Decompiled source of BetterItemHandling v1.1.2

BepInEx/plugins/BetterItemHandling1.1.2.dll

Decompiled 9 months ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using BetterItemHandling.Data;
using GameNetcodeStuff;
using HarmonyLib;
using TMPro;
using Unity.Netcode;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("Yan01h")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyDescription("A mod for Lethal Company")]
[assembly: AssemblyFileVersion("1.1.2.0")]
[assembly: AssemblyInformationalVersion("1.1.2+a76f58271d4f6e06d55ab21884d965b3130c9ecd")]
[assembly: AssemblyProduct("BetterItemHandling1.1.2")]
[assembly: AssemblyTitle("BetterItemHandling1.1.2")]
[assembly: AssemblyVersion("1.1.2.0")]
namespace BetterItemHandling
{
	[BepInPlugin("Yan01h.BetterItemHandling", "BetterItemHandling", "1.1.2")]
	public class Plugin : BaseUnityPlugin
	{
		private const string ModGUID = "Yan01h.BetterItemHandling";

		private const string ModName = "BetterItemHandling";

		private const string ModVersion = "1.1.2";

		public static ConfigEntry<bool> ConfigAllowDropAllScrap;

		public static ConfigEntry<bool> ConfigDropAllRequiresDoublePress;

		public static ConfigEntry<float> ConfigDoublePressTimeWindow;

		public static ConfigEntry<bool> ConfigAllowPlaceAllScrapOnDesk;

		private readonly Harmony _harmony = new Harmony("Yan01h.BetterItemHandling");

		public static ManualLogSource Log { get; private set; }

		public void Awake()
		{
			Log = Logger.CreateLogSource("Yan01h.BetterItemHandling");
			Log.LogInfo((object)"Loading BetterItemHandling (v1.1.2)");
			ConfigAllowDropAllScrap = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "AllowDropAllScrap", true, "Allows dropping all scrap when pressing your drop key on an empty slot");
			ConfigDropAllRequiresDoublePress = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "DropAllRequiresDoublePress", true, "Requires the drop key to be pressed twice on order to drop everything");
			ConfigDoublePressTimeWindow = ((BaseUnityPlugin)this).Config.Bind<float>("General", "DoublePressTimeWindow", 0.25f, "The amount of time in which the second press needs to occur for it to count as a double press in seconds");
			ConfigAllowPlaceAllScrapOnDesk = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "AllowPlaceAllScrapOnDesk", true, "Allows to quickly place all scrap in your inventory on the deposit desk when pressing your sprint key");
			PlayerControllerData.SwitchToItemSlot = typeof(PlayerControllerB).GetMethod("SwitchToItemSlot", BindingFlags.Instance | BindingFlags.NonPublic);
			_harmony.PatchAll();
			Log.LogInfo((object)"Plugin: BetterItemHandling, Version: 1.1.2 loaded!");
		}
	}
}
namespace BetterItemHandling.Patches
{
	[HarmonyPatch(typeof(DepositItemsDesk))]
	internal class DepositItemsDeskPatches
	{
		private static int _slotIndex = -1;

		[HarmonyPostfix]
		[HarmonyPatch("PlaceItemOnCounter")]
		internal static void PlaceItemOnCounterPostfix(DepositItemsDesk __instance)
		{
			if (!Plugin.ConfigAllowPlaceAllScrapOnDesk.Value)
			{
				return;
			}
			bool num = IngamePlayerSettings.Instance.playerInput.actions.FindAction("Sprint", false).IsPressed();
			int itemSlotCount = PlayerControllerData.GetItemSlotCount();
			if (num && _slotIndex != itemSlotCount)
			{
				do
				{
					_slotIndex++;
					if (_slotIndex == itemSlotCount)
					{
						return;
					}
				}
				while ((Object)(object)PlayerControllerData.Controller.ItemSlots[_slotIndex] == (Object)null || !PlayerControllerData.Controller.ItemSlots[_slotIndex].itemProperties.isScrap);
				Plugin.Log.LogInfo((object)$"Placing item at index {_slotIndex} on the deposit desk");
				PlayerControllerData.SwitchToItemSlot.Invoke(PlayerControllerData.Controller, new object[2] { _slotIndex, null });
				__instance.PlaceItemOnCounter(PlayerControllerData.Controller);
			}
			else
			{
				_slotIndex = -1;
			}
		}
	}
	[HarmonyPatch(typeof(GrabbableObject))]
	internal class GrabbableObjectPatches
	{
		[HarmonyPostfix]
		[HarmonyPatch("InteractItem")]
		internal static void InteractItem(GrabbableObject __instance)
		{
			//IL_0059: Unknown result type (might be due to invalid IL or missing references)
			//IL_005f: Unknown result type (might be due to invalid IL or missing references)
			if (!__instance.grabbable)
			{
				return;
			}
			int num = -1;
			int itemSlotCount = PlayerControllerData.GetItemSlotCount();
			for (int i = 0; i < itemSlotCount; i++)
			{
				if ((Object)(object)PlayerControllerData.Controller.ItemSlots[i] == (Object)null)
				{
					num = i;
					break;
				}
			}
			if (num == -1 || PlayerControllerData.IsTwoHanded)
			{
				Plugin.Log.LogInfo((object)"No space available! Dropping item...");
				PlayerControllerData.Controller.DiscardHeldObject(false, (NetworkObject)null, default(Vector3), true);
			}
			if (!__instance.itemProperties.twoHanded)
			{
				PlayerControllerData.IsTwoHanded = false;
			}
		}
	}
	[HarmonyPatch(typeof(PlayerControllerB))]
	internal class PlayerControllerBPatches
	{
		private static bool _discardPressedFirst;

		private static float _discardPressedLast;

