using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("WarpStaff")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("WarpStaff")]
[assembly: AssemblyCopyright("Copyright © 2024")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("61e19d56-6cac-4f4e-83ea-ad05ef37cc3b")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace WarpStaff
{
[BepInPlugin("Iatroph.WarpStaffTeleporters", "Warp Staff Teleporters", "1.1.0.0")]
public class ModBase : BaseUnityPlugin
{
private const string modGUID = "Iatroph.WarpStaffTeleporters";
private const string modName = "Warp Staff Teleporters";
private const string modVersion = "1.1.0.0";
private readonly Harmony harmony = new Harmony("Iatroph.WarpStaffTeleporters");
private static ModBase Instance;
internal ManualLogSource mls;
internal static List<AudioClip> soundFX;
internal static AssetBundle Bundle;
private void Awake()
{
if ((Object)(object)Instance == (Object)null)
{
Instance = this;
}
mls = Logger.CreateLogSource("Iatroph.WarpStaffTeleporters");
mls.LogInfo((object)"Loading WarpStaff.wav");
mls = ((BaseUnityPlugin)this).Logger;
soundFX = new List<AudioClip>();
string location = ((BaseUnityPlugin)Instance).Info.Location;
location = location.TrimEnd("WarpStaff.dll".ToCharArray());
Bundle = AssetBundle.LoadFromFile(location + "teleporters");
if ((Object)(object)Bundle != (Object)null)
{
mls.LogInfo((object)"Successfully loaded asset bundle");
soundFX = Bundle.LoadAllAssets<AudioClip>().ToList();
}
else
{
mls.LogError((object)"Failed to load asset bundle");
}
harmony.PatchAll();
mls.LogInfo((object)"WarpStaff loaded, remember to just use it");
mls.LogInfo((object)((Object)soundFX[0]).name);
mls.LogInfo((object)((Object)soundFX[1]).name);
mls.LogInfo((object)((Object)soundFX[2]).name);
}
}
}
namespace WarpStaff.Patches
{
[HarmonyPatch]
internal class ShipTeleporterPatch
{
[HarmonyPrefix]
[HarmonyPatch(typeof(ShipTeleporter), "Awake")]
private static void Awake(ShipTeleporter __instance)
{
if (__instance.isInverseTeleporter)
{
__instance.teleporterSpinSFX = ModBase.soundFX[1];
}
else
{
__instance.beamUpPlayerBodySFX = ModBase.soundFX[0];
}
__instance.teleporterBeamUpSFX = ModBase.soundFX[2];
}
}
}