Decompiled source of LofiCompany v1.1.1

BepInEx/plugins/inoyu.LofiCompany.dll

Decompiled 2 months ago
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Serialization;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using System.Text;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using CSync.Extensions;
using CSync.Lib;
using HarmonyLib;
using LofiCompany.Configs;
using Microsoft.CodeAnalysis;
using UnityEngine;
using UnityEngine.UIElements.Collections;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("inoyu.LofiCompany")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.1.1.0")]
[assembly: AssemblyInformationalVersion("1.1.1+7222105f85d3d9e93eca76505c9980a19cf203e9")]
[assembly: AssemblyProduct("LofiCompany")]
[assembly: AssemblyTitle("inoyu.LofiCompany")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.1.1.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace LofiCompany
{
	internal class AudioUtils
	{
		private const float fadeAmount = 0.07f;

		private const float delayBetweenSteps = 0.2f;

		public static IEnumerator FadeOutMusicSource(AudioSource audioSource)
		{
			LofiCompany.Logger.LogInfo((object)("fading out: " + ((Object)audioSource).name));
			float initialVolume = audioSource.volume;
			while (audioSource.volume > 0.1f)
			{
				audioSource.volume -= 0.07f;
				yield return (object)new WaitForSeconds(0.2f);
			}
			audioSource.Stop();
			audioSource.volume = initialVolume;
		}

		public static IEnumerator FadeInMusicSource(AudioSource audioSource, float initialVolume)
		{
			LofiCompany.Logger.LogInfo((object)("fading in: " + ((Object)audioSource).name));
			audioSource.volume = 0f;
			while (audioSource.volume < initialVolume)
			{
				audioSource.volume += 0.07f;
				yield return (object)new WaitForSeconds(0.2f);
			}
			audioSource.volume = initialVolume;
		}
	}
	[BepInPlugin("inoyu.LofiCompany", "LofiCompany", "1.1.1")]
	[BepInDependency("com.sigurd.csync", "5.0.1")]
	public class LofiCompany : BaseUnityPlugin
	{
		internal static string ASSET_BUNDLE_NAME = "lofiassetbundle";

		internal static AssetBundle? lofiAssetBundle;

		internal static LofiConfigs lofiConfigs;

		internal static List<AudioClip> allLofiSongs = new List<AudioClip>();

		internal static List<AudioClip> lofiSongsInQueue = new List<AudioClip>();

		internal static List<AudioClip> playedLofiSongs = new List<AudioClip>();

		internal static List<LevelWeatherType> lofiWeatherTypes = new List<LevelWeatherType>();

		internal static List<DayMode> lofiDayModes = new List<DayMode>();

		internal static bool wasLofiStopped = false;

		public static LofiCompany Instance { get; private set; } = null;


		internal static ManualLogSource Logger { get; private set; } = null;


		internal static Harmony? Harmony { get; set; }

		private void Awake()
		{
			Logger = ((BaseUnityPlugin)this).Logger;
			Instance = this;
			lofiConfigs = new LofiConfigs(((BaseUnityPlugin)this).Config);
			LoadLofiMusic();
			if (lofiSongsInQueue.Count > 0)
			{
				Patch();
				Logger.LogInfo((object)"inoyu.LofiCompany v1.1.1 has loaded!");
			}
			else
			{
				Logger.LogError((object)("ERROR_01: Couldn't load lofi songs. Make sure the assetbundle (" + ASSET_BUNDLE_NAME + ") is located next to this mod's assembly file."));
			}
		}

		internal static void Patch()
		{
			//IL_000d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0012: Unknown result type (might be due to invalid IL or missing references)
			//IL_0018: Expected O, but got Unknown
			if (Harmony == null)
			{
				Harmony = new Harmony("inoyu.LofiCompany");
			}
			Logger.LogDebug((object)"Patching...");
			Harmony.PatchAll();
			Logger.LogDebug((object)"Finished patching!");
		}

		internal static void Unpatch()
		{
			Logger.LogDebug((object)"Unpatching...");
			Harmony? harmony = Harmony;
			if (harmony != null)
			{
				harmony.UnpatchSelf();
			}
			Logger.LogDebug((object)"Finished unpatching!");
		}

