using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Reflection.Emit;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using GameNetcodeStuff;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using Steamworks.Data;
using Unity.Netcode;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: AssemblyCompany("MultipleWeatherEffects")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyDescription("Allows moons to experience multiple weather effects at once")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("MultipleWeatherEffects")]
[assembly: AssemblyTitle("MultipleWeatherEffects")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace MultipleWeatherEffects
{
[BepInPlugin("MultipleWeatherEffects", "MultipleWeatherEffects", "1.0.0")]
public class Plugin : BaseUnityPlugin
{
private static readonly MethodInfo nextRandomIntMinMax = AccessTools.Method(typeof(Random), "Next", new Type[2]
{
typeof(int),
typeof(int)
}, (Type[])null);
private static readonly MethodInfo levelListIndexer = AccessTools.PropertyGetter(typeof(List<SelectableLevel>), "Item");
private static readonly ConstructorInfo newRandomWithSeed = AccessTools.Constructor(typeof(Random), new Type[1] { typeof(int) }, false);
private static readonly FieldInfo randomWeatherType = AccessTools.Field(typeof(RandomWeatherWithVariables), "weatherType");
private static readonly FieldInfo levelCurrentWeather = AccessTools.Field(typeof(SelectableLevel), "currentWeather");
private static readonly MethodInfo objectToString = AccessTools.Method(typeof(object), "ToString", (Type[])null, (Type[])null);
private static readonly FieldInfo weatherEffectPermanentObject = AccessTools.Field(typeof(WeatherEffect), "effectPermanentObject");
private static readonly MethodInfo setGameObjectActive = AccessTools.Method(typeof(GameObject), "SetActive", (Type[])null, (Type[])null);
private static readonly FieldInfo currentLevelWeather = AccessTools.Field(typeof(TimeOfDay), "currentLevelWeather");
private static readonly FieldInfo weatherEffectEnabled = AccessTools.Field(typeof(WeatherEffect), "effectEnabled");
private static readonly FieldInfo weatherVariable = AccessTools.Field(typeof(TimeOfDay), "currentWeatherVariable");
private static readonly FieldInfo weatherVariable2 = AccessTools.Field(typeof(TimeOfDay), "currentWeatherVariable2");
private static readonly MethodInfo setAnimatorBool = AccessTools.Method(typeof(Animator), "SetBool", new Type[2]
{
typeof(string),
typeof(bool)
}, (Type[])null);
private static readonly Harmony harmony = new Harmony("MultipleWeatherEffects");
private static readonly Dictionary<SelectableLevel, List<RandomWeatherWithVariables>> additionalWeatherEffects = new Dictionary<SelectableLevel, List<RandomWeatherWithVariables>>();
private static int maxConcurrentWeatherEffectsLocal;
private static int maxConcurrentWeatherEffects;
private static double additionalWeatherEffectChanceLocal;
private static double additionalWeatherEffectChance;
private static bool eclipseOnlyLocal;
private static bool eclipseOnly;
private static CustomMessagingManager customMessagingManager => NetworkManager.Singleton.CustomMessagingManager;
private static Exception patchFailedException => new InvalidOperationException("Failed to find matching instructions.");
private void Awake()
{
//IL_0022: Unknown result type (might be due to invalid IL or missing references)
//IL_002c: Expected O, but got Unknown
//IL_0070: Unknown result type (might be due to invalid IL or missing references)
//IL_007a: Expected O, but got Unknown
