Decompiled source of MultipleWeatherEffects v1.1.0

MultipleWeatherEffects.dll

Decompiled 2 months ago
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Reflection.Emit;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using GameNetcodeStuff;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using Steamworks.Data;
using Unity.Netcode;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: AssemblyCompany("MultipleWeatherEffects")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyDescription("Allows moons to experience multiple weather effects at once")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("MultipleWeatherEffects")]
[assembly: AssemblyTitle("MultipleWeatherEffects")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace MultipleWeatherEffects
{
	[BepInPlugin("MultipleWeatherEffects", "MultipleWeatherEffects", "1.0.0")]
	public class Plugin : BaseUnityPlugin
	{
		private static readonly MethodInfo nextRandomIntMinMax = AccessTools.Method(typeof(Random), "Next", new Type[2]
		{
			typeof(int),
			typeof(int)
		}, (Type[])null);

		private static readonly MethodInfo levelListIndexer = AccessTools.PropertyGetter(typeof(List<SelectableLevel>), "Item");

		private static readonly ConstructorInfo newRandomWithSeed = AccessTools.Constructor(typeof(Random), new Type[1] { typeof(int) }, false);

		private static readonly FieldInfo randomWeatherType = AccessTools.Field(typeof(RandomWeatherWithVariables), "weatherType");

		private static readonly FieldInfo levelCurrentWeather = AccessTools.Field(typeof(SelectableLevel), "currentWeather");

		private static readonly MethodInfo objectToString = AccessTools.Method(typeof(object), "ToString", (Type[])null, (Type[])null);

		private static readonly FieldInfo weatherEffectPermanentObject = AccessTools.Field(typeof(WeatherEffect), "effectPermanentObject");

		private static readonly MethodInfo setGameObjectActive = AccessTools.Method(typeof(GameObject), "SetActive", (Type[])null, (Type[])null);

		private static readonly FieldInfo currentLevelWeather = AccessTools.Field(typeof(TimeOfDay), "currentLevelWeather");

		private static readonly FieldInfo weatherEffectEnabled = AccessTools.Field(typeof(WeatherEffect), "effectEnabled");

		private static readonly FieldInfo weatherVariable = AccessTools.Field(typeof(TimeOfDay), "currentWeatherVariable");

		private static readonly FieldInfo weatherVariable2 = AccessTools.Field(typeof(TimeOfDay), "currentWeatherVariable2");

		private static readonly MethodInfo setAnimatorBool = AccessTools.Method(typeof(Animator), "SetBool", new Type[2]
		{
			typeof(string),
			typeof(bool)
		}, (Type[])null);

		private static readonly Harmony harmony = new Harmony("MultipleWeatherEffects");

		private static readonly Dictionary<SelectableLevel, List<RandomWeatherWithVariables>> additionalWeatherEffects = new Dictionary<SelectableLevel, List<RandomWeatherWithVariables>>();

		private static int maxConcurrentWeatherEffectsLocal;

		private static int maxConcurrentWeatherEffects;

		private static double additionalWeatherEffectChanceLocal;

		private static double additionalWeatherEffectChance;

		private static bool eclipseOnlyLocal;

		private static bool eclipseOnly;

		private static CustomMessagingManager customMessagingManager => NetworkManager.Singleton.CustomMessagingManager;

		private static Exception patchFailedException => new InvalidOperationException("Failed to find matching instructions.");

		private void Awake()
		{
			//IL_0022: Unknown result type (might be due to invalid IL or missing references)
			//IL_002c: Expected O, but got Unknown
			//IL_0070: Unknown result type (might be due to invalid IL or missing references)
			//IL_007a: Expected O, but got Unknown
			maxConcurrentWeatherEffectsLocal = ((BaseUnityPlugin)this).Config.Bind<int>("Settings", "MaxConcurrentWeatherEffects", 3, new ConfigDescription("How many different weather effects can happen at once", (AcceptableValueBase)(object)new AcceptableValueRange<int>(1, 5), Array.Empty<object>())).Value;
			additionalWeatherEffectChanceLocal = ((BaseUnityPlugin)this).Config.Bind<double>("Settings", "AdditionalWeatherEffectChance", 0.2, new ConfigDescription("How likely a moon with weather is to have an additional weather effect\nThe chance stacks for multiple additional weather effects", (AcceptableValueBase)(object)new AcceptableValueRange<double>(0.0, 1.0), Array.Empty<object>())).Value;
			eclipseOnlyLocal = ((BaseUnityPlugin)this).Config.Bind<bool>("Settings", "EclipseOnly", false, "Should eclipsed be added to every moons weather").Value;
			revertToLocalConfigValues();
			((BaseUnityPlugin)this).Logger.LogInfo((object)"Config loaded successfully");
			harmony.PatchAll(typeof(Plugin));
			((BaseUnityPlugin)this).Logger.LogInfo((object)"Patches completed successfully");
		}