		internal static void LoadLofiMusic()
		{
			string directoryName = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location);
			string text = Path.Combine(directoryName, ASSET_BUNDLE_NAME);
			lofiAssetBundle = AssetBundle.LoadFromFile(text);
			AudioClip[] array = lofiAssetBundle.LoadAllAssets<AudioClip>();
			List<AudioClip> list = new List<AudioClip>(array.Length);
			list.AddRange(array);
			allLofiSongs = list;
			lofiSongsInQueue.AddRange(allLofiSongs);
		}
	}
	public static class MyPluginInfo
	{
		public const string PLUGIN_GUID = "inoyu.LofiCompany";

		public const string PLUGIN_NAME = "LofiCompany";

		public const string PLUGIN_VERSION = "1.1.1";
	}
}
namespace LofiCompany.Patches
{
	[HarmonyPatch(typeof(StartOfRound))]
	public class PlayLofiPatch
	{
		private static Random random = new Random(0);

		private static int[] hoursMinutes = new int[2];

		private static int currentHours = 0;

		private static int currentMinutes = 0;

		private static int chancePerAttempt = 30;

		private static int attemptsPerHour = 1;

		private static float musicVolume = 0.2f;

		private static float playerShipLeaveTimer = 15f;

		private static int[] lofiTimestamps = new int[chancePerAttempt];

		private static int lastCheckedTimestamp = -1;

		private static bool wasShipPowerSurged = false;

		private static bool isPlayingLofiSong = false;

		private static bool isPlayingMusicNextOpportunity = false;

		private static bool isShiproomEmpty = false;

		[HarmonyPatch("Update")]
		[HarmonyPostfix]
		public static void PlayLofiAtRandom(StartOfRound __instance)
		{
			//IL_0158: Unknown result type (might be due to invalid IL or missing references)
			//IL_015d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0164: Unknown result type (might be due to invalid IL or missing references)
			//IL_0169: Unknown result type (might be due to invalid IL or missing references)
			//IL_0170: Unknown result type (might be due to invalid IL or missing references)
			//IL_0188: Unknown result type (might be due to invalid IL or missing references)
			chancePerAttempt = LofiCompany.lofiConfigs.chancePerAttempt.Value;
			attemptsPerHour = LofiCompany.lofiConfigs.attemptsPerHour.Value;
			musicVolume = LofiCompany.lofiConfigs.musicVolume.Value;
			UpdateWasShipPowerSurged();
			hoursMinutes = GetCurrentHoursAndMinutes();
			if (currentMinutes != hoursMinutes[1])
			{
				currentMinutes = hoursMinutes[1];
			}
			if (currentHours != hoursMinutes[0])
			{
				currentHours = hoursMinutes[0];
				currentMinutes = 0;
			}
			if (IsAPlayerInShiproom())
			{
				playerShipLeaveTimer = LofiCompany.lofiConfigs.playerLeaveShipTimer.Value;
				isShiproomEmpty = false;
			}
			else if (playerShipLeaveTimer > 0f)
			{
				playerShipLeaveTimer -= Time.deltaTime;
			}
			else
			{
				isShiproomEmpty = true;
			}
			bool flag = !__instance.speakerAudioSource.isPlaying && !__instance.shipIsLeaving && __instance.shipHasLanded && !__instance.inShipPhase && (!LofiCompany.wasLofiStopped || !SyncedEntry<bool>.op_Implicit(LofiCompany.lofiConfigs.isLofiStopActive));
			if (!isPlayingLofiSong && flag && IsAPlayerInShiproom())
			{
				LevelWeatherType currentLevelWeather = TimeOfDay.Instance.currentLevelWeather;
				DayMode dayMode = TimeOfDay.Instance.dayMode;
				bool flag2 = LofiCompany.lofiWeatherTypes.Contains(currentLevelWeather) || LofiConfigs.areAllWeatherTypesAccepted;
				bool flag3 = LofiCompany.lofiDayModes.Contains(dayMode) || LofiConfigs.areAllDayModesAccepted;
				if (flag2 && flag3)
				{
					if (lofiTimestamps.Contains(currentMinutes) && currentMinutes != lastCheckedTimestamp && !IsDiscoAudioPlaying())
					{
						lastCheckedTimestamp = currentMinutes;
						isPlayingMusicNextOpportunity = IsPlayingOnNextOpportunity();
					}
					if (isPlayingMusicNextOpportunity)
					{
						PlayRandomSong(__instance);
					}
				}
			}
			if (!isPlayingLofiSong)
			{
				return;
			}
			AudioSource speakerAudioSource = __instance.speakerAudioSource;
			speakerAudioSource.volume = musicVolume;
			bool flag4 = __instance.inShipPhase || __instance.shipIsLeaving || isShiproomEmpty;
			if (!speakerAudioSource.isPlaying || flag4)
			{
				LofiCompany.Logger.LogInfo((object)"stopping music");
				isPlayingLofiSong = false;
				if (flag4)
				{
					((MonoBehaviour)__instance).StartCoroutine(AudioUtils.FadeOutMusicSource(speakerAudioSource));
				}
				isPlayingMusicNextOpportunity = false;
			}
			if (TimeOfDay.Instance.TimeOfDayMusic.isPlaying)
			{
				TimeOfDay.Instance.TimeOfDayMusic.Stop();
			}
		}

