Decompiled source of Debugify v0.2.0

Debugify.dll

Decompiled 11 months ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using Debugify.Core;
using GameNetcodeStuff;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("Debugify")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyDescription("Corrects a number of shortcomings and bugs in the game. With configuration")]
[assembly: AssemblyFileVersion("0.2.0.0")]
[assembly: AssemblyInformationalVersion("0.2.0+8c88b56e805b83788e4aaa058f577ba51542f1de")]
[assembly: AssemblyProduct("Debugify")]
[assembly: AssemblyTitle("Debugify")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.2.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace Debugify
{
	[BepInPlugin("Hypick.Debugify", "Debugify", "0.2.0")]
	public class Plugin : BaseUnityPlugin
	{
		private readonly Harmony harmony = new Harmony("Hypick.Debugify");

		internal static Plugin Instance { get; private set; }

		public static PluginConfig Config { get; internal set; }

		internal static ManualLogSource Logger { get; private set; }

		private void Awake()
		{
			if ((Object)(object)Instance == (Object)null)
			{
				Instance = this;
			}
			Logger = ((BaseUnityPlugin)this).Logger;
			Config = new PluginConfig(((BaseUnityPlugin)this).Config);
			harmony.PatchAll();
			Logger.LogInfo((object)"Plugin Hypick.Debugify is loaded!");
		}
	}
	public static class PluginInfo
	{
		public const string PLUGIN_GUID = "Debugify";

		public const string PLUGIN_NAME = "Debugify";

		public const string PLUGIN_VERSION = "0.2.0";
	}
}
namespace Debugify.Patch
{
	[HarmonyPatch(typeof(BlobAI))]
	internal class BlobAIPatch
	{
		[HarmonyPatch("OnCollideWithPlayer")]
		[HarmonyPrefix]
		private static bool OnCollideWithPlayer(BlobAI __instance)
		{
			if (Plugin.Config.SlimeBoomboxFix)
			{
				float value = Traverse.Create((object)__instance).Field("tamedTimer").GetValue<float>();
				float value2 = Traverse.Create((object)__instance).Field("angeredTimer").GetValue<float>();
				return !(value > 0f) || !(value2 <= 0f);
			}
			return true;
		}
	}
	[HarmonyPatch(typeof(BoomboxItem))]
	internal class BoomboxItemPatch
	{
		[HarmonyPatch("PocketItem")]
		[HarmonyPrefix]
		private static bool PocketItem(BoomboxItem __instance)
		{
			if (Plugin.Config.BoomboxPocketFix)
			{
				GrabbableObject component = ((Component)__instance).GetComponent<GrabbableObject>();
				if ((Object)(object)component != (Object)null)
				{
					component.EnableItemMeshes(false);
				}
			}
			return false;
		}
	}
	[HarmonyPatch(typeof(FlashlightItem))]
	internal class FlashlightItemPatch
	{
		[HarmonyPatch("DiscardItem")]
		[HarmonyPostfix]
		private static void DiscardItem(FlashlightItem __instance)
		{
			if (Plugin.Config.FlashlightDiscardFix && ((GrabbableObject)__instance).isBeingUsed)
			{
				((GrabbableObject)__instance).isBeingUsed = false;
				((Behaviour)__instance.flashlightBulb).enabled = ((GrabbableObject)__instance).isBeingUsed;
				((Behaviour)__instance.flashlightBulbGlow).enabled = ((GrabbableObject)__instance).isBeingUsed;
				if ((Object)(object)((GrabbableObject)__instance).playerHeldBy != (Object)null)
				{
					((Behaviour)((GrabbableObject)__instance).playerHeldBy.helmetLight).enabled = ((GrabbableObject)__instance).isBeingUsed;
				}
				__instance.flashlightAudio.PlayOneShot(__instance.flashlightClips[Random.Range(0, __instance.flashlightClips.Length)]);
				if (Plugin.Config.DEBUGMODE)
				{
					Plugin.Logger.LogInfo((object)"Flashlight disabled");
				}
			}
		}

		[HarmonyPatch("SwitchFlashlight")]
		[HarmonyPostfix]
		private static void SwitchFlashlight(FlashlightItem __instance, bool on)
		{
			if (!(Plugin.Config.SwitchFlashlightFix && on))
			{
				return;
			}
			for (int i = 0; i < ((GrabbableObject)__instance).playerHeldBy.ItemSlots.Length; i++)
			{
				GrabbableObject obj = ((GrabbableObject)__instance).playerHeldBy.ItemSlots[i];
				FlashlightItem val = (FlashlightItem)(object)((obj is FlashlightItem) ? obj : null);
				if (val != null && !((Object)(object)val == (Object)(object)__instance) && ((GrabbableObject)val).isBeingUsed)
				{
					((GrabbableObject)val).isBeingUsed = false;
					((GrabbableObject)val).PocketItem();
					if (Plugin.Config.DEBUGMODE)
					{
						Plugin.Logger.LogInfo((object)$"The flashlight is disabled in slot {i} goes out after turning on the flashlight in another slot");
					}
				}
			}
		}
	}
	[HarmonyPatch(typeof(MaskedPlayerEnemy))]
	internal class MaskedPlayerEnemyPatch
	{
		[HarmonyPatch("CancelSpecialAnimationWithPlayer")]
		[HarmonyPrefix]
		private static void CancelSpecialAnimationWithPlayer(MaskedPlayerEnemy __instance)
		{
			__instance.FinishKillAnimation(false);
			if (Plugin.Config.MaskedAnimationFix && (Object)(object)((EnemyAI)__instance).inSpecialAnimationWithPlayer == (Object)(object)GameNetworkManager.Instance.localPlayerController)
			{
				HUDManager.Instance.HUDAnimator.SetBool("biohazardDamage", false);
				HUDManager.Instance.HideHUD(true);
				HUDManager.Instance.HideHUD(false);
				if (Plugin.Config.DEBUGMODE)
				{
					Plugin.Logger.LogInfo((object)"biohazardDamage animation disabled");
				}
			}
		}
	}
	internal class PlayerControllerBPatch
	{
		private static void SwitchToItemSlot(PlayerControllerB __instance)
		{
		}
	}
	internal class ShipTeleporterPatch
	{
	}
	[HarmonyPatch(typeof(WalkieTalkie))]
	internal class WalkieTalkiePatch
	{
		[HarmonyPatch("DiscardItem")]
		[HarmonyPostfix]
		private static void DiscardItem(WalkieTalkie __instance)
		{
			if (Plugin.Config.WalkieTalkieDiscardFix && ((GrabbableObject)__instance).isBeingUsed)
			{
				DisableWalkieTalkie(__instance);
				if (Plugin.Config.DEBUGMODE)
				{
					Plugin.Logger.LogInfo((object)"Walkie talkie disabled");
				}
			}
		}