		public static List<RandomWeatherWithVariables> getLevelAdditionalWeatherList(SelectableLevel level)
		{
			if ((Object)(object)level == (Object)null)
			{
				throw new ArgumentNullException("level", "Level cannot be null.");
			}
			if (additionalWeatherEffects.TryGetValue(level, out var value))
			{
				return value;
			}
			return null;
		}

		public static RandomWeatherWithVariables getLevelAdditionalWeatherByType(SelectableLevel level, LevelWeatherType weatherType)
		{
			//IL_0007: Unknown result type (might be due to invalid IL or missing references)
			//IL_0008: Unknown result type (might be due to invalid IL or missing references)
			return getLevelAdditionalWeatherList(level)?.Find((RandomWeatherWithVariables x) => x.weatherType == weatherType);
		}

		public static bool currentLevelHasWeatherEffect(LevelWeatherType weatherType)
		{
			//IL_000a: Unknown result type (might be due to invalid IL or missing references)
			return levelHasWeatherEffect(TimeOfDay.Instance.currentLevel, weatherType);
		}

		public static bool levelHasWeatherEffect(SelectableLevel level, LevelWeatherType weatherType)
		{
			//IL_0001: Unknown result type (might be due to invalid IL or missing references)
			//IL_0006: Unknown result type (might be due to invalid IL or missing references)
			//IL_000c: Unknown result type (might be due to invalid IL or missing references)
			if (level.currentWeather == weatherType)
			{
				return true;
			}
			return getLevelAdditionalWeatherByType(level, weatherType) != null;
		}

		public static float getCurrentLevelWeatherVariable(LevelWeatherType weatherType)
		{
			//IL_0005: Unknown result type (might be due to invalid IL or missing references)
			//IL_000a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0022: Unknown result type (might be due to invalid IL or missing references)
			if (TimeOfDay.Instance.currentLevelWeather == weatherType)
			{
				return TimeOfDay.Instance.currentWeatherVariable;
			}
			return getLevelAdditionalWeatherByType(TimeOfDay.Instance.currentLevel, weatherType).weatherVariable;
		}

		public static float getCurrentLevelWeatherVariable2(LevelWeatherType weatherType)
		{
			//IL_0005: Unknown result type (might be due to invalid IL or missing references)
			//IL_000a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0022: Unknown result type (might be due to invalid IL or missing references)
			if (TimeOfDay.Instance.currentLevelWeather == weatherType)
			{
				return TimeOfDay.Instance.currentWeatherVariable2;
			}
			return getLevelAdditionalWeatherByType(TimeOfDay.Instance.currentLevel, weatherType).weatherVariable2;
		}

		private static void randomizeAdditionalWeatherEffects(SelectableLevel level, Random random)
		{
			if (StartOfRound.Instance.isChallengeFile)
			{
				return;
			}
			List<RandomWeatherWithVariables> list = level.randomWeathers.ToList();
			list.RemoveAll((RandomWeatherWithVariables x) => x.weatherType == level.currentWeather);
			for (int i = 1; i < maxConcurrentWeatherEffects; i++)
			{
				if (random.NextDouble() > additionalWeatherEffectChance)
				{
					break;
				}
				if (list.Count == 0)
				{
					break;
				}
				int index = random.Next(0, list.Count);
				additionalWeatherEffects[level].Add(list[index]);
				list.RemoveAt(index);
			}
		}

		private static string getWeatherString(SelectableLevel level)
		{
			string text = ((object)(LevelWeatherType)(ref level.currentWeather)).ToString();
			List<RandomWeatherWithVariables> levelAdditionalWeatherList = getLevelAdditionalWeatherList(level);
			if (levelAdditionalWeatherList == null)
			{
				return text;
			}
			foreach (RandomWeatherWithVariables item in levelAdditionalWeatherList)
			{
				text = text + ", " + ((object)(LevelWeatherType)(ref item.weatherType)).ToString();
			}
			return text;
		}

