
InfectedCompany
One or more of your crewmates are infected! Trust no-one, collect scrap and survive!
Last updated | 7 months ago |
Total downloads | 109988 |
Total rating | 31 |
Categories | Mods BepInEx Server-side Equipment Items Monsters |
Dependency string | InfectedCompany-InfectedCompany-0.3.1 |
Dependants | 48 other packages depend on this package |
This mod requires the following mods to function

BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100
README
InfectedCompany
NOTE: All players will need the mod installed to play together
This mod is still in beta. Please report any bugs and issues you encountered while using the mod by creating an issue on the official GitHub repo issues page. Thank you!
Infected Company
- Trust no-one. One or more of your crewmates are infected! Trust no-one, collect scrap and survive!
- New items. Adds new items to the game: incendiary grenade, infected detector and handheld radar.
- Quarantine phase. Can you survive the facility lockdown?
- Lobby size support. Compatible with lobby size enhancement mods! The game will scale accordingly.
- And more!
Objectives
Survivor objective
The survivor's main objective is to collect enough scrap to meet the newly added round quota (not to be confused with the profit quota). The round quota is the total value of collected scrap the survivors must meet in a SINGLE day/round. The survivors win if they're able to meet the round quota and survive.
Round quota
- Scales with map and lobby size
- A min round quota can be configured by the host (see below section on config)
Infected objective
The objective is to prevent the survivors from meeting the round quota. You're given many tools to do so such as becoming a monster yourself :)
Game phases
This mod works with lobby size modification mods! By default there is an infected for every 3.5 players, for e.g. a lobby with 7 people will have 2 infected chosen at random.
It's best played with 4+ players, you can use other mods to increase the lobby size
Selection phase
- Once the ship lands, random players in the lobby will be chosen as the infected
- The more players the lobby has, the more will be chosen as infected. This value can be configured by the host (default
3.5 players for each infected
)
Game phase
- During this phase the game plays like normal, however, someone in your crew is infected
- The infected will slowly build up insanity while they're inside of the facility
- Once the insanity meter is full, they will have the ability to turn into the infected monster
- The qurantine phase begins when there is at least a single active infected roaming inside of the facility
Quarantine phase
When quarantine phase ends, any infected that hasn't activated monster mode will lose 65% of their insanity
These effects can be configured by the host of the lobby
The quarantine phase begins when there is at least a single active infected monster inside of the facility, and ends when they're all neutralized or if the infection/insanity recedes. The facility is put into lockdown mode during the quarantine:
- An alarm and announcer will signal the start and end of the quarantine phase
- Facility main entrances and fire exits will take longer to use from the inside
- Normal teleporters are disabled (inverse teleporters are still enabled)
- Ship monitors are disabled
- The ship terminal is disabled
- Walkie-talkies are disabled
- Facility lights will switch off and emergency lights will switch on
Endgame phase and scoring
The game ends when any of the following events occur:
1. The survivors collect and secure enough scrap to meet the round quota (the survivors win)
2. All the survivors die (the infected win)
3. The ship leaves without meeting the round quota (the infected win)
Ship leaderboard
Player scores will be recorded and displayed on a leaderboard found in the ship.
Survivor gameplay
- Panic mode (default 'p' key): Drop all items and gain a temporary speed-boost (60 second cooldown). Use this wisely to escape the infected!
- Tips against the infected:
- Use flashes and stuns to slow and blind the infected. They cannot kill while stunned
- Use the infected detector to sniff out who's infected or not
Infected gameplay
- Insanity: The insanity meter will fill up while you're inside of the facility (and outside during night-time). The rate increases with your fear level, meaning if you see monsters or dead bodies, your insanity will charge faster. Once full, you can turn into the infected monster.
- Infected mode (default 'x' key): Transform into the infected once your insanity meter is full. While transformed, you will have instant acceleration and the ability to kill players.
- Infected kill attack (default 'z' key): While transformed, you can kill other players by ripping their guts out (30 second cooldown).
- Damage reduction: While transformed, you'll have a 50% damage reduction from all sources
- Immune to monsters: Other monsters will ignore you while you are transformed. Remember, you're immune to monsters, not bullets. Turrets will still attack you!
