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Decompiled source of WarpStaffTeleporters v1.1.0
WarpStaff/WarpStaff.dll
Decompiled 2 years agousing System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using BepInEx; using BepInEx.Logging; using HarmonyLib; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: AssemblyTitle("WarpStaff")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("WarpStaff")] [assembly: AssemblyCopyright("Copyright © 2024")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("61e19d56-6cac-4f4e-83ea-ad05ef37cc3b")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")] [assembly: AssemblyVersion("1.0.0.0")] namespace WarpStaff { [BepInPlugin("Iatroph.WarpStaffTeleporters", "Warp Staff Teleporters", "1.1.0.0")] public class ModBase : BaseUnityPlugin { private const string modGUID = "Iatroph.WarpStaffTeleporters"; private const string modName = "Warp Staff Teleporters"; private const string modVersion = "1.1.0.0"; private readonly Harmony harmony = new Harmony("Iatroph.WarpStaffTeleporters"); private static ModBase Instance; internal ManualLogSource mls; internal static List<AudioClip> soundFX; internal static AssetBundle Bundle; private void Awake() { if ((Object)(object)Instance == (Object)null) { Instance = this; } mls = Logger.CreateLogSource("Iatroph.WarpStaffTeleporters"); mls.LogInfo((object)"Loading WarpStaff.wav"); mls = ((BaseUnityPlugin)this).Logger; soundFX = new List<AudioClip>(); string location = ((BaseUnityPlugin)Instance).Info.Location; location = location.TrimEnd("WarpStaff.dll".ToCharArray()); Bundle = AssetBundle.LoadFromFile(location + "teleporters"); if ((Object)(object)Bundle != (Object)null) { mls.LogInfo((object)"Successfully loaded asset bundle"); soundFX = Bundle.LoadAllAssets<AudioClip>().ToList(); } else { mls.LogError((object)"Failed to load asset bundle"); } harmony.PatchAll(); mls.LogInfo((object)"WarpStaff loaded, remember to just use it"); mls.LogInfo((object)((Object)soundFX[0]).name); mls.LogInfo((object)((Object)soundFX[1]).name); mls.LogInfo((object)((Object)soundFX[2]).name); } } } namespace WarpStaff.Patches { [HarmonyPatch] internal class ShipTeleporterPatch { [HarmonyPrefix] [HarmonyPatch(typeof(ShipTeleporter), "Awake")] private static void Awake(ShipTeleporter __instance) { if (__instance.isInverseTeleporter) { __instance.teleporterSpinSFX = ModBase.soundFX[1]; } else { __instance.beamUpPlayerBodySFX = ModBase.soundFX[0]; } __instance.teleporterBeamUpSFX = ModBase.soundFX[2]; } } }