		private static void enableAdditionalWeatherEffectPermanentObjects(bool enable)
		{
			//IL_002f: Unknown result type (might be due to invalid IL or missing references)
			foreach (RandomWeatherWithVariables item in additionalWeatherEffects[StartOfRound.Instance.currentLevel])
			{
				GameObject effectPermanentObject = TimeOfDay.Instance.effects[item.weatherType].effectPermanentObject;
				if (effectPermanentObject != null)
				{
					effectPermanentObject.SetActive(enable);
				}
			}
		}

		private static void tryEnableSunAnimatorBool(Animator sunAnimator, string name)
		{
			if (!(name != "eclipse") || !currentLevelHasWeatherEffect((LevelWeatherType)5))
			{
				sunAnimator.SetBool(name, true);
			}
		}

		private static void enableAdditionalWeatherEffects()
		{
			//IL_002f: Unknown result type (might be due to invalid IL or missing references)
			foreach (RandomWeatherWithVariables item in additionalWeatherEffects[StartOfRound.Instance.currentLevel])
			{
				TimeOfDay.Instance.effects[item.weatherType].effectEnabled = true;
			}
		}

		private static void tryEnableWeatherEffectObject(GameObject gameObject)
		{
			if (!(((Object)gameObject).name == "RainParticleContainer") || !currentLevelHasWeatherEffect((LevelWeatherType)2))
			{
				gameObject.SetActive(true);
			}
		}

		private static object getStlocTargetIndex(CodeInstruction instruction)
		{
			if (instruction.opcode == OpCodes.Stloc || instruction.opcode == OpCodes.Stloc_S)
			{
				return instruction.operand;
			}
			return instruction.opcode.Value - OpCodes.Stloc_0.Value;
		}

		private static bool isOpCodeInRange(CodeInstruction instruction, OpCode start, OpCode end)
		{
			if (instruction.opcode.Value >= start.Value)
			{
				return instruction.opcode.Value <= end.Value;
			}
			return false;
		}

		private static OpCode getLdcOpCodeByType(Type type)
		{
			return type.FullName switch
			{
				"StormyWeather" => OpCodes.Ldc_I4_2, 
				"FloodWeather" => OpCodes.Ldc_I4_4, 
				"EclipseWeather" => OpCodes.Ldc_I4_5, 
				_ => OpCodes.Ldc_I4_M1, 
			};
		}

		[HarmonyPostfix]
		[HarmonyPatch(typeof(GameNetworkManager), "SteamMatchmaking_OnLobbyCreated")]
		private static void setLobbyConfigData(Lobby lobby)
		{
			((Lobby)(ref lobby)).SetData("MultipleWeatherEffectsConfig", $"{maxConcurrentWeatherEffectsLocal} {additionalWeatherEffectChanceLocal} {eclipseOnlyLocal}");
		}

		[HarmonyPrefix]
		[HarmonyPatch(typeof(GameNetworkManager), "JoinLobby")]
		private static void getLobbyConfigData(Lobby lobby)
		{
			string data = ((Lobby)(ref lobby)).GetData("MultipleWeatherEffectsConfig");
			if (Utility.IsNullOrWhiteSpace(data))
			{
				Debug.Log((object)"Set config values for vanilla game compatibility");
				maxConcurrentWeatherEffects = 1;
				additionalWeatherEffectChance = 0.0;
				eclipseOnly = false;
			}
			else
			{
				string[] array = data.Split(' ');
				maxConcurrentWeatherEffects = int.Parse(array[0]);
				additionalWeatherEffectChance = double.Parse(array[1]);
				eclipseOnly = bool.Parse(array[2]);
				Debug.Log((object)$"Synced to host's config with values {maxConcurrentWeatherEffects}, {additionalWeatherEffectChance}, {eclipseOnly}");
			}
		}

		[HarmonyPostfix]
		[HarmonyPatch(typeof(GameNetworkManager), "LeaveCurrentSteamLobby")]
		private static void revertToLocalConfigValues()
		{
			maxConcurrentWeatherEffects = maxConcurrentWeatherEffectsLocal;
			additionalWeatherEffectChance = additionalWeatherEffectChanceLocal;
			eclipseOnly = eclipseOnlyLocal;
			Debug.Log((object)$"Reverted to local config with values {maxConcurrentWeatherEffects}, {additionalWeatherEffectChance}, {eclipseOnly}");
		}

