using System;
using System.Collections;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using ModelReplacement;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("")]
[assembly: AssemblyCompany("MoreCharacterSelector")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("MoreCharacterSelector")]
[assembly: AssemblyTitle("MoreCharacterSelector")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
}
namespace MoreCharacterSelector
{
public static class SkinnedMeshComponentFinder
{
public static SkinnedMeshRenderer GetSkinnedMeshRendererByObjectName(string modelName, string objectName, GameObject replacementModel)
{
Console.WriteLine("[MoreCharacterSelector] [Model:" + modelName + "] Trying Get SkinnedMeshRenderer from GetComponentInChildren()");
SkinnedMeshRenderer componentInChildren = replacementModel.GetComponentInChildren<SkinnedMeshRenderer>();
if (((Object)componentInChildren).name != objectName)
{
Console.WriteLine("[MoreCharacterSelector] [Model:" + modelName + "] Trying Get SkinnedMeshRenderer from Components Array...");
SkinnedMeshRenderer[] componentsInChildren = replacementModel.GetComponentsInChildren<SkinnedMeshRenderer>();
foreach (SkinnedMeshRenderer val in componentsInChildren)
{
if (((Object)val).name == objectName)
{
return val;
}
}
}
if (!Object.op_Implicit((Object)(object)componentInChildren) || ((Object)componentInChildren).name != objectName)
{
Console.WriteLine("[MoreCharacterSelector] [Model:" + modelName + "] Getting SkinnedMeshRenderer by ObjectName(" + objectName + ") Failed!");
}
return componentInChildren;
}
public static SkinnedMeshRenderer GetSkinnedMeshRendererByBlendShapeName(string modelName, string blendShapeName, GameObject replacementModel, out int blendShapeIndex)
{
Console.WriteLine("[MoreCharacterSelector] [Model:" + modelName + "] Trying SkinnedMeshRenderer from Components Array...");
SkinnedMeshRenderer val = null;
int num = -1;
SkinnedMeshRenderer[] componentsInChildren = replacementModel.GetComponentsInChildren<SkinnedMeshRenderer>();
foreach (SkinnedMeshRenderer val2 in componentsInChildren)
{
num = val2.sharedMesh.GetBlendShapeIndex(blendShapeName);
if (num != -1)
{
val = val2;
blendShapeIndex = num;
return val;
}
}
if ((Object)(object)val == (Object)null || !Object.op_Implicit((Object)(object)val) || val.sharedMesh.GetBlendShapeIndex(blendShapeName) == -1)
{
Console.WriteLine("[MoreCharacterSelector] [Model:" + modelName + "] Getting SkinnedMeshRenderer by BlendShapeName(" + blendShapeName + ") Failed!");
}
blendShapeIndex = num;
return val;
}
}
public class MRAKULA : BodyReplacementBase
{
private const string MODEL_NAME = "Akula";
public bool Blink = true;
private SkinnedMeshRenderer _meshRenderer;
private static WaitForSeconds _eyeCloseWait = new WaitForSeconds(0.2f);
private static WaitForSeconds _eyeOpenWait = new WaitForSeconds(15f);
private int _blinkIndex;
protected override GameObject LoadAssetsAndReturnModel()
{
return Assets.MainAssetBundle.LoadAsset<GameObject>("Akula");
}
protected override void Start()
{
((BodyReplacementBase)this).Start();
_meshRenderer = SkinnedMeshComponentFinder.GetSkinnedMeshRendererByBlendShapeName("Akula", "EyeClose", base.replacementModel, out _blinkIndex);
if (_blinkIndex == -1)
{
Console.WriteLine("[MoreCharacterSelector] [Model:Akula] Cannot Find BlendShapeIndex [EyeClose]");
