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Decompiled source of Crap Company v0.1.4
Crap Company.dll
Decompiled 2 years agousing System; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Configuration; using HarmonyLib; using Microsoft.CodeAnalysis; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: IgnoresAccessChecksTo("")] [assembly: AssemblyCompany("Crap Company")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("Crap Company")] [assembly: AssemblyTitle("Crap Company")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } } namespace ModelReplacement { public class MRLEADEROFPREDACON : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Leader of Predacon"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MREVA01 : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "eva01"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRGODZILLAMINUSONEFOBF : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "GodzillaMinusOneFOBF"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRRX78 : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "RX78"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRIDLE : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Idle"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRTPOSE2 : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "T-Pose (2)"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRSORA : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Sora"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRBIGBOSS_MRIGFIX : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "BigBoss_MRigFix"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRUNTITLED1 : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "untitled (1)"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRPAPYRUS : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Papyrus"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRARBITER : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Arbiter"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRRIKUANSEM : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Riku-Ansem"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRSANS : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Sans"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRMODEL : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "model"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRGURRENLAGANN : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Gurren Lagann"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRFITSZEROSUIT00 : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "FitSZerosuit00"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRYOSHIKAGEKIRACASUAL : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Yoshikage Kira (Casual)"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRWALTERWHITEOUT : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "walterwhiteout"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRARBITER_ : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Arbiter"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRATLASTEDMKIV : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Atlasted MK IV"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRMK_V : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "MK_V"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRCOMMANDERWOLFFE : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Commander Wolffe"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRHALO3GRUNT : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Halo3Grunt"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } [BepInPlugin("ImperialMech.CrapCompany", "Crap_Company", "0.1.0")] [BepInDependency(/*Could not decode attribute arguments.*/)] public class Plugin : BaseUnityPlugin { public static ConfigFile config; public static ConfigEntry<bool> enableModelForAllSuits { get; private set; } public static ConfigEntry<bool> enableModelAsDefault { get; private set; } public static ConfigEntry<string> suitNamesToEnableModel { get; private set; } private static void InitConfig() { enableModelForAllSuits = config.Bind<bool>("Suits to Replace Settings", "Enable Model for all Suits", false, "Enable to model replace every suit. Set to false to specify suits"); enableModelAsDefault = config.Bind<bool>("Suits to Replace Settings", "Enable Model as default", false, "Enable to model replace every suit that hasn't been otherwise registered."); suitNamesToEnableModel = config.Bind<string>("Suits to Replace Settings", "Suits to enable Model for", "Arbiter, Big Boss, EVA-01, Godzilla, Gundam, Gurren Lagann, Kakashi, Kira, Luigi 3D, Mario 3D, Megatron, Papyrus, Peter, Riku, Sora, Sans, Samus, Master Chief CE, Jerome, Grunt, Wolffe", "Enter a comma separated list of suit names.(Additionally, [Green suit,Pajama suit,Hazard suit])"); } private void Awake() { //IL_024f: Unknown result type (might be due to invalid IL or missing references) //IL_0255: Expected O, but got Unknown config = ((BaseUnityPlugin)this).Config; InitConfig(); Assets.PopulateAssets(); if (enableModelForAllSuits.Value) { ModelReplacementAPI.RegisterModelReplacementOverride(typeof(MRLEADEROFPREDACON)); } if (enableModelAsDefault.Value) { ModelReplacementAPI.RegisterModelReplacementDefault(typeof(MRLEADEROFPREDACON)); } string[] array = suitNamesToEnableModel.Value.Split(','); string[] array2 = array; foreach (string text in array2) { ModelReplacementAPI.RegisterSuitModelReplacement("Arbiter", typeof(MRARBITER)); ModelReplacementAPI.RegisterSuitModelReplacement("Big Boss", typeof(MRBIGBOSS_MRIGFIX)); ModelReplacementAPI.RegisterSuitModelReplacement("EVA-01", typeof(MREVA01)); ModelReplacementAPI.RegisterSuitModelReplacement("Godzilla", typeof(MRGODZILLAMINUSONEFOBF)); ModelReplacementAPI.RegisterSuitModelReplacement("Gundam", typeof(MRRX78)); ModelReplacementAPI.RegisterSuitModelReplacement("Gurren Lagann", typeof(MRGURRENLAGANN)); ModelReplacementAPI.RegisterSuitModelReplacement("Kakashi", typeof(MRMODEL)); ModelReplacementAPI.RegisterSuitModelReplacement("Kira", typeof(MRYOSHIKAGEKIRACASUAL)); ModelReplacementAPI.RegisterSuitModelReplacement("Luigi 3D", typeof(MRUNTITLED1)); ModelReplacementAPI.RegisterSuitModelReplacement("Mario 3D", typeof(MRIDLE)); ModelReplacementAPI.RegisterSuitModelReplacement("Megatron", typeof(MRLEADEROFPREDACON)); ModelReplacementAPI.RegisterSuitModelReplacement("Papyrus", typeof(MRPAPYRUS)); ModelReplacementAPI.RegisterSuitModelReplacement("Peter", typeof(MRTPOSE2)); ModelReplacementAPI.RegisterSuitModelReplacement("Riku", typeof(MRRIKUANSEM)); ModelReplacementAPI.RegisterSuitModelReplacement("Sora", typeof(MRSORA)); ModelReplacementAPI.RegisterSuitModelReplacement("Samus", typeof(MRFITSZEROSUIT00)); ModelReplacementAPI.RegisterSuitModelReplacement("Sans", typeof(MRSANS)); ModelReplacementAPI.RegisterSuitModelReplacement("Master Chief CE", typeof(MRMK_V)); ModelReplacementAPI.RegisterSuitModelReplacement("Jerome", typeof(MRATLASTEDMKIV)); ModelReplacementAPI.RegisterSuitModelReplacement("Grunt", typeof(MRHALO3GRUNT)); ModelReplacementAPI.RegisterSuitModelReplacement("Wolffe", typeof(MRCOMMANDERWOLFFE)); } Harmony val = new Harmony("ImperialMech.CrapCompany"); val.PatchAll(); ((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin ImperialMech.CrapCompany is loaded!"); } } public static class Assets { public static string mainAssetBundleName = "templatebundle"; public static AssetBundle MainAssetBundle = null; private static string GetAssemblyName() { return Assembly.GetExecutingAssembly().GetName().Name.Replace(" ", "_"); } public static void PopulateAssets() { if ((Object)(object)MainAssetBundle == (Object)null) { Console.WriteLine(GetAssemblyName() + "." + mainAssetBundleName); using Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream(GetAssemblyName() + "." + mainAssetBundleName); MainAssetBundle = AssetBundle.LoadFromStream(stream); } } } } namespace System.Runtime.CompilerServices { [AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)] internal sealed class IgnoresAccessChecksToAttribute : Attribute { public IgnoresAccessChecksToAttribute(string assemblyName) { } } }