New Items
Artifact
- Will randomly spawn as scrap, there is a chance the Artifact will not spawn for the round
- Holding the Artifact as an infected will increase your insanity rate by 50%
- The Artifact will allow the infected to build insanity outside during the day, but at a slower rate than normal
Infected Detector
- Cannot be bought and must be found as a rare drop within the facility
- Single-use scan, once used it cannot be recharged
- Only the person who used the scan will know the result, this opens up potential deception tactics ;)
- The charge is consumed even if there was nobody within the range of the scan, don't waste it!
- It will only show a positive infected reading if the infected has a high insanity level
Handheld Radar
- Can be bought from the terminal for 120 credits
- Use it wisely! It runs on batteries that last for 150 seconds
- Pings the locations of nearby players and most monsters
- Monster and player pings are indistinguishable
- Some monsters will not show up on the radar
- You can pocket the item and leave it on to hear the ping sounds of nearby players and monsters
Incendiary Grenade
- Can be bought from the terminal for 70 credits
- The fire from the grenade lasts for 7 seconds and spreads upon impact
- Will damage both players and monsters
- Getting burned will slow you
Gameplay balance changes
Several gameplay balance-changes were made to improve the game's pacing. The following changes have been applied by default (can be modified by the host see the config below):
1. You will new games start with 90 credits instead of 60
2. New profit quotas will increase at a slower rate
3. Maps are 50% larger and have 50% more scrap
4. Maps will spawn 50% more monsters to compensate for the larger map
5. You cannot enter the facility from emergency exits
6. Shovels cost 90 credits (up from 30 credits)
7. Reduced the cost of the following moons:
- Rend: Reduced to 0 (down from 550)
- Dine: Reduced to 0 (down from 600)
- Titan: Reduced to 0 (down from 700)
Host lobby config
These settings can only be configured by the host and apply to everyone in the lobby.
Option | Description |
---|---|
allow_panic_mode |
Allow players to use panic mode (default true ) |
infected_kill_cooldown_in_seconds |
Time in seconds for the infected kill cooldown (min 1) (default 20 ) |
infected_mode_time_in_seconds |
Time in seconds that the infected mode lasts (min. 1) (default 75 ) |
time_to_max_insanity_in_seconds |
Time in seconds it takes for the insanity meter to fill up (min. 1) (default 180 ) |
infected_mode_damage_reduction_percent |
Percent damage reduction for the infected while they are transformed (min. 0) (default 50 ) |
auto_start_infected_mode_when_insanity_max |
If enabled, the infected will auto transform when their insanity is full (default false ) |
highlight_infected_player_names |
Allow infected to know other infected by highlighting their in-game player names (default true ) |
tag_public_server |
Tag your public server with [INFECTED COMPANY] (default true ) |
players_per_infected |
Number of players per infected (min. 1). For example, if this is 3.5 then every 3.5 players another will be chosen as an infected. There is always at least 1 infected in the game (default 3.5 ) |
number_of_players_required_to_start |
Number of players required to start the game (min. 1) (default 1 ) |
min_round_quota_for_survivor_win |
Minimum quota for the round for survivors to win (default 250 ) |
infected_percent_chance |
Percent that infected will be chosen for the round. This chance is rolled for each infected (min. 0 = never, max 100 = always) (default 100 ) |
quarantine_disable_ship_monitor |
If enabled, ship monitors will be disabled during quarantine (default true ) |
quarantine_disable_terminal |
If enabled, the terminal will be disabled during quarantine (default true ) |
quarantine_entrance_exit_use_time_in_seconds |
Time in seconds it takes to use the exit doors during quarantine. (min. 1) (default 10 ) |
game_balance_can_start_ship_after_hour |
Survivors can only start the ship after this hour (24-hour clock format, for example 18 = 6pm) (default 19 ) |
game_balance_change_profit_quota |
If enabled, the profit quota will increase at a different rate than normal (default true ) |
game_balance_change_map_size |
If enabled, the map will be larger and have more scrap (default true ) |
game_balance_change_monster_spawn_rate |
If enabled, maps will spawn more monsters (default true ) |
game_balance_change_moon_prices |
If enabled, vanilla moon prices will be changed (default true ) |
game_balance_change_item_prices |
If enabled, some item's prices will be changed (such as the shovel) (default true ) |
Client config
These settings are configured by the client and only applies to that client.