return;
}
Console.WriteLine("[MoreCharacterSelector] [Model:Akula] Initialized Successfully!");
((MonoBehaviour)this).StartCoroutine(OnIdle());
}
protected override void AddModelScripts()
{
base.UseNoPostProcessing = true;
}
protected override void OnEmoteStart(int emoteId)
{
_meshRenderer.SetBlendShapeWeight(7, 0f);
_meshRenderer.SetBlendShapeWeight(62, 0f);
_meshRenderer.SetBlendShapeWeight(76, 0f);
_meshRenderer.SetBlendShapeWeight(5, 0f);
_meshRenderer.SetBlendShapeWeight(42, 0f);
_meshRenderer.SetBlendShapeWeight(91, 0f);
switch (emoteId)
{
case 1:
_meshRenderer.SetBlendShapeWeight(5, 100f);
_meshRenderer.SetBlendShapeWeight(42, 100f);
_meshRenderer.SetBlendShapeWeight(91, 87.5f);
break;
case 2:
_meshRenderer.SetBlendShapeWeight(7, 100f);
_meshRenderer.SetBlendShapeWeight(62, 26f);
_meshRenderer.SetBlendShapeWeight(76, 100f);
break;
}
Blink = false;
}
protected override void OnEmoteEnd()
{
_meshRenderer.SetBlendShapeWeight(7, 0f);
_meshRenderer.SetBlendShapeWeight(62, 0f);
_meshRenderer.SetBlendShapeWeight(76, 0f);
_meshRenderer.SetBlendShapeWeight(5, 0f);
_meshRenderer.SetBlendShapeWeight(42, 0f);
_meshRenderer.SetBlendShapeWeight(91, 0f);
Blink = true;
}
protected override void OnDeath()
{
_meshRenderer.SetBlendShapeWeight(_blinkIndex, 100f);
Blink = false;
}
private IEnumerator OnIdle()
{
while (true)
{
if (Blink)
{
_meshRenderer.SetBlendShapeWeight(_blinkIndex, 100f);
yield return _eyeCloseWait;
_meshRenderer.SetBlendShapeWeight(_blinkIndex, 0f);
yield return _eyeOpenWait;
}
else
{
yield return null;
}
}
}
}
public class MRPEPE : BodyReplacementBase
{
private const string MODEL_NAME = "pepe";
public bool Blink = true;
private SkinnedMeshRenderer _blinkMeshRenderer;
private SkinnedMeshRenderer _lockMeshRenderer;
private SkinnedMeshRenderer _sadMeshRenderer;
private static WaitForSeconds _eyeCloseWait = new WaitForSeconds(0.3f);
private static WaitForSeconds _eyeOpenWait = new WaitForSeconds(15f);
private int _blinkIndex;
private int _lockIndex;
private int _sadIndex;
protected override GameObject LoadAssetsAndReturnModel()
{
return Assets.MainAssetBundle.LoadAsset<GameObject>("pepe");
}
protected override void Start()
{
((BodyReplacementBase)this).Start();
_blinkMeshRenderer = SkinnedMeshComponentFinder.GetSkinnedMeshRendererByBlendShapeName("pepe", "CloseEye", base.replacementModel, out _blinkIndex);
_lockMeshRenderer = SkinnedMeshComponentFinder.GetSkinnedMeshRendererByBlendShapeName("pepe", "Lock", base.replacementModel, out _lockIndex);
_sadMeshRenderer = SkinnedMeshComponentFinder.GetSkinnedMeshRendererByBlendShapeName("pepe", "Sad", base.replacementModel, out _sadIndex);
if (_blinkIndex == -1 || _lockIndex == -1 || _sadIndex == -1)
{
Console.WriteLine("[MoreCharacterSelector] [Model:pepe] Cannot Find BlendShapeIndex(s)");
return;
}
Console.WriteLine("[MoreCharacterSelector] [Model:pepe] Initialized Successfully!");
((MonoBehaviour)this).StartCoroutine(OnIdle());
}
protected override void AddModelScripts()
{
base.UseNoPostProcessing = true;
}
protected override void OnEmoteStart(int emoteId)
{
if (emoteId == 1)
{
_lockMeshRenderer.SetBlendShapeWeight(_lockIndex, 100f);
}
else
{
_lockMeshRenderer.SetBlendShapeWeight(_lockIndex, 0f);
}
if (emoteId == 2)
{
_sadMeshRenderer.SetBlendShapeWeight(_sadIndex, 100f);