maxConcurrentWeatherEffectsLocal = ((BaseUnityPlugin)this).Config.Bind<int>("Settings", "MaxConcurrentWeatherEffects", 3, new ConfigDescription("How many different weather effects can happen at once", (AcceptableValueBase)(object)new AcceptableValueRange<int>(1, 5), Array.Empty<object>())).Value;
additionalWeatherEffectChanceLocal = ((BaseUnityPlugin)this).Config.Bind<double>("Settings", "AdditionalWeatherEffectChance", 0.2, new ConfigDescription("How likely a moon with weather is to have an additional weather effect\nThe chance stacks for multiple additional weather effects", (AcceptableValueBase)(object)new AcceptableValueRange<double>(0.0, 1.0), Array.Empty<object>())).Value;
eclipseOnlyLocal = ((BaseUnityPlugin)this).Config.Bind<bool>("Settings", "EclipseOnly", false, "Should eclipsed be added to every moons weather").Value;
revertToLocalConfigValues();
((BaseUnityPlugin)this).Logger.LogInfo((object)"Config loaded successfully");
harmony.PatchAll(typeof(Plugin));
((BaseUnityPlugin)this).Logger.LogInfo((object)"Patches completed successfully");
}
public static List<RandomWeatherWithVariables> getLevelAdditionalWeatherList(SelectableLevel level)
{
if ((Object)(object)level == (Object)null)
{
throw new ArgumentNullException("level", "Level cannot be null.");
}
if (additionalWeatherEffects.TryGetValue(level, out var value))
{
return value;
}
return null;
}
public static RandomWeatherWithVariables getLevelAdditionalWeatherByType(SelectableLevel level, LevelWeatherType weatherType)
{
//IL_0007: Unknown result type (might be due to invalid IL or missing references)
//IL_0008: Unknown result type (might be due to invalid IL or missing references)
return getLevelAdditionalWeatherList(level)?.Find((RandomWeatherWithVariables x) => x.weatherType == weatherType);
}
public static bool currentLevelHasWeatherEffect(LevelWeatherType weatherType)
{
//IL_000a: Unknown result type (might be due to invalid IL or missing references)
return levelHasWeatherEffect(TimeOfDay.Instance.currentLevel, weatherType);
}
public static bool levelHasWeatherEffect(SelectableLevel level, LevelWeatherType weatherType)
{
//IL_0001: Unknown result type (might be due to invalid IL or missing references)
//IL_0006: Unknown result type (might be due to invalid IL or missing references)
//IL_000c: Unknown result type (might be due to invalid IL or missing references)
if (level.currentWeather == weatherType)
{
return true;
}
return getLevelAdditionalWeatherByType(level, weatherType) != null;
}
public static float getCurrentLevelWeatherVariable(LevelWeatherType weatherType)
{
//IL_0005: Unknown result type (might be due to invalid IL or missing references)
//IL_000a: Unknown result type (might be due to invalid IL or missing references)
//IL_0022: Unknown result type (might be due to invalid IL or missing references)
if (TimeOfDay.Instance.currentLevelWeather == weatherType)
{
return TimeOfDay.Instance.currentWeatherVariable;
}
return getLevelAdditionalWeatherByType(TimeOfDay.Instance.currentLevel, weatherType).weatherVariable;
}
public static float getCurrentLevelWeatherVariable2(LevelWeatherType weatherType)
{
//IL_0005: Unknown result type (might be due to invalid IL or missing references)
//IL_000a: Unknown result type (might be due to invalid IL or missing references)
//IL_0022: Unknown result type (might be due to invalid IL or missing references)
if (TimeOfDay.Instance.currentLevelWeather == weatherType)
{
return TimeOfDay.Instance.currentWeatherVariable2;
}
return getLevelAdditionalWeatherByType(TimeOfDay.Instance.currentLevel, weatherType).weatherVariable2;