		[HarmonyPatch("PowerSurgeShip")]
		[HarmonyPrefix]
		public static void ShipPowerSurgeListener()
		{
			wasShipPowerSurged = true;
		}

		[HarmonyPatch("OnShipLandedMiscEvents")]
		[HarmonyPrefix]
		public static void OnShipLanded(StartOfRound __instance)
		{
			//IL_0052: Unknown result type (might be due to invalid IL or missing references)
			//IL_0057: Unknown result type (might be due to invalid IL or missing references)
			//IL_009d: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a2: Unknown result type (might be due to invalid IL or missing references)
			if (LofiCompany.lofiSongsInQueue.Count != LofiCompany.allLofiSongs.Count)
			{
				ResetMusicQueue();
			}
			CalcAllLofiTimestamps();
			LofiCompany.lofiConfigs.ParseLofiConditions();
			LofiCompany.wasLofiStopped = false;
			for (int i = 0; i < LofiCompany.lofiWeatherTypes.Count; i++)
			{
				ManualLogSource logger = LofiCompany.Logger;
				LevelWeatherType val = LofiCompany.lofiWeatherTypes[i];
				logger.LogDebug((object)("lofi weather selection includes: " + ((object)(LevelWeatherType)(ref val)).ToString()));
			}
			for (int j = 0; j < LofiCompany.lofiDayModes.Count; j++)
			{
				ManualLogSource logger2 = LofiCompany.Logger;
				DayMode val2 = LofiCompany.lofiDayModes[j];
				logger2.LogDebug((object)("lofi daytime selection includes: " + ((object)(DayMode)(ref val2)).ToString()));
			}
			random = new Random(__instance.randomMapSeed);
		}

		[HarmonyPatch("DisableShipSpeaker")]
		[HarmonyPrefix]
		public static void DisablePlaybackForTheDay()
		{
			if (isPlayingLofiSong)
			{
				LofiCompany.wasLofiStopped = true;
			}
		}

		private static bool IsPlayingOnNextOpportunity()
		{
			int num = random.Next(0, 100);
			return num < chancePerAttempt;
		}

		private static void CalcAllLofiTimestamps()
		{
			int num = 60 / attemptsPerHour;
			lofiTimestamps = new int[attemptsPerHour];
			for (int i = 0; i < attemptsPerHour; i++)
			{
				lofiTimestamps[i] = num * i;
			}
		}

		private static int[] GetCurrentHoursAndMinutes()
		{
			if ((Object)(object)TimeOfDay.Instance.currentLevel == (Object)null || (Object)(object)StartOfRound.Instance.currentLevel == (Object)null)
			{
				return new int[2] { 999, 999 };
			}
			float num = TimeOfDay.Instance.CalculatePlanetTime(StartOfRound.Instance.currentLevel);
			float num2 = num / TimeOfDay.Instance.lengthOfHours;
			return new int[2]
			{
				(int)num2 + 6,
				(int)((num2 - (float)(int)num2) * 60f)
			};
		}