		[HarmonyPrefix]
		[HarmonyPatch("BeginGrabObject")]
		internal static void BeginGrabObjectPrefix(PlayerControllerB __instance)
		{
			PlayerControllerData.Controller = __instance;
			if (__instance.twoHanded)
			{
				Plugin.Log.LogInfo((object)"Player is carrying two handed item");
				__instance.twoHanded = false;
				PlayerControllerData.IsTwoHanded = true;
			}
			else
			{
				PlayerControllerData.IsTwoHanded = false;
			}
		}

		[HarmonyPostfix]
		[HarmonyPatch("BeginGrabObject")]
		internal static void BeginGrabObjectPostfix(PlayerControllerB __instance)
		{
			if (PlayerControllerData.IsTwoHanded)
			{
				Plugin.Log.LogInfo((object)"Item was two handed, reseting PlayerControllerB.twoHanded");
				PlayerControllerData.IsTwoHanded = false;
				__instance.twoHanded = true;
			}
		}

		[HarmonyPostfix]
		[HarmonyPatch("SetHoverTipAndCurrentInteractTrigger")]
		internal static void SetHoverTipAndCurrentInteractTriggerPostfix(PlayerControllerB __instance)
		{
			bool flag = IngamePlayerSettings.Instance.playerInput.actions.FindAction("Sprint", false).IsPressed();
			if (((TMP_Text)__instance.cursorTip).text == "Inventory full!" || (((TMP_Text)__instance.cursorTip).text == "Grab : [E]" && __instance.twoHanded))
			{
				((TMP_Text)__instance.cursorTip).text = "Swap : [E]";
			}
			else if (flag && ((TMP_Text)__instance.cursorTip).text == "Sell item : [E]")
			{
				((TMP_Text)__instance.cursorTip).text = "Sell All : [E]";
			}
		}

		[HarmonyPostfix]
		[HarmonyPatch("Discard_performed")]
		internal static void Discard_performedPostfix(PlayerControllerB __instance)
		{
			//IL_0071: Unknown result type (might be due to invalid IL or missing references)
			//IL_0077: Unknown result type (might be due to invalid IL or missing references)
			if (!Plugin.ConfigAllowDropAllScrap.Value || !__instance.isPlayerControlled || !ShouldDropAll(__instance))
			{
				return;
			}
			int currentItemSlot = __instance.currentItemSlot;
			int itemSlotCount = PlayerControllerData.GetItemSlotCount(__instance);
			for (int i = 0; i < itemSlotCount; i++)
			{
				GrabbableObject val = __instance.ItemSlots[i];
				if ((Object)(object)val != (Object)null && val.itemProperties.isScrap)
				{
					PlayerControllerData.SwitchToItemSlot.Invoke(__instance, new object[2] { i, null });
					__instance.DiscardHeldObject(false, (NetworkObject)null, default(Vector3), true);
				}
			}
			PlayerControllerData.SwitchToItemSlot.Invoke(__instance, new object[2] { currentItemSlot, null });
		}

		private static bool ShouldDropAll(PlayerControllerB controller)
		{
			if (!Plugin.ConfigDropAllRequiresDoublePress.Value && (Object)(object)controller.ItemSlots[controller.currentItemSlot] == (Object)null)
			{
				return true;
			}
			if (_discardPressedFirst)
			{
				if (Time.time - _discardPressedLast <= Plugin.ConfigDoublePressTimeWindow.Value)
				{
					_discardPressedFirst = false;
					return true;
				}
			}
			else
			{
				_discardPressedFirst = true;
			}
			_discardPressedLast = Time.time;
			return false;
		}
	}
}
namespace BetterItemHandling.Data
{
	internal static class PlayerControllerData
	{
		internal static PlayerControllerB Controller { get; set; }

		internal static bool IsTwoHanded { get; set; }

		internal static MethodInfo SwitchToItemSlot { get; set; }

		internal static int GetItemSlotCount(PlayerControllerB controller = null)
		{
			MethodInfo methodInfo = AccessTools.Method(typeof(PlayerControllerB), "NextItemSlot", (Type[])null, (Type[])null);
			if ((Object)(object)controller == (Object)null)
			{
				controller = Controller;
			}
			int currentItemSlot = controller.currentItemSlot;
			int num = 1;
			while ((controller.currentItemSlot = (int)methodInfo.Invoke(controller, new object[1] { true })) != currentItemSlot)
			{
				num++;
				if (num > controller.ItemSlots.Length)
				{
					break;
				}
			}
			controller.currentItemSlot = currentItemSlot;
			return num;
		}
	}
}