		[HarmonyPatch("SwitchWalkieTalkieOn")]
		[HarmonyPostfix]
		private static void SwitchWalkieTalkieOn(WalkieTalkie __instance, bool on)
		{
			if (!(Plugin.Config.SwitchWalkieTalkieFix && on))
			{
				return;
			}
			for (int i = 0; i < ((GrabbableObject)__instance).playerHeldBy.ItemSlots.Length; i++)
			{
				GrabbableObject obj = ((GrabbableObject)__instance).playerHeldBy.ItemSlots[i];
				WalkieTalkie val = (WalkieTalkie)(object)((obj is WalkieTalkie) ? obj : null);
				if (val != null && !((Object)(object)val != (Object)(object)__instance) && !((GrabbableObject)val).isBeingUsed)
				{
					DisableWalkieTalkie(val);
					if (Plugin.Config.DEBUGMODE)
					{
						Plugin.Logger.LogInfo((object)$"The walkie talkie is disabled in slot {i} goes out after turning on the walkie talkie in another slot");
					}
				}
			}
		}

		private static void DisableWalkieTalkie(WalkieTalkie __instance)
		{
			((GrabbableObject)__instance).isBeingUsed = false;
			((Renderer)((GrabbableObject)__instance).mainObjectRenderer).sharedMaterial = __instance.offMaterial;
			((Behaviour)__instance.walkieTalkieLight).enabled = ((GrabbableObject)__instance).isBeingUsed;
			__instance.EnableWalkieTalkieListening(false);
			__instance.thisAudio.PlayOneShot(__instance.switchWalkieTalkiePowerOff);
		}
	}
}
namespace Debugify.Core
{
	public class PluginConfig
	{
		private static string GENERAL = "GENERAL";

		private static string FIXES = "FIXES";

		public bool DEBUGMODE { get; private set; }

		public bool FlashlightDiscardFix { get; private set; }

		public bool SwitchFlashlightFix { get; private set; }

		public bool WalkieTalkieDiscardFix { get; private set; }

		public bool SwitchWalkieTalkieFix { get; private set; }

		public bool MaskedAnimationFix { get; private set; }

		public bool SlimeBoomboxFix { get; private set; }

		public bool BoomboxPocketFix { get; private set; }

		public PluginConfig(ConfigFile cfg)
		{
			DEBUGMODE = cfg.Bind<bool>(GENERAL, "DEBUG", true, "Enabling this option will allow you to display debugging information in the console.").Value;
			FlashlightDiscardFix = cfg.Bind<bool>(FIXES, "FlashlightDiscardFix", true, "Enabling this option will turn off any flashlights you throw away.").Value;
			SwitchFlashlightFix = cfg.Bind<bool>(FIXES, "SwitchFlashlightFix", true, "When you turn on a flashlight, it turns off all other flashlights in your inventory.").Value;
			WalkieTalkieDiscardFix = cfg.Bind<bool>(FIXES, "WalkieTalkieDiscardFix", false, "Enabling this option will turn off any walkie talkie you throw away.").Value;
			SwitchWalkieTalkieFix = cfg.Bind<bool>(FIXES, "SwitchWalkieTalkieFix", true, "When you turn on a walkie talkie, it turns off all other walkie talkie in your inventory.").Value;
			MaskedAnimationFix = cfg.Bind<bool>(FIXES, "MaskedAnimationFix", true, "Fixes a bug where the vomiting animation would not disappear until you died.").Value;
			SlimeBoomboxFix = cfg.Bind<bool>(FIXES, "SlimeBoomboxFix", true, "Fixes a bug where the slime would cause damage while the boombox was playing").Value;
			BoomboxPocketFix = cfg.Bind<bool>(FIXES, "BoomboxPocketFix", true, "Fixes a bug where the boombox would stop playing if switched in the inventory").Value;
		}
	}
	public static class Metadata
	{
		public const string PLUGIN_GUID = "Hypick.Debugify";

		public const string PLUGIN_NAME = "Debugify";

		public const string PLUGIN_VERSION = "0.2.0";
	}
}