |
README
Masked Enemy Overhaul (v2.0.0)
- Removes the mask the mimic wears, so no one can tell its a fake until it is too late.
- Boosts the spawn rate to be the same as a bracken, so it can now spawn on every moon
- Changes the suit the mimic spawns with to a suit worn by a random player in the game. This works with any modded suit as well
- Most Setting are configurable in the config file
- A Zombie Apocalypse???
Notes
The Config file had a few changes, i would recommend uninstalling and reinstalling the mod if the config seems to be broken
Recommended Mods
- I HIGHLY recommend pairing this mod with the Skinwalker mod, which records and plays the voices of your friends back to you. If you use the skinwalker mod, i also recommend changing the config file for that mod to only have the masked enemy talk, as it fits this mod perfectly
Zombie Apocalypse
- This is just a fun little part of the mod. It only spawns the masked enemies, with the ability to bump up the enemy spawn rate. Do not use this mode with other mods that affect spawn rates. There is a very good chance they conflict. Turn it on in the config.
- Also has random zombie event, it is very unvanilla so it is off by default.
- For the spawn curves, the numbers can go very high. As an example, putting the starting numbers at 500 will spawn several enemies on the ground before you even land. Turn up the end of day numbers and leave the start of day numbers vanilla for a rapid increase of Masked as the day progresses.
Known Issues
- None, but some probably exist. Unless it is game breaking, will probably not be fixed
Multiplayer
This mod works in both solo and multiplayer lobbies. Everyone download it.
Development
Last tested on Lethal Company v45. The mod and the enemy are both new, so expect multiple tweaks with spawning coming in time when more playtesting is complete
CHANGELOG
Changelog
v3.1.2
- fixed to work with advcom update
v3.1.1
- Readme update
- Removed some console logs
v3.1.0
- Actually fixed Advanced Company
v3.0.0
- Possible fix for advcom cosmetics
- Show masked usernames added to config (off by default until more testing is done)
- Reveal Masked Plugin option now hides the mask again when the player escapes the Masked
v2.4.1
- Added GitHub link
- Updated ReadMe
v2.4.0
- Added MoreCompanyCosmetic support
v2.3.0
- Added config option to hide mask until the Masked is about to attack
v2.2.1
- Fixed typo in readme
v2.2.0
- Different Masked now spawn with different skins. They no longer all wear the same skin
v2.1.0
- Adjusted default spawn rates as the masked were spawning a tad too often on the small moons
- Added a true vanilla spawn rate option to the config
v2.0.1
- Added more detail to read me
- Added Random Zombie Apocalypse Event Chance (turned off by default)
v2.0.0
- Added Zombie Apocalypse Mode
- Fixed a rare issue where the Masked did not spawn on all moons
- Added config option to remove animation where Masked raises arms like a zombie
v1.1.0
- Fixed issue where Masked was only unmasked for the host
- Fixed issue where everyone saw different suits for the same masked
v1.0.3
- Added the initial config file to edit the Masked spawn rates
v1.0.2
- Readme update
v1.0.1
- Initial release