		[HarmonyPostfix]
		[HarmonyPatch(typeof(StartOfRound), "SetPlanetsWeather")]
		private static void randomizeWeather()
		{
			//IL_0079: Unknown result type (might be due to invalid IL or missing references)
			//IL_007f: Invalid comparison between Unknown and I4
			//IL_00a5: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ab: Invalid comparison between Unknown and I4
			//IL_0098: Unknown result type (might be due to invalid IL or missing references)
			if (StartOfRound.Instance.isChallengeFile)
			{
				return;
			}
			SelectableLevel[] levels = StartOfRound.Instance.levels;
			foreach (SelectableLevel level in levels)
			{
				if (additionalWeatherEffects.TryGetValue(level, out var value))
				{
					value.Clear();
				}
				else
				{
					value = new List<RandomWeatherWithVariables>();
					additionalWeatherEffects.Add(level, value);
				}
				List<RandomWeatherWithVariables> list = level.randomWeathers.ToList();
				bool flag = (int)level.currentWeather == -1;
				int num = 1;
				if (eclipseOnly)
				{
					if (flag)
					{
						level.currentWeather = (LevelWeatherType)5;
					}
					else if ((int)level.currentWeather != 5)
					{
						int num2 = list.FindIndex((RandomWeatherWithVariables x) => (int)x.weatherType == 5);
						if (num2 != -1)
						{
							value.Add(level.randomWeathers[num2]);
							list.RemoveAt(num2);
							num++;
						}
					}
				}
				if (flag)
				{
					continue;
				}
				list.RemoveAll((RandomWeatherWithVariables x) => x.weatherType == level.currentWeather);
				Random random = new Random(~StartOfRound.Instance.randomMapSeed);
				for (int j = num; j < maxConcurrentWeatherEffects; j++)
				{
					if (random.NextDouble() > additionalWeatherEffectChance)
					{
						break;
					}
					if (list.Count == 0)
					{
						break;
					}
					int index = random.Next(0, list.Count);
					additionalWeatherEffects[level].Add(list[index]);
					list.RemoveAt(index);
				}
			}
		}

		[HarmonyTranspiler]
		[HarmonyPatch(typeof(Terminal), "TextPostProcess")]
		[HarmonyPatch(typeof(StartOfRound), "SetMapScreenInfoToCurrentLevel")]
		private static IEnumerable<CodeInstruction> displayWeatherTranspiler(IEnumerable<CodeInstruction> instructions)
		{
			List<CodeInstruction> list = instructions.ToList();
			for (int i = 2; i < list.Count; i++)
			{
				if (CodeInstructionExtensions.LoadsField(list[i - 2], levelCurrentWeather, true) && CodeInstructionExtensions.Is(list[i - 1], OpCodes.Constrained, (MemberInfo)typeof(LevelWeatherType)) && CodeInstructionExtensions.Calls(list[i], objectToString))
				{
					list.Insert(i + 1, CodeInstruction.Call(typeof(Plugin), "getWeatherString", (Type[])null, (Type[])null));
					list.RemoveRange(i - 2, 3);
					return list;
				}
			}
			throw patchFailedException;
		}

		[HarmonyTranspiler]
		[HarmonyPatch(/*Could not decode attribute arguments.*/)]
		[HarmonyPatch(/*Could not decode attribute arguments.*/)]
		private static IEnumerable<CodeInstruction> enableAdditionalWeatherEffectPermanentObjectsTranspiler(IEnumerable<CodeInstruction> instructions)
		{
			//IL_0094: Unknown result type (might be due to invalid IL or missing references)
			//IL_009a: Expected O, but got Unknown
			List<CodeInstruction> list = instructions.ToList();
			for (int i = 2; i < list.Count; i++)
			{
				if (CodeInstructionExtensions.LoadsField(list[i - 2], weatherEffectPermanentObject, false) && isOpCodeInRange(list[i - 1], OpCodes.Ldc_I4_0, OpCodes.Ldc_I4_1) && CodeInstructionExtensions.Calls(list[i], setGameObjectActive))
				{
					list.InsertRange(list.FindLastIndex(i, (CodeInstruction x) => CodeInstructionExtensions.IsStloc(x, (LocalBuilder)null)) + 1, new <>z__ReadOnlyArray<CodeInstruction>((CodeInstruction[])(object)new CodeInstruction[2]
					{
						new CodeInstruction(list[i - 1].opcode, (object)null),
						CodeInstruction.Call(typeof(Plugin), "enableAdditionalWeatherEffectPermanentObjects", (Type[])null, (Type[])null)
					}));
					return list;
				}
			}
			throw patchFailedException;
		}