}
private static void randomizeAdditionalWeatherEffects(SelectableLevel level, Random random)
{
if (StartOfRound.Instance.isChallengeFile)
{
return;
}
List<RandomWeatherWithVariables> list = level.randomWeathers.ToList();
list.RemoveAll((RandomWeatherWithVariables x) => x.weatherType == level.currentWeather);
for (int i = 1; i < maxConcurrentWeatherEffects; i++)
{
if (random.NextDouble() > additionalWeatherEffectChance)
{
break;
}
if (list.Count == 0)
{
break;
}
int index = random.Next(0, list.Count);
additionalWeatherEffects[level].Add(list[index]);
list.RemoveAt(index);
}
}
private static string getWeatherString(SelectableLevel level)
{
string text = ((object)(LevelWeatherType)(ref level.currentWeather)).ToString();
List<RandomWeatherWithVariables> levelAdditionalWeatherList = getLevelAdditionalWeatherList(level);
if (levelAdditionalWeatherList == null)
{
return text;
}
foreach (RandomWeatherWithVariables item in levelAdditionalWeatherList)
{
text = text + ", " + ((object)(LevelWeatherType)(ref item.weatherType)).ToString();
}
return text;
}
private static void enableAdditionalWeatherEffectPermanentObjects(bool enable)
{
//IL_002f: Unknown result type (might be due to invalid IL or missing references)
foreach (RandomWeatherWithVariables item in additionalWeatherEffects[StartOfRound.Instance.currentLevel])
{
GameObject effectPermanentObject = TimeOfDay.Instance.effects[item.weatherType].effectPermanentObject;
if (effectPermanentObject != null)
{
effectPermanentObject.SetActive(enable);
}
}
}
private static void tryEnableSunAnimatorBool(Animator sunAnimator, string name)
{
if (!(name != "eclipse") || !currentLevelHasWeatherEffect((LevelWeatherType)5))
{
sunAnimator.SetBool(name, true);
}
}
private static void enableAdditionalWeatherEffects()
{
//IL_002f: Unknown result type (might be due to invalid IL or missing references)
foreach (RandomWeatherWithVariables item in additionalWeatherEffects[StartOfRound.Instance.currentLevel])
{
TimeOfDay.Instance.effects[item.weatherType].effectEnabled = true;
}
}
private static void tryEnableWeatherEffectObject(GameObject gameObject)
{
if (!(((Object)gameObject).name == "RainParticleContainer") || !currentLevelHasWeatherEffect((LevelWeatherType)2))
{
gameObject.SetActive(true);
}
}
private static object getStlocTargetIndex(CodeInstruction instruction)
{
if (instruction.opcode == OpCodes.Stloc || instruction.opcode == OpCodes.Stloc_S)
{
return instruction.operand;
}
return instruction.opcode.Value - OpCodes.Stloc_0.Value;
}
private static bool isOpCodeInRange(CodeInstruction instruction, OpCode start, OpCode end)
{
if (instruction.opcode.Value >= start.Value)
{
return instruction.opcode.Value <= end.Value;
}
return false;
}
private static OpCode getLdcOpCodeByType(Type type)
{
return type.FullName switch
{
"StormyWeather" => OpCodes.Ldc_I4_2,
"FloodWeather" => OpCodes.Ldc_I4_4,
"EclipseWeather" => OpCodes.Ldc_I4_5,
_ => OpCodes.Ldc_I4_M1,
};
}
[HarmonyPostfix]
[HarmonyPatch(typeof(GameNetworkManager), "SteamMatchmaking_OnLobbyCreated")]
private static void setLobbyConfigData(Lobby lobby)
{
((Lobby)(ref lobby)).SetData("MultipleWeatherEffectsConfig", $"{maxConcurrentWeatherEffectsLocal} {additionalWeatherEffectChanceLocal} {eclipseOnlyLocal}");
}
[HarmonyPrefix]
[HarmonyPatch(typeof(GameNetworkManager), "JoinLobby")]
private static void getLobbyConfigData(Lobby lobby)
{
string data = ((Lobby)(ref lobby)).GetData("MultipleWeatherEffectsConfig");
if (Utility.IsNullOrWhiteSpace(data))
{
Debug.Log((object)"Set config values for vanilla game compatibility");
