using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using HarmonyLib;
using LethalLevelLoader;
using LethalLevelLoader.Tools;
using Microsoft.CodeAnalysis;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("DynamicInteriorVariety")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyDescription("Dynamically adjusts random interior variety based on previously selected interiors.")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+835a4f93ccd21d770efb0694877560b5c7d7b9bb")]
[assembly: AssemblyProduct("DynamicInteriorVariety")]
[assembly: AssemblyTitle("DynamicInteriorVariety")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace DynamicInteriorVariety
{
internal static class Config
{
internal static ConfigFile ConfigFile { get; private set; }
internal static void BindConfig()
{
//IL_0011: Unknown result type (might be due to invalid IL or missing references)
//IL_001b: Expected O, but got Unknown
ConfigFile = new ConfigFile(Path.Combine(Paths.ConfigPath, "DynamicInteriorVariety.cfg"), false);
GeneralConfig generalConfig = new GeneralConfig(ConfigFile, " - General Settings -", 5);
generalConfig.BindConfigs();
}
}
public class GeneralConfig : ConfigTemplate
{
private ConfigEntry<float> selectedMultiplier;
private ConfigEntry<float> unselectedMultiplier;
public GeneralConfig(ConfigFile newConfigFile, string newCategory, int newSortingPriority)
: base(newConfigFile, newCategory, newSortingPriority)
{
}
public void BindConfigs()
{
selectedMultiplier = ((ConfigTemplate)this).BindValue<float>("Interior Selected Multipler", "Interior rarity is lowered based on the amount of times said Interior has been selected multiplied by this value.", Plugin.SelectedMultiplier);
unselectedMultiplier = ((ConfigTemplate)this).BindValue<float>("Interior Unselected Multipler", "Interior rarity is raised based on the amount of times said Interior has not been selected multiplied by this value.", Plugin.UnselectedMultiplier);
Plugin.SelectedMultiplier = selectedMultiplier.Value;
Plugin.UnselectedMultiplier = unselectedMultiplier.Value;
}
}
[BepInPlugin("iambatby.dynamicinteriorvariety", "DynamicInteriorVariety", "1.0.0")]
[BepInDependency(/*Could not decode attribute arguments.*/)]
public class Plugin : BaseUnityPlugin
{
public const string ModGUID = "iambatby.dynamicinteriorvariety";
public const string ModName = "DynamicInteriorVariety";
public const string ModVersion = "1.0.0";
public static Plugin Instance;
internal static readonly Harmony Harmony = new Harmony("iambatby.dynamicinteriorvariety");
internal static ManualLogSource logger;
public static float SelectedMultiplier { get; internal set; } = 5f;
public static float UnselectedMultiplier { get; internal set; } = 10f;
private void Awake()
{
logger = ((BaseUnityPlugin)this).Logger;
Config.BindConfig();
Harmony.PatchAll(typeof(Plugin));
}
[HarmonyPatch(typeof(DungeonManager), "GetValidExtendedDungeonFlows")]
[HarmonyPostfix]
private static void GetValidExtendedDungeonFlows_Postfix(ref List<ExtendedDungeonFlowWithRarity> __result)
{
NormaliseDungeonFlowRarities(ref __result);
AdjustDungeonFlowRarities(ref __result);
}
private static void NormaliseDungeonFlowRarities(ref List<ExtendedDungeonFlowWithRarity> extendedDungeonFlowWithRarities)
{
//IL_00b2: Unknown result type (might be due to invalid IL or missing references)
//IL_00bc: Expected O, but got Unknown
List<ExtendedDungeonFlowWithRarity> list = new List<ExtendedDungeonFlowWithRarity>();
int num = 0;
foreach (ExtendedDungeonFlowWithRarity extendedDungeonFlowWithRarity in extendedDungeonFlowWithRarities)
{
num += extendedDungeonFlowWithRarity.rarity;
}
int num2 = 0;
ExtendedDungeonFlowWithRarity val = null;
foreach (ExtendedDungeonFlowWithRarity extendedDungeonFlowWithRarity2 in extendedDungeonFlowWithRarities)
{
float num3 = Snapping.Snap((float)extendedDungeonFlowWithRarity2.rarity / (float)num, 0f);
int num4 = Mathf.RoundToInt(num3 * 100f);
if (num4 == 0)
{
num4 = 1;
}
if (num4 == 100)
{
num4 = 99;
}
num2 += num4;
list.Add(new ExtendedDungeonFlowWithRarity(extendedDungeonFlowWithRarity2.extendedDungeonFlow, num4));
if (val == null || num4 > val.rarity)
{
val = list.Last();
}
}
if (num2 > 100)
{
ExtendedDungeonFlowWithRarity obj = val;
obj.rarity -= num2 - 100;
}
extendedDungeonFlowWithRarities = new List<ExtendedDungeonFlowWithRarity>(list);
}
private static void AdjustDungeonFlowRarities(ref List<ExtendedDungeonFlowWithRarity> extendedDungeonFlowWithRarities)
{
foreach (ExtendedDungeonFlowWithRarity extendedDungeonFlowWithRarity in extendedDungeonFlowWithRarities)
{
extendedDungeonFlowWithRarity.rarity += Mathf.RoundToInt((float)GetExtendedDungeonFlowUnselectedOpportunitiesHistory(extendedDungeonFlowWithRarity.extendedDungeonFlow) * UnselectedMultiplier);
extendedDungeonFlowWithRarity.rarity -= Mathf.RoundToInt((float)GetExtendedDungeonFlowSelectedHistory(extendedDungeonFlowWithRarity.extendedDungeonFlow) * SelectedMultiplier);
}
}
private static int GetExtendedDungeonFlowSelectedHistory(ExtendedDungeonFlow extendedDungeonFlow)
{
int num = 0;
foreach (DayHistory dayHistory in LevelManager.dayHistoryList)
{
if ((Object)(object)dayHistory.extendedDungeonFlow == (Object)(object)extendedDungeonFlow)
{
num++;
}
}
return num;
}
private static int GetExtendedDungeonFlowUnselectedOpportunitiesHistory(ExtendedDungeonFlow extendedDungeonFlow)
{
int num = 0;
foreach (DayHistory dayHistory in LevelManager.dayHistoryList)
{
if (dayHistory.allViableOptions.Contains(extendedDungeonFlow) && (Object)(object)dayHistory.extendedDungeonFlow != (Object)(object)extendedDungeonFlow)
{
num++;
}
}
return num;
}
}
public static class PluginInfo
{
public const string PLUGIN_GUID = "DynamicInteriorVariety";
public const string PLUGIN_NAME = "DynamicInteriorVariety";
public const string PLUGIN_VERSION = "1.0.0";
}
}