Option | Description |
---|---|
quarantine_enable_alarm |
Enables the alarm during quarantine (default true ) |
quarantine_enable_announcer |
Enables the announcer during quarantine (default true ) |
enable_artifact_whispers |
Enables the Artifact whisper sound effect (default true ) |
Keybind configuration
If you want to rebind the keybindings, you can do so by modifying the BepInEx/config/InfectedCompany.InfectedCompany.cfg
file. If you don't see this file then you must start the game at least once to generate it.
If you would like to revert the config back to default, just delete the file and restart the game.
Key | Config key value example |
---|---|
letters | a |
numbers | 0 |
num pad numbers | num 0 |
function keys | f1 |
arrow keys | up/left/down/right |
ctrl | ctrl (or right ctrl) |
alt | alt (or right alt) |
shift | shift (or right shift) |
space | space |
esc | esc |
caps lock | caps lock |
num lock | num lock |
Thunderstore installation
- Launch the Thunderstore mod manager
- Search for the mod and install it (with dependencies)
Manual Installation
NOTE: All players will need the mod installed to play
- Install BepInEx. This is used to load and run the mod.
- Download this mod and place the
InfectedCompany.dll
into yourBepInEx/plugins
folder.
What's next?
Custom moon with unique level mechanics
- More details coming soon..
Custom enemies
- Can't have a custom moon without custom enemies :D
A fully custom game mode
- This game mode will give the survivors and infected objectives in addition to the normal gameplay. Details soon..
FAQ
Does this mod work with lobby size modifications?
Yes! In fact, the number of infected scales with lobby size. This is configurable by the host.
Does everyone need to have the mod installed?
Yes. Otherwise you cannot play together.
I only want the items and not the infected game mechanic. How can I do that?
As the host you can set the infected_percent_chance
config setting to 0. This means no infected will be chosen and you effectively have the items only.
How do I rebind my keys?
See section on Keybind configuration.
Does the mod work for Challenge moons?
No, the mod is disabled for challenge moons.
Report bugs/issues/requests
Please report any bugs and issues you encountered while using the mod or make a request by creating an issue on the official GitHub repo issues page. Thank you! :)
Special thanks
A special thanks goes to the following people for their contributions to the development of the mod:
- Quincy: For your continued help with community management and amazing ideas!
Changelog
v0.3.1
- Mod is now v64 compatible
- Fixed issue with the game soft-locking when ship leaves
v0.3.0
- Mod is now v50 compatible. Please update
LethalLib
to15.1
as this mod depends on it - Updated enemy spawn rate boost to 50% to compensate for the larger map
v0.2.9
- Entrances and fire exits are no longer locked during quarantine, instead the interact time will be longer during quarantine only
- Added
quarantine_entrance_exit_use_time_in_seconds
: Time in seconds it takes to use the exit doors during quarantine. (min. 1) (default10
)
- Added
- Fire exits are also no longer locked from the outside
- Survivors can only start the ship after 6pm (or if all the infected are dead). The time is configurable
- Added
game_balance_can_start_ship_after_hour
: Survivors can only start the ship after this hour (24-hour clock format) (default19
)
- Added
- Infected insanity while transformed will drain faster outside during the day
- Using Panic will now refill the sprint meter
- Transforming into the infected will now refill the sprint meter
- Increased the Incendiary grenade fire spread radius by 50% and spreads faster
- Updated
LethalLib
to version 15.1. This should make the mod v50 compatible
v0.2.8
- Reduced price of Incendiary Grenade to 50 (from 70)
- Reduced price of Handheld Radar to 90 (from 120)
- Incendiary Grenades now deal 2x more damage (after damage mitigation) to the transformed infected
- Fixed issue where the Handheld Radar would create pings for non-local players
v0.2.7
- Round quota now scales with the map and number of players. For example, the round quota on Titan will be higher than the round quota on Vow. In addition, larger lobbies will also have higher round quotas.