maxConcurrentWeatherEffects = 1;
additionalWeatherEffectChance = 0.0;
eclipseOnly = false;
}
else
{
string[] array = data.Split(' ');
maxConcurrentWeatherEffects = int.Parse(array[0]);
additionalWeatherEffectChance = double.Parse(array[1]);
eclipseOnly = bool.Parse(array[2]);
Debug.Log((object)$"Synced to host's config with values {maxConcurrentWeatherEffects}, {additionalWeatherEffectChance}, {eclipseOnly}");
}
}
[HarmonyPostfix]
[HarmonyPatch(typeof(GameNetworkManager), "LeaveCurrentSteamLobby")]
private static void revertToLocalConfigValues()
{
maxConcurrentWeatherEffects = maxConcurrentWeatherEffectsLocal;
additionalWeatherEffectChance = additionalWeatherEffectChanceLocal;
eclipseOnly = eclipseOnlyLocal;
Debug.Log((object)$"Reverted to local config with values {maxConcurrentWeatherEffects}, {additionalWeatherEffectChance}, {eclipseOnly}");
}
[HarmonyPostfix]
[HarmonyPatch(typeof(StartOfRound), "SetPlanetsWeather")]
private static void randomizeWeather()
{
//IL_0079: Unknown result type (might be due to invalid IL or missing references)
//IL_007f: Invalid comparison between Unknown and I4
//IL_00a5: Unknown result type (might be due to invalid IL or missing references)
//IL_00ab: Invalid comparison between Unknown and I4
//IL_0098: Unknown result type (might be due to invalid IL or missing references)
if (StartOfRound.Instance.isChallengeFile)
{
return;
}
SelectableLevel[] levels = StartOfRound.Instance.levels;
foreach (SelectableLevel level in levels)
{
if (additionalWeatherEffects.TryGetValue(level, out var value))
{
value.Clear();
}
else
{
value = new List<RandomWeatherWithVariables>();
additionalWeatherEffects.Add(level, value);
}
List<RandomWeatherWithVariables> list = level.randomWeathers.ToList();
bool flag = (int)level.currentWeather == -1;
int num = 1;
if (eclipseOnly)
{
if (flag)
{
level.currentWeather = (LevelWeatherType)5;
}
else if ((int)level.currentWeather != 5)
{
int num2 = list.FindIndex((RandomWeatherWithVariables x) => (int)x.weatherType == 5);
if (num2 != -1)
{
value.Add(level.randomWeathers[num2]);
list.RemoveAt(num2);
num++;
}
}
}
if (flag)
{
continue;
}
list.RemoveAll((RandomWeatherWithVariables x) => x.weatherType == level.currentWeather);
Random random = new Random(~StartOfRound.Instance.randomMapSeed);
for (int j = num; j < maxConcurrentWeatherEffects; j++)
{
if (random.NextDouble() > additionalWeatherEffectChance)
{
break;
}
if (list.Count == 0)
{
break;
}
int index = random.Next(0, list.Count);
additionalWeatherEffects[level].Add(list[index]);
list.RemoveAt(index);
}
}
}
[HarmonyTranspiler]
[HarmonyPatch(typeof(Terminal), "TextPostProcess")]
[HarmonyPatch(typeof(StartOfRound), "SetMapScreenInfoToCurrentLevel")]
private static IEnumerable<CodeInstruction> displayWeatherTranspiler(IEnumerable<CodeInstruction> instructions)
{
List<CodeInstruction> list = instructions.ToList();
for (int i = 2; i < list.Count; i++)
{
if (CodeInstructionExtensions.LoadsField(list[i - 2], levelCurrentWeather, true) && CodeInstructionExtensions.Is(list[i - 1], OpCodes.Constrained, (MemberInfo)typeof(LevelWeatherType)) && CodeInstructionExtensions.Calls(list[i], objectToString))
{
list.Insert(i + 1, CodeInstruction.Call(typeof(Plugin), "getWeatherString", (Type[])null, (Type[])null));
list.RemoveRange(i - 2, 3);
return list;
}
}
throw patchFailedException;
}
[HarmonyTranspiler]
[HarmonyPatch(/*Could not decode attribute arguments.*/)]
[HarmonyPatch(/*Could not decode attribute arguments.*/)]
private static IEnumerable<CodeInstruction> enableAdditionalWeatherEffectPermanentObjectsTranspiler(IEnumerable<CodeInstruction> instructions)
