gnome plush
Adds a gnome plush (as scrap) to the game, which will make gnome sounds occasionally!.
Date uploaded | a month ago |
Version | 3.0.0 |
Download link | Inoyu-gnome_plush-3.0.0.zip |
Downloads | 2398 |
Dependency string | Inoyu-gnome_plush-3.0.0 |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100SylviBlossom-SmartItemSaving
Improves how items on the ship save, helping against ID changes and properly keeping positions/rotations
Preferred version: 1.2.4README
Gnome Plush
This mod adds a little gnome plush (as scrap)!
The gnome will make "whoo" (or a rare "whoo") from time to time,
which triggers MouthDogs or other noise related creatures (can be turned off in the configs)!
Images
Gnomes vary in size, if you're lucky you might come across a very large one!
Audio used
- normal "whoo": youtube.com/watch?v=KnHmoA6Op1o
- reverb "whoo": youtube.com/watch?v=EFALkpovkIE
Configs
this mod uses CSync to sync all settings with the host
Title | Values | Description |
---|---|---|
gnomeRarity | integer | Sets the rarity of the gnome plush. |
isGnomeNoiseEnabled | true/false | Should the gnome make gnome-noises? |
canGnomeAngerDogs | true/false | Should the gnome-noises be able to trigger eyeless dogs or other monsters? |
gnomeNoiseBaseVolume | in percent | The base volume of gnome-noises. THIS CONFIG IS NOT SYNCED |
gnomeReverbNoiseChance | in percent | Should the gnome make gnome-noises? |
gnomeNoisesFrequency | integer | Higher values = more frequent gnome noises. |
RandomPitchChangeAmount | in percent | Max amount of change in pitch (used for the varying "whoo" pitch). |
tinySizeSpawnChance | integer | Rarity of tiny gnomes (compared to the other rarity-values) |
defaultSizeSpawnChance | integer | Rarity of default gnomes (compared to the other rarity-values) |
bigSizeSpawnChance | integer | Rarity of big gnomes (compared to the other rarity-values) |
experimentalSizeMultiplier | integer | Size multiplier for creating giant gnomes. |
Thanks to:
Owen3H the creator of the original CSync for his plugin and helping me syncing the configs!
Evasia for the LethalLib plugin and the awesome Unity Project.
Xilophor for the clean VisualStudio Mod Template.
If you want to check out other mods I've made, you can click here! :3
🌸Have fun!🌸 ~Inoyu
CHANGELOG
v3.0.0 big (and smol) changes!
- big stuff:
- GNOME SOUNDS ARE NOW SYNCED BETWEEN ALL PLAYERS! (including pitch/reverb etc.)
- Gnomes now vary in size!
- Reworked majority of the configs and added new ones (please delete your old configs, if you played this mod before v3.0.0)
- smol stuff:
- Switched to Sigurd's Csync Fork
- Removed gnome volume randomization
- Added experimental scale config
- Added a soft dependency to SmartItemSaving (to prevent invisible gnomes on clients)
- Adjusted gnome-hat material
v2.0.1 Fixed ScanNode
- Forgot to change some changelogs lol
v2.0.0 BugFixes, Features and Configs
- Gnomes now randomly change their pitch a bit each time they "whoo"
- Gnomes also vary a bit in "whoo" volume now
- MouthDogs will become very angy at gnome if gnome make "whoo" (can be turned off in configs!)
- Adjusted colors and textures to look a bit more colorful
- Added drop and grab sfx
Configs (Mod is now highly customizable!)
this mod now uses CSync, everyone needs to install it in order to sync their settings with the host
- Gnome rarity
- En/Disable gnome noises completely
- En/Disable dogs getting triggered by gnome noises
- Gnome-noise volume
- Rare gnome-noise chance
- Max interval between gnome-noises
- Min interval between gnome-noises
- Amount of change in volume (used for the varying "whoo" volume)
- Amount of change in pitch (used for the varying "whoo" pitch)
BugFixes:
- Fixed a bug where the ScanNode did not work before picking up the gnome
- Scrap value was way lower than intended, I adjusted the value accordingly
- Fixed the audio priority to be less (was cutting off some sounds it shouldn't, e.g. rain noises)
- When dropping the Gnome it is now rotated in the right direction (looking towards the player)
- Item name is now being displayed correctly in the "Drop Item" Text when holding the Gnome
v1.0.1 Fixed ScanNode
- Forgot to set ScanNode to the right layer
v1.0.0 Release
- Release