		[HarmonyTranspiler]
		[HarmonyPatch(typeof(PlayerControllerB), "SetSpectatedPlayerEffects")]
		[HarmonyPatch(typeof(AudioReverbTrigger), "ChangeAudioReverbForPlayer")]
		[HarmonyPatch(/*Could not decode attribute arguments.*/)]
		private static IEnumerable<CodeInstruction> enableAdditionalWeatherEffectsTranspiler(IEnumerable<CodeInstruction> instructions)
		{
			List<CodeInstruction> list = instructions.ToList();
			for (int i = 3; i < list.Count; i++)
			{
				if (CodeInstructionExtensions.LoadsField(list[i - 3], currentLevelWeather, false) && list[i - 2].opcode == OpCodes.Ldelem_Ref && list[i - 1].opcode == OpCodes.Ldc_I4_1 && CodeInstructionExtensions.StoresField(list[i], weatherEffectEnabled))
				{
					list.Insert(i + 1, CodeInstruction.Call(typeof(Plugin), "enableAdditionalWeatherEffects", (Type[])null, (Type[])null));
					return list;
				}
			}
			throw patchFailedException;
		}

		[HarmonyTranspiler]
		[HarmonyPatch(typeof(StormyWeather), "DetermineNextStrikeInterval")]
		[HarmonyPatch(typeof(StormyWeather), "LightningStrikeRandom")]
		[HarmonyPatch(typeof(FloodWeather), "OnEnable")]
		[HarmonyPatch(typeof(FloodWeather), "OnGlobalTimeSync")]
		[HarmonyPatch(typeof(FloodWeather), "Update")]
		[HarmonyPatch(typeof(EclipseWeather), "OnEnable")]
		private static IEnumerable<CodeInstruction> getWeatherVariablesTranspiler(IEnumerable<CodeInstruction> instructions, MethodBase __originalMethod)
		{
			//IL_0078: Unknown result type (might be due to invalid IL or missing references)
			//IL_007e: Expected O, but got Unknown
			List<CodeInstruction> list = instructions.ToList();
			bool flag = false;
			string text = null;
			bool flag2 = false;
			for (int i = 1; i < list.Count; i++)
			{
				if (CodeInstructionExtensions.LoadsField(list[i], weatherVariable, false))
				{
					flag = true;
					text = "getCurrentLevelWeatherVariable";
				}
				else if (CodeInstructionExtensions.LoadsField(list[i], weatherVariable2, false))
				{
					flag = true;
					text = "getCurrentLevelWeatherVariable2";
				}
				if (flag)
				{
					list.RemoveRange(i - 1, 2);
					list.InsertRange(i - 1, new <>z__ReadOnlyArray<CodeInstruction>((CodeInstruction[])(object)new CodeInstruction[2]
					{
						new CodeInstruction(getLdcOpCodeByType(__originalMethod.DeclaringType), (object)null),
						CodeInstruction.Call(typeof(Plugin), text, (Type[])null, (Type[])null)
					}));
					flag = false;
					flag2 = true;
				}
			}
			if (flag2)
			{
				return list;
			}
			throw patchFailedException;
		}

		[HarmonyTranspiler]
		[HarmonyPatch(typeof(EnemyAI), "CheckLineOfSightForPlayer")]
		[HarmonyPatch(typeof(EnemyAI), "CheckLineOfSightForClosestPlayer")]
		[HarmonyPatch(typeof(EnemyAI), "GetAllPlayersInLineOfSight")]
		[HarmonyPatch(typeof(RoundManager), "SpawnOutsideHazards")]
		[HarmonyPatch(typeof(StartOfRound), "OnShipLandedMiscEvents")]
		private static IEnumerable<CodeInstruction> weatherTypeCheckTranspiler(IEnumerable<CodeInstruction> instructions)
		{
			List<CodeInstruction> list = instructions.ToList();
			for (int i = 3; i < list.Count; i++)
			{
				if (CodeInstructionExtensions.LoadsField(list[i - 2], currentLevelWeather, false) && isOpCodeInRange(list[i - 1], OpCodes.Ldc_I4_0, OpCodes.Ldc_I4_8) && list[i].opcode == OpCodes.Bne_Un)
				{
					list.RemoveRange(i - 3, 2);
					list.Insert(i - 2, CodeInstruction.Call(typeof(Plugin), "currentLevelHasWeatherEffect", (Type[])null, (Type[])null));
					list[i - 1].opcode = OpCodes.Brfalse;
					return list;
				}
			}
			throw patchFailedException;
		}