{
//IL_0094: Unknown result type (might be due to invalid IL or missing references)
//IL_009a: Expected O, but got Unknown
List<CodeInstruction> list = instructions.ToList();
for (int i = 2; i < list.Count; i++)
{
if (CodeInstructionExtensions.LoadsField(list[i - 2], weatherEffectPermanentObject, false) && isOpCodeInRange(list[i - 1], OpCodes.Ldc_I4_0, OpCodes.Ldc_I4_1) && CodeInstructionExtensions.Calls(list[i], setGameObjectActive))
{
list.InsertRange(list.FindLastIndex(i, (CodeInstruction x) => CodeInstructionExtensions.IsStloc(x, (LocalBuilder)null)) + 1, new <>z__ReadOnlyArray<CodeInstruction>((CodeInstruction[])(object)new CodeInstruction[2]
{
new CodeInstruction(list[i - 1].opcode, (object)null),
CodeInstruction.Call(typeof(Plugin), "enableAdditionalWeatherEffectPermanentObjects", (Type[])null, (Type[])null)
}));
return list;
}
}
throw patchFailedException;
}
[HarmonyTranspiler]
[HarmonyPatch(typeof(PlayerControllerB), "SetSpectatedPlayerEffects")]
[HarmonyPatch(typeof(AudioReverbTrigger), "ChangeAudioReverbForPlayer")]
[HarmonyPatch(/*Could not decode attribute arguments.*/)]
private static IEnumerable<CodeInstruction> enableAdditionalWeatherEffectsTranspiler(IEnumerable<CodeInstruction> instructions)
{
List<CodeInstruction> list = instructions.ToList();
for (int i = 3; i < list.Count; i++)
{
if (CodeInstructionExtensions.LoadsField(list[i - 3], currentLevelWeather, false) && list[i - 2].opcode == OpCodes.Ldelem_Ref && list[i - 1].opcode == OpCodes.Ldc_I4_1 && CodeInstructionExtensions.StoresField(list[i], weatherEffectEnabled))
{
list.Insert(i + 1, CodeInstruction.Call(typeof(Plugin), "enableAdditionalWeatherEffects", (Type[])null, (Type[])null));
return list;
}
}
throw patchFailedException;
}
[HarmonyTranspiler]
[HarmonyPatch(typeof(StormyWeather), "DetermineNextStrikeInterval")]
[HarmonyPatch(typeof(StormyWeather), "LightningStrikeRandom")]
[HarmonyPatch(typeof(FloodWeather), "OnEnable")]
[HarmonyPatch(typeof(FloodWeather), "OnGlobalTimeSync")]
[HarmonyPatch(typeof(FloodWeather), "Update")]
[HarmonyPatch(typeof(EclipseWeather), "OnEnable")]
private static IEnumerable<CodeInstruction> getWeatherVariablesTranspiler(IEnumerable<CodeInstruction> instructions, MethodBase __originalMethod)
{
//IL_0078: Unknown result type (might be due to invalid IL or missing references)
//IL_007e: Expected O, but got Unknown
List<CodeInstruction> list = instructions.ToList();
bool flag = false;
string text = null;
bool flag2 = false;
for (int i = 1; i < list.Count; i++)
{
if (CodeInstructionExtensions.LoadsField(list[i], weatherVariable, false))
{
flag = true;
text = "getCurrentLevelWeatherVariable";
}
else if (CodeInstructionExtensions.LoadsField(list[i], weatherVariable2, false))
{
flag = true;
text = "getCurrentLevelWeatherVariable2";
}
if (flag)
{
list.RemoveRange(i - 1, 2);
list.InsertRange(i - 1, new <>z__ReadOnlyArray<CodeInstruction>((CodeInstruction[])(object)new CodeInstruction[2]
{
new CodeInstruction(getLdcOpCodeByType(__originalMethod.DeclaringType), (object)null),
CodeInstruction.Call(typeof(Plugin), text, (Type[])null, (Type[])null)
}));
flag = false;
flag2 = true;
}
}
if (flag2)
{
return list;
}
throw patchFailedException;
}
[HarmonyTranspiler]
[HarmonyPatch(typeof(EnemyAI), "CheckLineOfSightForPlayer")]
[HarmonyPatch(typeof(EnemyAI), "CheckLineOfSightForClosestPlayer")]
[HarmonyPatch(typeof(EnemyAI), "GetAllPlayersInLineOfSight")]
[HarmonyPatch(typeof(RoundManager), "SpawnOutsideHazards")]
[HarmonyPatch(typeof(StartOfRound), "OnShipLandedMiscEvents")]