- Added additional host settings to configure the infected:
auto_start_infected_mode_when_insanity_max
: If enabled, the infected will auto transform when their insanity is full (defaultfalse
)infected_mode_damage_reduction_percent
: Percent damage reduction for the infected while they are transformed (min. 0) (default50
)
v0.2.6
- Additional guardrails to properly sync host settings with clients
- Changed vanilla moon prices to 0
v0.2.5
- Fixed issue where some host settings could cause a map de-sync issue
v0.2.4
- Reverted change in v0.2.3 where the days were no longer extended by 30%
- Fixed issue where the infected arm ragdoll was not spawning correctly when the infected dies
v0.2.3
Days are no longer extended by 30%(Reverted in v0.2.4)- Added additional host settings to configure game balance:
game_balance_change_profit_quota
: If enabled, the profit quota will increase at a different rate than normal (defaulttrue
)game_balance_change_map_size
: If enabled, the map will be larger and have more scrap (defaulttrue
)game_balance_change_monster_spawn_rate
: If enabled, maps will spawn more monsters (defaulttrue
)game_balance_change_moon_prices
: If enabled, vanilla moon prices will be changed (defaulttrue
)game_balance_change_item_prices
: If enabled, some item's prices will be changed (such as the shovel) (defaulttrue
)game_balance_lock_fire_exits_outside
: If enabled, fire exits will be locked outside (defaulttrue
)
v0.2.2
- Added a very slight bad luck protection for players that never get chosen as infected, this is never 100% and will cap at a rate that won't make it obvious who gets chosen
- Removed 5 second kill cooldown on infected transformation
- Increased price of incendiary grenades to 70 credits (from 50 credits)
- Reduced cost of the following moons for game balance:
- Rend: Reduced to 225 (down from 550)
- Dine: Reduced to 300 (down from 600)
- Titan: Reduced to 350 (down from 700)
- Fixed issue where the Artifact whispers would start before the round begins
v0.2.1
- Fixed issue where you could only pick up the Artifact from the top
- Increased Artifact whisper range
- Added additional host settings to configure the quarantine:
quarantine_disable_ship_monitor
: If enabled, ship monitors will be disabled during quarantine (defaulttrue
)quarantine_disable_terminal
: If enabled, the terminal will be disabled during quarantine (defaulttrue
)quarantine_lock_main_entrance
: If enabled, main entrances will be locked during quarantine (defaulttrue
)
v0.2.0
- Increased price of shovels to 90 credits (from 30 credits)
- Reduced scrap value of the Artifact by 50%
v0.1.9
- Fixed Artifact scanning
- The infected now has a 50% damage reduction while transformed
- Reduced default insanity rate fill time to 180 seconds (from 210 seconds)
- Reduced infected kill cooldown to 20 seconds (from 30 seconds)
- Increased the rate the round quota will increase
- Inverse teleporters will no longer be disabled during quarantine
v0.1.8
- Fixed issue where the Artifact whispers were disabled when it spawns
- Reduced weight of Artifact
v0.1.7
- New item/scrap: Artifact
- Will randomly spawn as scrap, there is a chance this scrap will not spawn for the round
- Holding the Artifact as an infected will increase your insanity rate by 50%
- The Artifact will also allow the infected to build insanity outside during the day, but at a slower rate than normal
- Changed
infected_for_round_percent_chance
toinfected_percent_chance
. This chance is now rolled for each infected so it's now possible to have a variable number of infected for each round
v0.1.6
- Added
infected_for_round_percent_chance
(default100
) host lobby setting. You can use this setting to spice up the rounds where sometimes there will be no infected. Or you can set this to 0 and never have any infected, effectively using the mod only for its items - Moved
quarantine_enable_alarm
andquarantine_enable_announcer
to a client-sided config - Fixed issue where it would always kill the host when using other mods
v0.1.5
- Increased the "fear" multiplier for insanity. Your insanity will now build up faster when you're feared
- Increased default round quota to 250 (from 200)
v0.1.4
- Fixed issue where someone leaving midgame may prevent you from starting the ship and cause a soft lock
- Fixed mod compatibility issue with HDLethalCompany where it would prevent the map from generating
- Added two host controlled settings:
quarantine_enable_alarm
: Enables/disables the alarm during quarantinequarantine_enable_announcer
Enables/disables the announcer during quarantine
v0.1.3
- Change to allow the infected to use "panic mode" while they are in human form
- Added new host config
allow_panic_mode
v0.1.2
- Fixed potential issue where client ids are not mapped correctly
v0.1.1
- Initial release