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MaskedEnemyOverhaul
Removes the mask from the mimic enemy, wears a suit of a random player (even modded ones), allows spawning on all moons without needing the mask items, and a zombie apocalypse?
Date uploaded | 10 months ago |
Version | 2.3.0 |
Download link | HomelessGinger-MaskedEnemyOverhaul-2.3.0.zip |
Downloads | 45968 |
Dependency string | HomelessGinger-MaskedEnemyOverhaul-2.3.0 |
README
Masked Enemy Overhaul (v2.3.0)
- Removes the mask the mimic wears, so no one can tell its a fake until it is too late.
- Boosts the spawn rate to be the same as a bracken, so it can now spawn on every moon
- Changes the suit the mimic spawns with to a suit worn by a random player in the game. This works with any modded suit as well
- Most Setting are configurable in the config file
- A Zombie Apocalypse???
Recommended Mods
- Skinwalkers by RedbugRedfern. Records and plays the voices of your friends back to you. I also recommend changing the config file for Skinwalkers to only have the masked enemy talk
- LC Masked Fix by kuba6000. This fixes an issue with masked that occurs when killing the masked while it is attacking another player.
Zombie Apocalypse
- This is just a fun little part of the mod. It only spawns the masked enemies, with the ability to bump up the enemy spawn rate. Do not use this mode with other mods that affect spawn rates. There is a very good chance they conflict. Turn it on in the config.
- Spawns may feel off, as of now i use the default vanilla spawning methods (letting the vanilla game decide when to spawn a new batch of enemies). this could feel very slow at times since it is random and tied to in game time.
- Also has random zombie event, it is very unvanilla so it is off by default.
- For the spawn curves, the numbers can go very high. As an example, putting the starting numbers at 500 will spawn several enemies on the ground before you even land. Turn up the end of day numbers and leave the start of day numbers vanilla for a rapid increase of Masked as the day progresses.
Known Issues
- Has several issues with MoreCompany cosmetics. Can not be fixed by me.
Multiplayer
This mod works in both solo and multiplayer lobbies. Everyone download it.
Development
Last tested on Lethal Company v45.
CHANGELOG
Changelog
v3.1.2
- fixed to work with advcom update
v3.1.1
- Readme update
- Removed some console logs
v3.1.0
- Actually fixed Advanced Company
v3.0.0
- Possible fix for advcom cosmetics
- Show masked usernames added to config (off by default until more testing is done)
- Reveal Masked Plugin option now hides the mask again when the player escapes the Masked
v2.4.1
- Added GitHub link
- Updated ReadMe
v2.4.0
- Added MoreCompanyCosmetic support
v2.3.0
- Added config option to hide mask until the Masked is about to attack
v2.2.1
- Fixed typo in readme
v2.2.0
- Different Masked now spawn with different skins. They no longer all wear the same skin
v2.1.0
- Adjusted default spawn rates as the masked were spawning a tad too often on the small moons
- Added a true vanilla spawn rate option to the config
v2.0.1
- Added more detail to read me
- Added Random Zombie Apocalypse Event Chance (turned off by default)
v2.0.0
- Added Zombie Apocalypse Mode
- Fixed a rare issue where the Masked did not spawn on all moons
- Added config option to remove animation where Masked raises arms like a zombie
v1.1.0
- Fixed issue where Masked was only unmasked for the host
- Fixed issue where everyone saw different suits for the same masked
v1.0.3
- Added the initial config file to edit the Masked spawn rates
v1.0.2
- Readme update
v1.0.1
- Initial release