private static IEnumerable<CodeInstruction> weatherTypeCheckTranspiler(IEnumerable<CodeInstruction> instructions)
{
List<CodeInstruction> list = instructions.ToList();
for (int i = 3; i < list.Count; i++)
{
if (CodeInstructionExtensions.LoadsField(list[i - 2], currentLevelWeather, false) && isOpCodeInRange(list[i - 1], OpCodes.Ldc_I4_0, OpCodes.Ldc_I4_8) && list[i].opcode == OpCodes.Bne_Un)
{
list.RemoveRange(i - 3, 2);
list.Insert(i - 2, CodeInstruction.Call(typeof(Plugin), "currentLevelHasWeatherEffect", (Type[])null, (Type[])null));
list[i - 1].opcode = OpCodes.Brfalse;
return list;
}
}
throw patchFailedException;
}
[HarmonyTranspiler]
[HarmonyPatch(typeof(TimeOfDay), "SetWeatherEffects")]
private static IEnumerable<CodeInstruction> sunAnimatorSetBoolTranspiler(IEnumerable<CodeInstruction> instructions)
{
List<CodeInstruction> list = instructions.ToList();
for (int i = 1; i < list.Count; i++)
{
if (list[i - 1].opcode == OpCodes.Ldc_I4_1 && CodeInstructionExtensions.Calls(list[i], setAnimatorBool))
{
list.RemoveRange(i - 1, 2);
list.Insert(i - 1, CodeInstruction.Call(typeof(Plugin), "tryEnableSunAnimatorBool", (Type[])null, (Type[])null));
return list;
}
}
throw patchFailedException;
}
[HarmonyTranspiler]
[HarmonyPatch(typeof(TimeOfDay), "SetWeatherEffects")]
private static IEnumerable<CodeInstruction> enableWeatherEffectObjectTranspiler(IEnumerable<CodeInstruction> instructions)
{
List<CodeInstruction> list = instructions.ToList();
for (int i = 1; i < list.Count; i++)
{
if (list[i - 1].opcode == OpCodes.Ldc_I4_1 && CodeInstructionExtensions.Calls(list[i], setGameObjectActive))
{
list.RemoveRange(i - 1, 2);
list.Insert(i - 1, CodeInstruction.Call(typeof(Plugin), "tryEnableWeatherEffectObject", (Type[])null, (Type[])null));
return list;
}
}
throw patchFailedException;
}
}
public static class PluginInfo
{
public const string PLUGIN_GUID = "MultipleWeatherEffects";
public const string PLUGIN_NAME = "MultipleWeatherEffects";
public const string PLUGIN_VERSION = "1.0.0";
}
}
namespace System.Runtime.CompilerServices
{
[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
internal sealed class IgnoresAccessChecksToAttribute : Attribute
{
public IgnoresAccessChecksToAttribute(string assemblyName)
{
}
}
}
internal sealed class <>z__ReadOnlyArray<T> : IEnumerable, IEnumerable<T>, IReadOnlyCollection<T>, IReadOnlyList<T>, ICollection<T>, IList<T>
{
int IReadOnlyCollection<T>.Count => _items.Length;
T IReadOnlyList<T>.this[int index] => _items[index];
int ICollection<T>.Count => _items.Length;
bool ICollection<T>.IsReadOnly => true;
T IList<T>.this[int index]
{
get
{
return _items[index];
}
set
{
throw new NotSupportedException();
}
}
public <>z__ReadOnlyArray(T[] items)
{
_items = items;
}
IEnumerator IEnumerable.GetEnumerator()
{
return ((IEnumerable)_items).GetEnumerator();
}
IEnumerator<T> IEnumerable<T>.GetEnumerator()
{
return ((IEnumerable<T>)_items).GetEnumerator();
}
void ICollection<T>.Add(T item)
{
throw new NotSupportedException();
}
void ICollection<T>.Clear()
{
throw new NotSupportedException();
}
bool ICollection<T>.Contains(T item)
{
return ((ICollection<T>)_items).Contains(item);
}
void ICollection<T>.CopyTo(T[] array, int arrayIndex)
{
((ICollection<T>)_items).CopyTo(array, arrayIndex);
}
bool ICollection<T>.Remove(T item)
{
throw new NotSupportedException();
}
int IList<T>.IndexOf(T item)
{
return ((IList<T>)_items).IndexOf(item);
}
void IList<T>.Insert(int index, T item)
{
throw new NotSupportedException();
}
void IList<T>.RemoveAt(int index)
{
throw new NotSupportedException();
}
}