		private static void PlayRandomSong(StartOfRound startOfRound)
		{
			//IL_00b8: Unknown result type (might be due to invalid IL or missing references)
			if (TimeOfDay.Instance.TimeOfDayMusic.isPlaying)
			{
				((MonoBehaviour)startOfRound).StartCoroutine(AudioUtils.FadeOutMusicSource(TimeOfDay.Instance.TimeOfDayMusic));
			}
			if (LofiCompany.lofiSongsInQueue.Count <= 0)
			{
				ResetMusicQueue();
			}
			AudioSource speakerAudioSource = startOfRound.speakerAudioSource;
			AudioClip val = LofiCompany.lofiSongsInQueue[random.Next(0, LofiCompany.lofiSongsInQueue.Count - 1)];
			LofiCompany.lofiSongsInQueue.Remove(val);
			((MonoBehaviour)startOfRound).StartCoroutine(AudioUtils.FadeInMusicSource(speakerAudioSource, musicVolume));
			speakerAudioSource.volume = 0f;
			speakerAudioSource.PlayOneShot(val);
			isPlayingLofiSong = true;
			LofiCompany.Logger.LogInfo((object)$"Hello and good {TimeOfDay.Instance.dayMode}! It is {GetTimeAsString()} and the company wants to play some music.");
			LofiCompany.Logger.LogInfo((object)("The ship's speakers are now playing: \n " + ((Object)val).name));
		}

		private static string GetTimeAsString()
		{
			StringBuilder stringBuilder = new StringBuilder();
			StringBuilder stringBuilder2 = new StringBuilder();
			stringBuilder.Append(currentHours);
			stringBuilder2.Append(currentMinutes);
			if (stringBuilder.Length == 1)
			{
				stringBuilder.Insert(0, 0);
			}
			if (stringBuilder2.Length == 1)
			{
				stringBuilder2.Insert(0, 0);
			}
			return stringBuilder.Append(':').Append(stringBuilder2).ToString();
		}

		private static void UpdateWasShipPowerSurged()
		{
			if (wasShipPowerSurged && StartOfRound.Instance.shipRoomLights.areLightsOn)
			{
				wasShipPowerSurged = false;
			}
		}

		private static void ResetMusicQueue()
		{
			LofiCompany.lofiSongsInQueue.Clear();
			LofiCompany.lofiSongsInQueue.AddRange(LofiCompany.allLofiSongs);
		}

		private static bool IsAPlayerInShiproom()
		{
			for (int i = 0; i < StartOfRound.Instance.allPlayerScripts.Length; i++)
			{
				if (StartOfRound.Instance.allPlayerScripts[i].isInHangarShipRoom)
				{
					return true;
				}
			}
			return false;
		}

		private static bool IsDiscoAudioPlaying()
		{
			GameObject val = GameObject.Find("DiscoBallContainer(Clone)/AnimContainer/Audio") ?? GameObject.Find("DiscoBallContainer/AnimContainer/Audio");
			if ((Object)(object)val != (Object)null)
			{
				AudioSource component = val.GetComponent<AudioSource>();
				return (Object)(object)component != (Object)null && component.isPlaying;
			}
			return false;
		}
	}
}
namespace LofiCompany.Configs
{
	[DataContract]
	public class LofiConfigs : SyncedConfig2<LofiConfigs>
	{
		private const string CONDITIONS_SEPARATOR = ", ";

		private const string CONDITIONS_KEYWORD_ALL = "ALL";

		private const string CONDITIONS_KEYWORD_DEFAULT = "DEFAULT";

		private const int MIN_ATTEMPTS_PER_HOUR = 1;

		private const int MAX_ATTEMPTS_PER_HOUR = 30;

		private const int MIN_CHANCE = 0;

		private const int MAX_CHANCE = 100;

		private const float MIN_VOLUME = 0.01f;

		private const float MAX_VOLUME = 1f;

		private const float MIN_LEAVE_TIMER = 1f;

		private const float MAX_LEAVE_TIMER = 3000f;

		private static Dictionary<string, LevelWeatherType> weatherKeywords = new Dictionary<string, LevelWeatherType>();

		private static Dictionary<string, DayMode> dayModeKeywords = new Dictionary<string, DayMode>();

		internal static bool areAllWeatherTypesAccepted = false;

		internal static bool areAllDayModesAccepted = false;

		internal const string defaultLofiWeatherTypes = "RAINY, STORMY, FLOODED";

		internal const string defaultLofiDaytimes = "NOON, SUNDOWN";

		internal const int attemptsPerHourBaseValue = 1;

		internal const int defaultChancePerAttempt = 30;

		internal const float defaultMusicVolume = 0.2f;

		internal const float defaultPlayerLeaveShipTimer = 15f;

		[SyncedEntryField]
		public SyncedEntry<string> dayModes;

		[SyncedEntryField]
		public SyncedEntry<string> weatherTypes;

