using System;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = "")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: AssemblyCompany("BogosBinted5thBuild")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("BogosBinted5thBuild")]
[assembly: AssemblyTitle("BogosBinted5thBuild")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
}
namespace ModelReplacement
{
public class MRGENJI : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Genji";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRREGIGIGAS : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Regigigas";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MR9S : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "9s";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRSIGMA : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Sigma";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRIROH_FIRENATION_BASE_D_PREFAB : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Iroh_FireNation_Base_D_Prefab";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRZORO : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Zoro";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRREIGEN : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Reigen";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRZENITH : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Zenith";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MREDWARD : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Edward";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRALPHONSE : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Alphonse";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRDOOMFIST : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Doomfist";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRLUFFY : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Luffy";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRIROH_FIRENATION_BASE_D_PREFAB_ : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Iroh_FireNation_Base_D_Prefab";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
[BepInPlugin("HonuaCJS.BogosBinted", "BogosBintedModelReplacements", "0.1.0")]
[BepInDependency(/*Could not decode attribute arguments.*/)]
public class Plugin : BaseUnityPlugin
{
public static ConfigFile config;
public static ConfigEntry<bool> enableModelForAllSuits { get; private set; }
public static ConfigEntry<bool> enableModelAsDefault { get; private set; }
public static ConfigEntry<string> suitNamesToEnableModel { get; private set; }
private static void InitConfig()
{
enableModelForAllSuits = config.Bind<bool>("Suits to Replace Settings", "Enable Model for all Suits", false, "Enable to model replace every suit. Set to false to specify suits");
enableModelAsDefault = config.Bind<bool>("Suits to Replace Settings", "Enable Model as default", false, "Enable to model replace every suit that hasn't been otherwise registered.");
suitNamesToEnableModel = config.Bind<string>("Suits to Replace Settings", "Suits to enable Model for", "Default,Orange suit", "Enter a comma separated list of suit names.(Additionally, [Green suit,Pajama suit,Hazard suit])");
}
private void Awake()
{
//IL_0119: Unknown result type (might be due to invalid IL or missing references)
//IL_011f: Expected O, but got Unknown
config = ((BaseUnityPlugin)this).Config;
InitConfig();
Assets.PopulateAssets();
ModelReplacementAPI.RegisterSuitModelReplacement("Toes", typeof(MRSIGMA));
ModelReplacementAPI.RegisterSuitModelReplacement("9s", typeof(MR9S));
ModelReplacementAPI.RegisterSuitModelReplacement("Zenith", typeof(MRZENITH));
ModelReplacementAPI.RegisterSuitModelReplacement("Genji", typeof(MRGENJI));
ModelReplacementAPI.RegisterSuitModelReplacement("Regigigas", typeof(MRREGIGIGAS));
ModelReplacementAPI.RegisterSuitModelReplacement("Iroh", typeof(MRIROH_FIRENATION_BASE_D_PREFAB));
ModelReplacementAPI.RegisterSuitModelReplacement("Zoro", typeof(MRZORO));
ModelReplacementAPI.RegisterSuitModelReplacement("Reigen", typeof(MRREIGEN));
ModelReplacementAPI.RegisterSuitModelReplacement("Alphonse", typeof(MRALPHONSE));
ModelReplacementAPI.RegisterSuitModelReplacement("Andeysey", typeof(MRDOOMFIST));
ModelReplacementAPI.RegisterSuitModelReplacement("Edward", typeof(MREDWARD));
ModelReplacementAPI.RegisterSuitModelReplacement("Luffy", typeof(MRLUFFY));
Harmony val = new Harmony("HonuaCJS.BogosBinted");
val.PatchAll();
((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin HonuaCJS.BogosBinted is loaded!");
}
}
public static class Assets
{
public static string mainAssetBundleName = "BogosBintedAssetBundle";
public static AssetBundle MainAssetBundle = null;
private static string GetAssemblyName()
{
return Assembly.GetExecutingAssembly().GetName().Name.Replace(" ", "_");
}
public static void PopulateAssets()
{
if ((Object)(object)MainAssetBundle == (Object)null)
{
Console.WriteLine(GetAssemblyName() + "." + mainAssetBundleName);
using Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream(GetAssemblyName() + "." + mainAssetBundleName);
MainAssetBundle = AssetBundle.LoadFromStream(stream);
}
}
}
}
namespace System.Runtime.CompilerServices
{
[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
internal sealed class IgnoresAccessChecksToAttribute : Attribute
{
public IgnoresAccessChecksToAttribute(string assemblyName)
{
}
}
}