Decompiled source of Tungsten Cube Mod v1.1.1

plugins/TungstenCubeMod/TungstenCubeMod.dll

Decompiled 2 hours ago
using System;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using LethalLib.Modules;
using Microsoft.CodeAnalysis;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("TungstenCubeMod")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyDescription("Yeah :D")]
[assembly: AssemblyFileVersion("1.1.1.0")]
[assembly: AssemblyInformationalVersion("1.1.1+e26360f7c96fa668bb8320c512c7b0f93350c8c4")]
[assembly: AssemblyProduct("TungstenCubeMod")]
[assembly: AssemblyTitle("TungstenCubeMod")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.1.1.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace TungstenCubeMod
{
	[BepInPlugin("TungstenCubeMod", "TungstenCubeMod", "1.1.1")]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	public class Plugin : BaseUnityPlugin
	{
		public static AssetBundle CustomAssets;

		private void Awake()
		{
			((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin TungstenCubeMod is loaded!");
			string directoryName = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location);
			CustomAssets = AssetBundle.LoadFromFile(Path.Combine(directoryName, "tungstencubebundle"));
			if ((Object)(object)CustomAssets == (Object)null)
			{
				((BaseUnityPlugin)this).Logger.LogError((object)"Failed to load custom assets.");
				return;
			}
			int num = 5;
			int num2 = 11;
			Item val = CustomAssets.LoadAsset<Item>("Assets/TungstenCube.asset");
			NetworkPrefabs.RegisterNetworkPrefab(val.spawnPrefab);
			Items.RegisterScrap(val, num, (LevelTypes)(-33));
			Items.RegisterScrap(val, num2, (LevelTypes)32);
		}
	}
	public static class PluginInfo
	{
		public const string PLUGIN_GUID = "TungstenCubeMod";

		public const string PLUGIN_NAME = "TungstenCubeMod";

		public const string PLUGIN_VERSION = "1.1.1";
	}
}