Decompiled source of Indies Scraps v1.3.4

Plugins/Indies_Scraps.dll

Decompiled 2 months ago
using System;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using LethalLib.Modules;
using Microsoft.CodeAnalysis;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("Indies_Scraps")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("Indies_Scraps")]
[assembly: AssemblyTitle("Indies_Scraps")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
}
namespace WhiteFace
{
	[BepInPlugin("WhiteFace.Item", "Item WhiteFace", "0.0.1")]
	public class Plugin : BaseUnityPlugin
	{
		private const string GUID = "WhiteFace.Item";

		private const string NAME = "Item WhiteFace";

		private const string VERSION = "0.0.1";

		public static Plugin instance;

		private void Awake()
		{
			instance = this;
			string text = Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "whiteface");
			AssetBundle val = AssetBundle.LoadFromFile(text);
			Item val2 = val.LoadAsset<Item>("Assets/Scraps/ScrapWhiteFace/WhiteFace.asset");
			NetworkPrefabs.RegisterNetworkPrefab(val2.spawnPrefab);
			Utilities.FixMixerGroups(val2.spawnPrefab);
			Items.RegisterScrap(val2, 35, (LevelTypes)(-1));
			((BaseUnityPlugin)this).Logger.LogInfo((object)"WhiteFace loaded");
		}
	}
}
namespace Peashooter
{
	[BepInPlugin("Peashooter.Item", "Item Peashooter", "0.0.2")]
	public class Plugin : BaseUnityPlugin
	{
		private const string GUID = "Peashooter.Item";

		private const string NAME = "Item Peashooter";

		private const string VERSION = "0.0.2";

		public static Plugin instance;

		private void Awake()
		{
			instance = this;
			string text = Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "peashooter");
			AssetBundle val = AssetBundle.LoadFromFile(text);
			Item val2 = val.LoadAsset<Item>("Assets/Scraps/ScrapPeashooter/Peashooter.asset");
			NetworkPrefabs.RegisterNetworkPrefab(val2.spawnPrefab);
			Utilities.FixMixerGroups(val2.spawnPrefab);
			Items.RegisterScrap(val2, 35, (LevelTypes)(-1));
			((BaseUnityPlugin)this).Logger.LogInfo((object)"Peashooter loaded");
		}
	}
}
namespace Endogeny
{
	[BepInPlugin("Endogeny.Item", "Item Endogeny", "0.0.2")]
	public class Plugin : BaseUnityPlugin
	{
		private const string GUID = "Endogeny.Item";

		private const string NAME = "Item Endogeny";

		private const string VERSION = "0.0.2";

		public static Plugin instance;

		private void Awake()
		{
			instance = this;
			string text = Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "endogeny");
			AssetBundle val = AssetBundle.LoadFromFile(text);
			Item val2 = val.LoadAsset<Item>("Assets/Scraps/ScrapEndogeny/Endogeny.asset");
			NetworkPrefabs.RegisterNetworkPrefab(val2.spawnPrefab);
			Utilities.FixMixerGroups(val2.spawnPrefab);
			Items.RegisterScrap(val2, 15, (LevelTypes)(-1));
			((BaseUnityPlugin)this).Logger.LogInfo((object)"Endogeny loaded");
		}
	}
}
namespace Red
{
	[BepInPlugin("Red.Item", "Item Red", "0.0.2")]
	public class Plugin : BaseUnityPlugin
	{
		private const string GUID = "Red.Item";

		private const string NAME = "Item Red";

		private const string VERSION = "0.0.2";

		public static Plugin instance;

		private void Awake()
		{
			instance = this;
			string text = Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "red");
			AssetBundle val = AssetBundle.LoadFromFile(text);
			Item val2 = val.LoadAsset<Item>("Assets/Scraps/ScrapRed/Red.asset");
			NetworkPrefabs.RegisterNetworkPrefab(val2.spawnPrefab);
			Utilities.FixMixerGroups(val2.spawnPrefab);
			Items.RegisterScrap(val2, 5, (LevelTypes)(-1));
			((BaseUnityPlugin)this).Logger.LogInfo((object)"Red loaded");
		}
	}
}
namespace FreddyMask
{
	[BepInPlugin("FreddyMask.Item", "Item FreddyMask", "0.0.2")]
	public class Plugin : BaseUnityPlugin
	{
		private const string GUID = "FreddyMask.Item";

		private const string NAME = "Item FreddyMask";

		private const string VERSION = "0.0.2";

		public static Plugin instance;

		private void Awake()
		{
			instance = this;
			string text = Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "freddymask");
			AssetBundle val = AssetBundle.LoadFromFile(text);
			Item val2 = val.LoadAsset<Item>("Assets/Scraps/ScrapFreddyMask/Freddy_Mask.asset");
			NetworkPrefabs.RegisterNetworkPrefab(val2.spawnPrefab);
			Utilities.FixMixerGroups(val2.spawnPrefab);
			Items.RegisterScrap(val2, 35, (LevelTypes)(-1));
			((BaseUnityPlugin)this).Logger.LogInfo((object)"FreddyMask loaded");
		}
	}
}
namespace Ruler
{
	[BepInPlugin("Ruler.Item", "Item Ruler", "0.0.2")]
	public class Plugin : BaseUnityPlugin
	{
		private const string GUID = "Ruler.Item";

		private const string NAME = "Item Ruler";

		private const string VERSION = "0.0.2";

		public static Plugin instance;

		private void Awake()
		{
			instance = this;
			string text = Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "ruler");
			AssetBundle val = AssetBundle.LoadFromFile(text);
			Item val2 = val.LoadAsset<Item>("Assets/Scraps/ScrapRuler/Ruler.asset");
			NetworkPrefabs.RegisterNetworkPrefab(val2.spawnPrefab);
			Utilities.FixMixerGroups(val2.spawnPrefab);
			Items.RegisterScrap(val2, 35, (LevelTypes)(-1));
			((BaseUnityPlugin)this).Logger.LogInfo((object)"Ruler loaded");
		}
	}
}