using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using LethalCompanyInputUtils.Api;
using UnityEngine;
using UnityEngine.InputSystem;
using lcBoomboxVolumeControl.Patches;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("lcBoomboxVolumeControl")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("lcBoomboxVolumeControl")]
[assembly: AssemblyCopyright("Copyright © 2024")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("ee191fcb-62c7-4238-bbcb-9c705ab0dc28")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace lcBoomboxVolumeControl
{
[BepInPlugin("inoyu.lcBoomboxVolumeControl", "BoomboxVolumeControl", "1.0.0")]
public class BoomboxVolControlMod : BaseUnityPlugin
{
private const string modGUID = "inoyu.lcBoomboxVolumeControl";
private const string modName = "BoomboxVolumeControl";
private const string modVersion = "1.0.0";
private readonly Harmony harmony = new Harmony("inoyu.lcBoomboxVolumeControl");
private static BoomboxVolControlMod instance;
internal ManualLogSource mls;
public static BoomboxVolChangeOnButtonPress InputActionInstance = new BoomboxVolChangeOnButtonPress();
private void Awake()
{
if ((Object)(object)instance == (Object)null)
{
instance = this;
}
mls = Logger.CreateLogSource("inoyu.lcBoomboxVolumeControl");
mls.LogInfo((object)"mod awake");
harmony.PatchAll(typeof(BoomboxVolControlMod));
harmony.PatchAll(typeof(BoomboxVolChangePatch));
}
}
}
namespace lcBoomboxVolumeControl.Patches
{
public class BoomboxVolChangeOnButtonPress : LcInputActions
{
[InputAction(/*Could not decode attribute arguments.*/)]
public InputAction BoomboxVolDownKey { get; set; }
[InputAction(/*Could not decode attribute arguments.*/)]
public InputAction BoomboxVolUpKey { get; set; }
}
[HarmonyPatch(typeof(BoomboxItem))]
internal class BoomboxVolChangePatch
{
private const float VOLUME_CHANGE_AMOUNT = 0.2f;
private const float VOLUME_MAX = 1f;
private const float VOLUME_MIN = 0f;
[HarmonyPatch("Update")]
[HarmonyPostfix]
private static void volumeDown(ref AudioSource ___boomboxAudio)
{
if (BoomboxVolControlMod.InputActionInstance.BoomboxVolDownKey.triggered)
{
if (___boomboxAudio.volume > 0f)
{
AudioSource obj = ___boomboxAudio;
obj.volume -= 0.2f;
}
}
else if (BoomboxVolControlMod.InputActionInstance.BoomboxVolUpKey.triggered && ___boomboxAudio.volume < 1f)
{
AudioSource obj2 = ___boomboxAudio;
obj2.volume += 0.2f;
}
}
}
}