		[HarmonyTranspiler]
		[HarmonyPatch(typeof(TimeOfDay), "SetWeatherEffects")]
		private static IEnumerable<CodeInstruction> sunAnimatorSetBoolTranspiler(IEnumerable<CodeInstruction> instructions)
		{
			List<CodeInstruction> list = instructions.ToList();
			for (int i = 1; i < list.Count; i++)
			{
				if (list[i - 1].opcode == OpCodes.Ldc_I4_1 && CodeInstructionExtensions.Calls(list[i], setAnimatorBool))
				{
					list.RemoveRange(i - 1, 2);
					list.Insert(i - 1, CodeInstruction.Call(typeof(Plugin), "tryEnableSunAnimatorBool", (Type[])null, (Type[])null));
					return list;
				}
			}
			throw patchFailedException;
		}

		[HarmonyTranspiler]
		[HarmonyPatch(typeof(TimeOfDay), "SetWeatherEffects")]
		private static IEnumerable<CodeInstruction> enableWeatherEffectObjectTranspiler(IEnumerable<CodeInstruction> instructions)
		{
			List<CodeInstruction> list = instructions.ToList();
			for (int i = 1; i < list.Count; i++)
			{
				if (list[i - 1].opcode == OpCodes.Ldc_I4_1 && CodeInstructionExtensions.Calls(list[i], setGameObjectActive))
				{
					list.RemoveRange(i - 1, 2);
					list.Insert(i - 1, CodeInstruction.Call(typeof(Plugin), "tryEnableWeatherEffectObject", (Type[])null, (Type[])null));
					return list;
				}
			}
			throw patchFailedException;
		}
	}
	public static class PluginInfo
	{
		public const string PLUGIN_GUID = "MultipleWeatherEffects";

		public const string PLUGIN_NAME = "MultipleWeatherEffects";

		public const string PLUGIN_VERSION = "1.0.0";
	}
}
namespace System.Runtime.CompilerServices
{
	[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
	internal sealed class IgnoresAccessChecksToAttribute : Attribute
	{
		public IgnoresAccessChecksToAttribute(string assemblyName)
		{
		}
	}
}
internal sealed class <>z__ReadOnlyArray<T> : IEnumerable, IEnumerable<T>, IReadOnlyCollection<T>, IReadOnlyList<T>, ICollection<T>, IList<T>
{
	int IReadOnlyCollection<T>.Count => _items.Length;

	T IReadOnlyList<T>.this[int index] => _items[index];

	int ICollection<T>.Count => _items.Length;

	bool ICollection<T>.IsReadOnly => true;

	T IList<T>.this[int index]
	{
		get
		{
			return _items[index];
		}
		set
		{
			throw new NotSupportedException();
		}
	}

	public <>z__ReadOnlyArray(T[] items)
	{
		_items = items;
	}

	IEnumerator IEnumerable.GetEnumerator()
	{
		return ((IEnumerable)_items).GetEnumerator();
	}

	IEnumerator<T> IEnumerable<T>.GetEnumerator()
	{
		return ((IEnumerable<T>)_items).GetEnumerator();
	}

	void ICollection<T>.Add(T item)
	{
		throw new NotSupportedException();
	}

	void ICollection<T>.Clear()
	{
		throw new NotSupportedException();
	}

	bool ICollection<T>.Contains(T item)
	{
		return ((ICollection<T>)_items).Contains(item);
	}

	void ICollection<T>.CopyTo(T[] array, int arrayIndex)
	{
		((ICollection<T>)_items).CopyTo(array, arrayIndex);
	}

	bool ICollection<T>.Remove(T item)
	{
		throw new NotSupportedException();
	}

	int IList<T>.IndexOf(T item)
	{
		return ((IList<T>)_items).IndexOf(item);
	}

	void IList<T>.Insert(int index, T item)
	{
		throw new NotSupportedException();
	}

	void IList<T>.RemoveAt(int index)
	{
		throw new NotSupportedException();
	}
}