		[SyncedEntryField]
		public SyncedEntry<float> playerLeaveShipTimer;

		[SyncedEntryField]
		public SyncedEntry<int> attemptsPerHour;

		[SyncedEntryField]
		public SyncedEntry<int> chancePerAttempt;

		[SyncedEntryField]
		public SyncedEntry<float> musicVolume;

		[SyncedEntryField]
		public SyncedEntry<bool> isLofiStopActive;

		public LofiConfigs(ConfigFile cfg)
			: base("LofiCompany")
		{
			//IL_0085: Unknown result type (might be due to invalid IL or missing references)
			//IL_008f: Expected O, but got Unknown
			//IL_00b3: Unknown result type (might be due to invalid IL or missing references)
			//IL_00bd: Expected O, but got Unknown
			//IL_00e2: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ec: Expected O, but got Unknown
			//IL_011b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0125: Expected O, but got Unknown
			InitWeatherKeywords();
			InitDayModeKeywords();
			weatherTypes = SyncedBindingExtensions.BindSyncedEntry<string>(cfg, "LofiConditions", "weatherTypes", "RAINY, STORMY, FLOODED", "Lofi music will only be played under these weather conditions. \nPlease write the weather types in caps and separated by a comma and a whitespace (eg. 'RAINY, FOGGY'). \nFollowing input will be accepted: RAINY, STORMY, FLOODED, ECLIPSED, FOGGY, DUSTCLOUDS, NORMAL, ALL, DEFAULT (with 'NORMAL' being the standard sunny day)");
			dayModes = SyncedBindingExtensions.BindSyncedEntry<string>(cfg, "LofiConditions", "dayModes", "NOON, SUNDOWN", "Lofi music will only be played at these times of the day. \nPlease write the day types in caps and separated by a comma and a whitespace (eg. 'NOONE, SUNRISE'). \nFollowing input will be accepted: SUNRISE, NOON, SUNDOWN, MIDNIGHT, ALL, DEFAULT");
			playerLeaveShipTimer = SyncedBindingExtensions.BindSyncedEntry<float>(cfg, "LofiConditions", "playerLeaveShipTimer", 15f, new ConfigDescription("If all players leave the shiproom, after this amount of seconds lofi will stop playing.", (AcceptableValueBase)(object)new AcceptableValueRange<float>(1f, 3000f), Array.Empty<object>()));
			attemptsPerHour = SyncedBindingExtensions.BindSyncedEntry<int>(cfg, "LofiMusicChance", "attemptsPerHour", 1, new ConfigDescription("This determines how often the company will try to put on some lofi music per hour (if LofiConditions are met). \nOne try per hour is the minimum.", (AcceptableValueBase)(object)new AcceptableValueRange<int>(1, 30), Array.Empty<object>()));
			chancePerAttempt = SyncedBindingExtensions.BindSyncedEntry<int>(cfg, "LofiMusicChance", "chancePerAttempt", 30, new ConfigDescription("This determines how likely it is that lofi will be played (per attempt). \nThis Value is a percentage, so 100 is the max value.", (AcceptableValueBase)(object)new AcceptableValueRange<int>(0, 100), Array.Empty<object>()));
			musicVolume = SyncedBindingExtensions.BindSyncedEntry<float>(cfg, "LofiMusic", "musicVolume", 0.2f, new ConfigDescription("This is the music volume. \nMax volume is at 1, min is 0.1.", (AcceptableValueBase)(object)new AcceptableValueRange<float>(0.01f, 1f), Array.Empty<object>()));
			isLofiStopActive = SyncedBindingExtensions.BindSyncedEntry<bool>(cfg, "LofiConditions", "dontPlayLofiAfterStop", false, "If enabled, LofiMusic will stop and not play for the rest of the day after turning off the speaker.");
			ConfigManager.Register<LofiConfigs>((SyncedConfig2<LofiConfigs>)(object)this);
		}

		private void InitWeatherKeywords()
		{
			if (weatherKeywords == null)
			{
				weatherKeywords = new Dictionary<string, LevelWeatherType>();
			}
			weatherKeywords.Clear();
			weatherKeywords.Add("RAINY", (LevelWeatherType)1);
			weatherKeywords.Add("STORMY", (LevelWeatherType)2);
			weatherKeywords.Add("FLOODED", (LevelWeatherType)4);
			weatherKeywords.Add("ECLIPSED", (LevelWeatherType)5);
			weatherKeywords.Add("FOGGY", (LevelWeatherType)3);
			weatherKeywords.Add("DUSTCLOUDS", (LevelWeatherType)0);
			weatherKeywords.Add("NORMAL", (LevelWeatherType)(-1));
		}

