Isanyonealive
Simple overlay that shows player status (ALIVE / DEAD / NOT IN GAME) during a session. Includes hotkeys + config; supports extended lobbies.
| Last updated | 5 minutes ago |
| Total downloads | 10 |
| Total rating | 0 |
| Categories | Mods Client-side Tweaks & Quality Of Life |
| Dependency string | HoppinsHauler-Isanyonealive-1.3.1 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100README
Is anyone alive
A lightweight overlay that shows player status (ALIVE / DEAD / NOT IN GAME) during a session.
Designed to be simple, stable, and compatible with extended lobbies (it iterates over StartOfRound.allPlayerScripts).
Features
- On-screen overlay with player list and status:
- ALIVE
- DEAD
- NOT IN GAME (slot exists but player is not controlled)
- Hotkeys (Input System-based):
- F8: Toggle overlay
- F9: Cycle mode (All / AliveOnly / DeadOnly)
- Configurable position and font size
- Does not block menu clicks (overlay is non-interactive)
- Optional LethalConfig integration (if installed, config is editable in-game)
Installation
- Install BepInExPack.
- Place the mod
.dllinto:Lethal Company/BepInEx/plugins/
Optional:
- Install LethalConfig to edit settings in-game.
Configuration
Config file is created after first run:
Lethal Company/BepInEx/config/
Options
GeneralEnabled(bool)RefreshIntervalSeconds(float)
DisplayShowEmptySlots(bool)PositionX(float)PositionY(float)FontSize(int)
HotkeysToggleOverlay(string, default:F8)CycleMode(string, default:F9)
Hotkey format examples
F8LeftCtrl+F8LeftAlt+LeftShift+F9- Digits:
1..0are supported (mapped toDigit1..Digit0)
Notes
- The overlay shows “(no session yet)” in main menu because
StartOfRounddoes not exist there. - For true "Steam lobby menu" player list, a different data source is required (not included in this basic version).
Compatibility
- Works in normal 4-player games
- Works with extended lobbies as long as the lobby mod expands
StartOfRound.allPlayerScripts
Support
If something breaks, include your BepInEx/LogOutput.log snippet around the error.
Changelog
See CHANGELOG.md.