}
else
{
_sadMeshRenderer.SetBlendShapeWeight(_sadIndex, 0f);
}
Blink = false;
}
protected override void OnEmoteEnd()
{
_lockMeshRenderer.SetBlendShapeWeight(_lockIndex, 0f);
_sadMeshRenderer.SetBlendShapeWeight(_sadIndex, 0f);
Blink = true;
}
protected override void OnDeath()
{
_blinkMeshRenderer.SetBlendShapeWeight(_blinkIndex, 100f);
Blink = false;
}
private IEnumerator OnIdle()
{
while (true)
{
if (Blink)
{
_blinkMeshRenderer.SetBlendShapeWeight(_blinkIndex, 100f);
yield return _eyeCloseWait;
_blinkMeshRenderer.SetBlendShapeWeight(_blinkIndex, 0f);
yield return _eyeOpenWait;
}
else
{
yield return null;
}
}
}
}
[BepInPlugin("com.Humyo.MoreCharacterSelector", "MoreCharacterSelector", "1.1.0")]
[BepInDependency(/*Could not decode attribute arguments.*/)]
public class Plugin : BaseUnityPlugin
{
public static ConfigFile config;
public static ConfigEntry<string> suitNamesToEnableModelAkula { get; private set; }
public static ConfigEntry<string> suitNamesToEnableModelPepe { get; private set; }
private static void InitConfig()
{
suitNamesToEnableModelAkula = config.Bind<string>("Suits to Replace Settings (Akula)", "Suits to enable Model for(적용할 슈트 이름)", "Akula", "Enter a comma separated list of suit names.(Additionally, [Default,Orange suit,Green suit,Pajama suit,Hazard suit])(한국어패치기준, [Default,주황색슈트,초록색슈트,파자마슈트,방호복슈트,보라색슈트)");
suitNamesToEnableModelPepe = config.Bind<string>("Suits to Replace Settings (Pepe)", "Suits to enable Model for(적용할 슈트 이름)", "Pepe", "Enter a comma separated list of suit names.(Additionally, [Default,Orange suit,Green suit,Pajama suit,Hazard suit])(한국어패치기준, [Default,주황색슈트,초록색슈트,파자마슈트,방호복슈트,보라색슈트)");
}
private void Awake()
{
//IL_00a4: Unknown result type (might be due to invalid IL or missing references)
//IL_00aa: Expected O, but got Unknown
config = ((BaseUnityPlugin)this).Config;
InitConfig();
Assets.PopulateAssets();
string[] array = suitNamesToEnableModelAkula.Value.Split(',');
string[] array2 = array;
foreach (string text in array2)
{
ModelReplacementAPI.RegisterSuitModelReplacement(text, typeof(MRAKULA));
}
string[] array3 = suitNamesToEnableModelPepe.Value.Split(',');
string[] array4 = array3;
foreach (string text2 in array4)
{
ModelReplacementAPI.RegisterSuitModelReplacement(text2, typeof(MRPEPE));
}
Harmony val = new Harmony("com.Humyo.MoreCharacterSelector");
val.PatchAll();
((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin com.Humyo.MoreCharacterSelector is loaded!");
}
}
public static class Assets
{
public static string mainAssetBundleName = "MoreCharacterSelector";
public static AssetBundle MainAssetBundle = null;
private static string GetAssemblyName()
{
return Assembly.GetExecutingAssembly().GetName().Name.Replace(" ", "_");
}
public static void PopulateAssets()
{
if ((Object)(object)MainAssetBundle == (Object)null)
{
Console.WriteLine(GetAssemblyName() + "." + mainAssetBundleName);
using Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream(GetAssemblyName() + "." + mainAssetBundleName);
MainAssetBundle = AssetBundle.LoadFromStream(stream);
}
}
}
}
namespace System.Runtime.CompilerServices
{
[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
internal sealed class IgnoresAccessChecksToAttribute : Attribute
{
public IgnoresAccessChecksToAttribute(string assemblyName)
{
}
}
}