		private void InitDayModeKeywords()
		{
			if (dayModeKeywords == null)
			{
				dayModeKeywords = new Dictionary<string, DayMode>();
			}
			dayModeKeywords.Clear();
			dayModeKeywords.Add("SUNRISE", (DayMode)0);
			dayModeKeywords.Add("NOON", (DayMode)1);
			dayModeKeywords.Add("SUNDOWN", (DayMode)2);
			dayModeKeywords.Add("MIDNIGHT", (DayMode)3);
		}

		internal void ParseLofiConditions()
		{
			InitWeatherKeywords();
			InitDayModeKeywords();
			ParseWeatherConditions();
			ParseDayModeConditions();
		}

		private void ParseWeatherConditions()
		{
			//IL_00be: Unknown result type (might be due to invalid IL or missing references)
			List<LevelWeatherType> list = new List<LevelWeatherType>();
			string[] array = weatherTypes.Value.Split(", ");
			List<string> list2 = new List<string>(array.Length);
			list2.AddRange(array);
			List<string> list3 = list2;
			areAllWeatherTypesAccepted = false;
			if (list3.Contains("ALL"))
			{
				areAllWeatherTypesAccepted = true;
				list.AddRange(weatherKeywords.Values);
			}
			else if (list3.Contains("DEFAULT"))
			{
				list.Add((LevelWeatherType)1);
				list.Add((LevelWeatherType)2);
				list.Add((LevelWeatherType)4);
			}
			else
			{
				for (int i = 0; i < list3.Count; i++)
				{
					if (weatherKeywords.ContainsKey(list3[i]))
					{
						list.Add(DictionaryExtensions.Get<string, LevelWeatherType>((IDictionary<string, LevelWeatherType>)weatherKeywords, list3[i], (LevelWeatherType)0));
					}
					else
					{
						LofiCompany.Logger.LogError((object)("ERROR_02: There was an error with parsing a weather type: \"" + list3[i] + "\". Make sure the weather was typed in correctly!"));
					}
				}
			}
			if (list.Count == 0)
			{
				LofiCompany.Logger.LogError((object)"ERROR_03: No weather types were found, will reset to standard ones.");
				list.Add((LevelWeatherType)1);
				list.Add((LevelWeatherType)2);
				list.Add((LevelWeatherType)4);
			}
			LofiCompany.lofiWeatherTypes.Clear();
			LofiCompany.lofiWeatherTypes.AddRange(list);
		}

		private void ParseDayModeConditions()
		{
			//IL_00b6: Unknown result type (might be due to invalid IL or missing references)
			List<DayMode> list = new List<DayMode>();
			string[] array = dayModes.Value.Split(", ");
			List<string> list2 = new List<string>(array.Length);
			list2.AddRange(array);
			List<string> list3 = list2;
			areAllDayModesAccepted = false;
			if (list3.Contains("ALL"))
			{
				areAllDayModesAccepted = true;
				list.AddRange(dayModeKeywords.Values);
			}
			else if (list3.Contains("DEFAULT"))
			{
				list.Add((DayMode)1);
				list.Add((DayMode)2);
			}
			else
			{
				for (int i = 0; i < list3.Count; i++)
				{
					if (dayModeKeywords.ContainsKey(list3[i]))
					{
						list.Add(DictionaryExtensions.Get<string, DayMode>((IDictionary<string, DayMode>)dayModeKeywords, list3[i], (DayMode)0));
					}
					else
					{
						LofiCompany.Logger.LogError((object)("ERROR_04: There was an error with parsing a day mode: \"" + list3[i] + "\". Make sure the time of day was typed in correctly!"));
					}
				}
			}
			if (list.Count == 0)
			{
				LofiCompany.Logger.LogError((object)"ERROR_05: No day modes were found, will reset to standard ones.");
				list.Add((DayMode)1);
				list.Add((DayMode)2);
			}
			LofiCompany.lofiDayModes.Clear();
			LofiCompany.lofiDayModes.AddRange(list);
		}
	}
}