using System;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: AssemblyCompany("Version 2")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("Version 2")]
[assembly: AssemblyTitle("Version 2")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
}
namespace ModelReplacement
{
public class MRJACKCOOPER : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Jack Cooper";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRVEGETASSB : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Vegeta (SSB)";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRPEPPINO : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Peppino";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRTHENOISE : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "The Noise";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRPUTIN : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Putin";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRVEGETASSJ4 : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Vegeta (SSJ4)";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRKIMJONGUN : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Kim Jong Un";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRHELLDIVERADMIRAL : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Helldiver Admiral";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRPATHFINDER : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Pathfinder";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
[BepInPlugin("stupid.honeyseal.discordmodelsbundle", "Custom Discord Things", "0.1.0")]
[BepInDependency(/*Could not decode attribute arguments.*/)]
[BepInDependency(/*Could not decode attribute arguments.*/)]
public class Plugin : BaseUnityPlugin
{
public static ConfigFile config;
public static ConfigEntry<bool> enableModelForAllSuits { get; private set; }
private static void InitConfig()
{
enableModelForAllSuits = config.Bind<bool>("Suits to Replace Settings", "Enable Model for all Suits", false, "Enable to model replace every suit. Set to false to specify suits");
}
private void Awake()
{
//IL_00fc: Unknown result type (might be due to invalid IL or missing references)
//IL_0102: Expected O, but got Unknown
config = ((BaseUnityPlugin)this).Config;
InitConfig();
Assets.PopulateAssets();
if (enableModelForAllSuits.Value)
{
ModelReplacementAPI.RegisterModelReplacementOverride(typeof(MRJACKCOOPER));
}
ModelReplacementAPI.RegisterSuitModelReplacement("Jack Cooper", typeof(MRJACKCOOPER));
ModelReplacementAPI.RegisterSuitModelReplacement("Vegeta (SSB)", typeof(MRVEGETASSB));
ModelReplacementAPI.RegisterSuitModelReplacement("Pathfinder", typeof(MRPATHFINDER));
ModelReplacementAPI.RegisterSuitModelReplacement("Peppino", typeof(MRPEPPINO));
ModelReplacementAPI.RegisterSuitModelReplacement("The Noise", typeof(MRTHENOISE));
ModelReplacementAPI.RegisterSuitModelReplacement("Putin", typeof(MRPUTIN));
ModelReplacementAPI.RegisterSuitModelReplacement("Vegeta (SSJ4)", typeof(MRVEGETASSJ4));
ModelReplacementAPI.RegisterSuitModelReplacement("Kim Jong Un", typeof(MRKIMJONGUN));
ModelReplacementAPI.RegisterSuitModelReplacement("Helldiver Admiral", typeof(MRHELLDIVERADMIRAL));
Harmony val = new Harmony("stupid.honeyseal.discordmodelsbundle");
val.PatchAll();
((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin stupid.honeyseal.discordmodelsbundle is loaded!");
}
}
public static class Assets
{
public static string mainAssetBundleName = "discordmodelsbundle";
public static AssetBundle MainAssetBundle = null;
private static string GetAssemblyName()
{
return Assembly.GetExecutingAssembly().GetName().Name.Replace(" ", "_");
}
public static void PopulateAssets()
{
if ((Object)(object)MainAssetBundle == (Object)null)
{
Console.WriteLine(GetAssemblyName() + "." + mainAssetBundleName);
using Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream(GetAssemblyName() + "." + mainAssetBundleName);
MainAssetBundle = AssetBundle.LoadFromStream(stream);
}
}
}
}
namespace System.Runtime.CompilerServices
{
[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
internal sealed class IgnoresAccessChecksToAttribute : Attribute
{
public IgnoresAccessChecksToAttribute(string assemblyName)
{
}
}
}