Decompiled source of Crap Company v0.1.4

Crap Company.dll

Decompiled 6 months ago
using System;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("")]
[assembly: AssemblyCompany("Crap Company")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("Crap Company")]
[assembly: AssemblyTitle("Crap Company")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
}
namespace ModelReplacement
{
	public class MRLEADEROFPREDACON : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Leader of Predacon";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class MREVA01 : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "eva01";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class MRGODZILLAMINUSONEFOBF : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "GodzillaMinusOneFOBF";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class MRRX78 : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "RX78";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class MRIDLE : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Idle";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class MRTPOSE2 : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "T-Pose (2)";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class MRSORA : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Sora";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class MRBIGBOSS_MRIGFIX : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "BigBoss_MRigFix";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class MRUNTITLED1 : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "untitled (1)";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class MRPAPYRUS : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Papyrus";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class MRARBITER : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Arbiter";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class MRRIKUANSEM : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Riku-Ansem";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class MRSANS : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Sans";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class MRMODEL : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "model";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class MRGURRENLAGANN : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Gurren Lagann";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class MRFITSZEROSUIT00 : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "FitSZerosuit00";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class MRYOSHIKAGEKIRACASUAL : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Yoshikage Kira (Casual)";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class MRWALTERWHITEOUT : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "walterwhiteout";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class MRARBITER_ : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Arbiter";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class MRATLASTEDMKIV : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Atlasted MK IV";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class MRMK_V : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "MK_V";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class MRCOMMANDERWOLFFE : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Commander Wolffe";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class MRHALO3GRUNT : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Halo3Grunt";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	[BepInPlugin("ImperialMech.CrapCompany", "Crap_Company", "0.1.0")]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	public class Plugin : BaseUnityPlugin
	{
		public static ConfigFile config;

		public static ConfigEntry<bool> enableModelForAllSuits { get; private set; }

		public static ConfigEntry<bool> enableModelAsDefault { get; private set; }

		public static ConfigEntry<string> suitNamesToEnableModel { get; private set; }

		private static void InitConfig()
		{
			enableModelForAllSuits = config.Bind<bool>("Suits to Replace Settings", "Enable Model for all Suits", false, "Enable to model replace every suit. Set to false to specify suits");
			enableModelAsDefault = config.Bind<bool>("Suits to Replace Settings", "Enable Model as default", false, "Enable to model replace every suit that hasn't been otherwise registered.");
			suitNamesToEnableModel = config.Bind<string>("Suits to Replace Settings", "Suits to enable Model for", "Arbiter, Big Boss, EVA-01, Godzilla, Gundam, Gurren Lagann, Kakashi, Kira, Luigi 3D, Mario 3D, Megatron, Papyrus, Peter, Riku, Sora, Sans, Samus, Master Chief CE, Jerome, Grunt, Wolffe", "Enter a comma separated list of suit names.(Additionally, [Green suit,Pajama suit,Hazard suit])");
		}

		private void Awake()
		{
			//IL_024f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0255: Expected O, but got Unknown
			config = ((BaseUnityPlugin)this).Config;
			InitConfig();
			Assets.PopulateAssets();
			if (enableModelForAllSuits.Value)
			{
				ModelReplacementAPI.RegisterModelReplacementOverride(typeof(MRLEADEROFPREDACON));
			}
			if (enableModelAsDefault.Value)
			{
				ModelReplacementAPI.RegisterModelReplacementDefault(typeof(MRLEADEROFPREDACON));
			}
			string[] array = suitNamesToEnableModel.Value.Split(',');
			string[] array2 = array;
			foreach (string text in array2)
			{
				ModelReplacementAPI.RegisterSuitModelReplacement("Arbiter", typeof(MRARBITER));
				ModelReplacementAPI.RegisterSuitModelReplacement("Big Boss", typeof(MRBIGBOSS_MRIGFIX));
				ModelReplacementAPI.RegisterSuitModelReplacement("EVA-01", typeof(MREVA01));
				ModelReplacementAPI.RegisterSuitModelReplacement("Godzilla", typeof(MRGODZILLAMINUSONEFOBF));
				ModelReplacementAPI.RegisterSuitModelReplacement("Gundam", typeof(MRRX78));
				ModelReplacementAPI.RegisterSuitModelReplacement("Gurren Lagann", typeof(MRGURRENLAGANN));
				ModelReplacementAPI.RegisterSuitModelReplacement("Kakashi", typeof(MRMODEL));
				ModelReplacementAPI.RegisterSuitModelReplacement("Kira", typeof(MRYOSHIKAGEKIRACASUAL));
				ModelReplacementAPI.RegisterSuitModelReplacement("Luigi 3D", typeof(MRUNTITLED1));
				ModelReplacementAPI.RegisterSuitModelReplacement("Mario 3D", typeof(MRIDLE));
				ModelReplacementAPI.RegisterSuitModelReplacement("Megatron", typeof(MRLEADEROFPREDACON));
				ModelReplacementAPI.RegisterSuitModelReplacement("Papyrus", typeof(MRPAPYRUS));
				ModelReplacementAPI.RegisterSuitModelReplacement("Peter", typeof(MRTPOSE2));
				ModelReplacementAPI.RegisterSuitModelReplacement("Riku", typeof(MRRIKUANSEM));
				ModelReplacementAPI.RegisterSuitModelReplacement("Sora", typeof(MRSORA));
				ModelReplacementAPI.RegisterSuitModelReplacement("Samus", typeof(MRFITSZEROSUIT00));
				ModelReplacementAPI.RegisterSuitModelReplacement("Sans", typeof(MRSANS));
				ModelReplacementAPI.RegisterSuitModelReplacement("Master Chief CE", typeof(MRMK_V));
				ModelReplacementAPI.RegisterSuitModelReplacement("Jerome", typeof(MRATLASTEDMKIV));
				ModelReplacementAPI.RegisterSuitModelReplacement("Grunt", typeof(MRHALO3GRUNT));
				ModelReplacementAPI.RegisterSuitModelReplacement("Wolffe", typeof(MRCOMMANDERWOLFFE));
			}
			Harmony val = new Harmony("ImperialMech.CrapCompany");
			val.PatchAll();
			((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin ImperialMech.CrapCompany is loaded!");
		}
	}
	public static class Assets
	{
		public static string mainAssetBundleName = "templatebundle";

		public static AssetBundle MainAssetBundle = null;

		private static string GetAssemblyName()
		{
			return Assembly.GetExecutingAssembly().GetName().Name.Replace(" ", "_");
		}

		public static void PopulateAssets()
		{
			if ((Object)(object)MainAssetBundle == (Object)null)
			{
				Console.WriteLine(GetAssemblyName() + "." + mainAssetBundleName);
				using Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream(GetAssemblyName() + "." + mainAssetBundleName);
				MainAssetBundle = AssetBundle.LoadFromStream(stream);
			}
		}
	}
}
namespace System.Runtime.CompilerServices
{
	[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
	internal sealed class IgnoresAccessChecksToAttribute : Attribute
	{
		public IgnoresAccessChecksToAttribute(string assemblyName)
		{
		}
	}
}