using System;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using LethalLib.Modules;
using Microsoft.CodeAnalysis;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("Indies_Scraps")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("Indies_Scraps")]
[assembly: AssemblyTitle("Indies_Scraps")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
}
namespace IndieScrapsAssets
{
[BepInPlugin("IndiesScrapsTeam.items", "Items IndiesScrapsTeam", "0.0.1")]
public class Plugin : BaseUnityPlugin
{
private const string GUID = "IndiesScrapsTeam.items";
private const string NAME = "Items IndiesScrapsTeam";
private const string VERSION = "0.0.1";
public static Plugin instance;
private void Awake()
{
instance = this;
string text = Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "indiesscrapsassets");
AssetBundle val = AssetBundle.LoadFromFile(text);
Item val2 = val.LoadAsset<Item>("Assets/Scraps/ScrapRuler/Ruler.asset");
NetworkPrefabs.RegisterNetworkPrefab(val2.spawnPrefab);
Utilities.FixMixerGroups(val2.spawnPrefab);
Items.RegisterScrap(val2, 35, (LevelTypes)(-1));
Item val3 = val.LoadAsset<Item>("Assets/Scraps/ScrapFreddyMask/FreddyMask.asset");
NetworkPrefabs.RegisterNetworkPrefab(val3.spawnPrefab);
Utilities.FixMixerGroups(val3.spawnPrefab);
Items.RegisterScrap(val3, 35, (LevelTypes)(-1));
Item val4 = val.LoadAsset<Item>("Assets/Scraps/ScrapRed/Red.asset");
NetworkPrefabs.RegisterNetworkPrefab(val4.spawnPrefab);
Utilities.FixMixerGroups(val4.spawnPrefab);
Items.RegisterScrap(val4, 5, (LevelTypes)(-1));
Item val5 = val.LoadAsset<Item>("Assets/Scraps/ScrapEndogeny/Endogeny.asset");
NetworkPrefabs.RegisterNetworkPrefab(val5.spawnPrefab);
Utilities.FixMixerGroups(val5.spawnPrefab);
Items.RegisterScrap(val5, 15, (LevelTypes)(-1));
Item val6 = val.LoadAsset<Item>("Assets/Scraps/ScrapPeashooter/Peashooter.asset");
NetworkPrefabs.RegisterNetworkPrefab(val6.spawnPrefab);
Utilities.FixMixerGroups(val6.spawnPrefab);
Items.RegisterScrap(val6, 35, (LevelTypes)(-1));
Item val7 = val.LoadAsset<Item>("Assets/Scraps/ScrapWhiteFace/WhiteFace.asset");
NetworkPrefabs.RegisterNetworkPrefab(val7.spawnPrefab);
Utilities.FixMixerGroups(val7.spawnPrefab);
Items.RegisterScrap(val7, 35, (LevelTypes)(-1));
Item val8 = val.LoadAsset<Item>("Assets/Scraps/ScrapPeeper/Peeper.asset");
NetworkPrefabs.RegisterNetworkPrefab(val8.spawnPrefab);
Utilities.FixMixerGroups(val8.spawnPrefab);
Items.RegisterScrap(val8, 35, (LevelTypes)(-1));
Item val9 = val.LoadAsset<Item>("Assets/Scraps/ScrapWingedStrawberry/WingedStrawberry.asset");
NetworkPrefabs.RegisterNetworkPrefab(val9.spawnPrefab);
Utilities.FixMixerGroups(val9.spawnPrefab);
Items.RegisterScrap(val9, 15, (LevelTypes)(-1));
Item val10 = val.LoadAsset<Item>("Assets/Scraps/ScrapRedCrown/RedCrown.asset");
NetworkPrefabs.RegisterNetworkPrefab(val10.spawnPrefab);
Utilities.FixMixerGroups(val10.spawnPrefab);
Items.RegisterScrap(val10, 35, (LevelTypes)(-1));
Item val11 = val.LoadAsset<Item>("Assets/Scraps/ScrapDroneRemote/DroneRemote.asset");
NetworkPrefabs.RegisterNetworkPrefab(val11.spawnPrefab);
Utilities.FixMixerGroups(val11.spawnPrefab);
Items.RegisterScrap(val11, 50, (LevelTypes)(-1));
Item val12 = val.LoadAsset<Item>("Assets/Scraps/ScrapArcherBot/ArcherBot.asset");
NetworkPrefabs.RegisterNetworkPrefab(val12.spawnPrefab);
Utilities.FixMixerGroups(val12.spawnPrefab);
Items.RegisterScrap(val12, 35, (LevelTypes)(-1));
Item val13 = val.LoadAsset<Item>("Assets/Scraps/ScrapBlueHand/BlueHand.asset");
NetworkPrefabs.RegisterNetworkPrefab(val13.spawnPrefab);
Utilities.FixMixerGroups(val13.spawnPrefab);
Items.RegisterScrap(val13, 50, (LevelTypes)(-1));
Item val14 = val.LoadAsset<Item>("Assets/Scraps/ScrapMicrophone/Microphone.asset");
NetworkPrefabs.RegisterNetworkPrefab(val14.spawnPrefab);
Utilities.FixMixerGroups(val14.spawnPrefab);
Items.RegisterScrap(val14, 35, (LevelTypes)(-1));
Item val15 = val.LoadAsset<Item>("Assets/Scraps/ScrapMouthwash/Mouthwash.asset");
NetworkPrefabs.RegisterNetworkPrefab(val15.spawnPrefab);
Utilities.FixMixerGroups(val15.spawnPrefab);
Items.RegisterScrap(val15, 35, (LevelTypes)(-1));
Item val16 = val.LoadAsset<Item>("Assets/Scraps/ScrapPinkLizard/PinkLizard.asset");
NetworkPrefabs.RegisterNetworkPrefab(val16.spawnPrefab);
Utilities.FixMixerGroups(val16.spawnPrefab);
Items.RegisterScrap(val16, 15, (LevelTypes)(-1));
Item val17 = val.LoadAsset<Item>("Assets/Scraps/ScrapScreech/Screech.asset");
NetworkPrefabs.RegisterNetworkPrefab(val17.spawnPrefab);
Utilities.FixMixerGroups(val17.spawnPrefab);
Items.RegisterScrap(val17, 35, (LevelTypes)(-1));
((BaseUnityPlugin)this).Logger.LogInfo((object)"IndiesScrapsAssets Loaded!");
}
}
}