using System;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("")]
[assembly: AssemblyCompany("Crap Company")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("Crap Company")]
[assembly: AssemblyTitle("Crap Company")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
}
namespace ModelReplacement
{
public class MRLEADEROFPREDACON : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Leader of Predacon";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MREVA01 : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "eva01";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRGODZILLAMINUSONEFOBF : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "GodzillaMinusOneFOBF";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRRX78 : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "RX78";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRIDLE : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Idle";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRTPOSE2 : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "T-Pose (2)";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRSORA : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Sora";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRBIGBOSS_MRIGFIX : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "BigBoss_MRigFix";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRUNTITLED1 : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "untitled (1)";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRPAPYRUS : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Papyrus";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRARBITER : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Arbiter";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRRIKUANSEM : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Riku-Ansem";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRSANS : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Sans";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRMODEL : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "model";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRGURRENLAGANN : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Gurren Lagann";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRFITSZEROSUIT00 : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "FitSZerosuit00";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRYOSHIKAGEKIRACASUAL : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Yoshikage Kira (Casual)";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRWALTERWHITEOUT : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "walterwhiteout";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRARBITER_ : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Arbiter";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRATLASTEDMKIV : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Atlasted MK IV";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRMK_V : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "MK_V";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRCOMMANDERWOLFFE : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Commander Wolffe";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRHALO3GRUNT : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Halo3Grunt";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
[BepInPlugin("ImperialMech.CrapCompany", "Crap_Company", "0.1.0")]
[BepInDependency(/*Could not decode attribute arguments.*/)]
public class Plugin : BaseUnityPlugin
{
public static ConfigFile config;
public static ConfigEntry<bool> enableModelForAllSuits { get; private set; }
public static ConfigEntry<bool> enableModelAsDefault { get; private set; }
public static ConfigEntry<string> suitNamesToEnableModel { get; private set; }
private static void InitConfig()
{
enableModelForAllSuits = config.Bind<bool>("Suits to Replace Settings", "Enable Model for all Suits", false, "Enable to model replace every suit. Set to false to specify suits");
enableModelAsDefault = config.Bind<bool>("Suits to Replace Settings", "Enable Model as default", false, "Enable to model replace every suit that hasn't been otherwise registered.");
suitNamesToEnableModel = config.Bind<string>("Suits to Replace Settings", "Suits to enable Model for", "Arbiter, Big Boss, EVA-01, Godzilla, Gundam, Gurren Lagann, Kakashi, Kira, Luigi 3D, Mario 3D, Megatron, Papyrus, Peter, Riku, Sora, Sans, Samus, Master Chief CE, Jerome, Grunt, Wolffe", "Enter a comma separated list of suit names.(Additionally, [Green suit,Pajama suit,Hazard suit])");
}
private void Awake()
{
//IL_024f: Unknown result type (might be due to invalid IL or missing references)
//IL_0255: Expected O, but got Unknown
config = ((BaseUnityPlugin)this).Config;
InitConfig();
Assets.PopulateAssets();
if (enableModelForAllSuits.Value)
{
ModelReplacementAPI.RegisterModelReplacementOverride(typeof(MRLEADEROFPREDACON));
}
if (enableModelAsDefault.Value)
{
ModelReplacementAPI.RegisterModelReplacementDefault(typeof(MRLEADEROFPREDACON));
}
string[] array = suitNamesToEnableModel.Value.Split(',');
string[] array2 = array;
foreach (string text in array2)
{
ModelReplacementAPI.RegisterSuitModelReplacement("Arbiter", typeof(MRARBITER));
ModelReplacementAPI.RegisterSuitModelReplacement("Big Boss", typeof(MRBIGBOSS_MRIGFIX));
ModelReplacementAPI.RegisterSuitModelReplacement("EVA-01", typeof(MREVA01));
ModelReplacementAPI.RegisterSuitModelReplacement("Godzilla", typeof(MRGODZILLAMINUSONEFOBF));
ModelReplacementAPI.RegisterSuitModelReplacement("Gundam", typeof(MRRX78));
ModelReplacementAPI.RegisterSuitModelReplacement("Gurren Lagann", typeof(MRGURRENLAGANN));
ModelReplacementAPI.RegisterSuitModelReplacement("Kakashi", typeof(MRMODEL));
ModelReplacementAPI.RegisterSuitModelReplacement("Kira", typeof(MRYOSHIKAGEKIRACASUAL));
ModelReplacementAPI.RegisterSuitModelReplacement("Luigi 3D", typeof(MRUNTITLED1));
ModelReplacementAPI.RegisterSuitModelReplacement("Mario 3D", typeof(MRIDLE));
ModelReplacementAPI.RegisterSuitModelReplacement("Megatron", typeof(MRLEADEROFPREDACON));
ModelReplacementAPI.RegisterSuitModelReplacement("Papyrus", typeof(MRPAPYRUS));
ModelReplacementAPI.RegisterSuitModelReplacement("Peter", typeof(MRTPOSE2));
ModelReplacementAPI.RegisterSuitModelReplacement("Riku", typeof(MRRIKUANSEM));
ModelReplacementAPI.RegisterSuitModelReplacement("Sora", typeof(MRSORA));
ModelReplacementAPI.RegisterSuitModelReplacement("Samus", typeof(MRFITSZEROSUIT00));
ModelReplacementAPI.RegisterSuitModelReplacement("Sans", typeof(MRSANS));
ModelReplacementAPI.RegisterSuitModelReplacement("Master Chief CE", typeof(MRMK_V));
ModelReplacementAPI.RegisterSuitModelReplacement("Jerome", typeof(MRATLASTEDMKIV));
ModelReplacementAPI.RegisterSuitModelReplacement("Grunt", typeof(MRHALO3GRUNT));
ModelReplacementAPI.RegisterSuitModelReplacement("Wolffe", typeof(MRCOMMANDERWOLFFE));
}
Harmony val = new Harmony("ImperialMech.CrapCompany");
val.PatchAll();
((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin ImperialMech.CrapCompany is loaded!");
}
}
public static class Assets
{
public static string mainAssetBundleName = "templatebundle";
public static AssetBundle MainAssetBundle = null;
private static string GetAssemblyName()
{
return Assembly.GetExecutingAssembly().GetName().Name.Replace(" ", "_");
}
public static void PopulateAssets()
{
if ((Object)(object)MainAssetBundle == (Object)null)
{
Console.WriteLine(GetAssemblyName() + "." + mainAssetBundleName);
using Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream(GetAssemblyName() + "." + mainAssetBundleName);
MainAssetBundle = AssetBundle.LoadFromStream(stream);
}
}
}
}
namespace System.Runtime.CompilerServices
{
[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
internal sealed class IgnoresAccessChecksToAttribute : Attribute
{
public IgnoresAccessChecksToAttribute(string assemblyName)
{
}
}
}