gnome plush
Adds a gnome plush (as scrap) to the game, which will make gnome sounds occasionally!.
CHANGELOG
v3.0.0 big (and smol) changes!
- big stuff:
- GNOME SOUNDS ARE NOW SYNCED BETWEEN ALL PLAYERS! (including pitch/reverb etc.)
- Gnomes now vary in size!
- Reworked majority of the configs and added new ones (please delete your old configs, if you played this mod before v3.0.0)
- smol stuff:
- Switched to Sigurd's Csync Fork
- Removed gnome volume randomization
- Added experimental scale config
- Added a soft dependency to SmartItemSaving (to prevent invisible gnomes on clients)
- Adjusted gnome-hat material
v2.0.1 Fixed ScanNode
- Forgot to change some changelogs lol
v2.0.0 BugFixes, Features and Configs
- Gnomes now randomly change their pitch a bit each time they "whoo"
- Gnomes also vary a bit in "whoo" volume now
- MouthDogs will become very angy at gnome if gnome make "whoo" (can be turned off in configs!)
- Adjusted colors and textures to look a bit more colorful
- Added drop and grab sfx
Configs (Mod is now highly customizable!)
this mod now uses CSync, everyone needs to install it in order to sync their settings with the host
- Gnome rarity
- En/Disable gnome noises completely
- En/Disable dogs getting triggered by gnome noises
- Gnome-noise volume
- Rare gnome-noise chance
- Max interval between gnome-noises
- Min interval between gnome-noises
- Amount of change in volume (used for the varying "whoo" volume)
- Amount of change in pitch (used for the varying "whoo" pitch)
BugFixes:
- Fixed a bug where the ScanNode did not work before picking up the gnome
- Scrap value was way lower than intended, I adjusted the value accordingly
- Fixed the audio priority to be less (was cutting off some sounds it shouldn't, e.g. rain noises)
- When dropping the Gnome it is now rotated in the right direction (looking towards the player)
- Item name is now being displayed correctly in the "Drop Item" Text when holding the Gnome
v1.0.1 Fixed ScanNode
- Forgot to set ScanNode to the right layer
v1.0.0 Release
- Release