using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Logging;
using GameNetcodeStuff;
using HarmonyLib;
using MoatBehaviour.Behaviours;
using MoatBehaviour.NetcodePatcher;
using Unity.Netcode;
using UnityEngine;
using UnityEngine.Events;
using UnityEngine.VFX;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("MoatBehaviour")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("MoatBehaviour")]
[assembly: AssemblyCopyright("Copyright © 2024")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("ea6458ca-dcff-48b2-aeab-ef1980ebd7a6")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: AssemblyVersion("1.0.0.0")]
[module: NetcodePatchedAssembly]
internal class <Module>
{
static <Module>()
{
}
}
namespace MoatBehaviour
{
[BepInPlugin("InstanceWorld.Moat", "Moat Scripts", "1.0.0")]
public class MoatPatcher : BaseUnityPlugin
{
private Harmony harmony = new Harmony("InstanceWorld.Moat");
private const string GUID = "InstanceWorld.Moat";
private const string NAME = "Moat Scripts";
private const string VERSION = "1.0.0";
private static MoatPatcher Inst;
internal static ManualLogSource mls;
private void Awake()
{
if ((Object)(object)Inst == (Object)null)
{
Inst = this;
}
mls = Logger.CreateLogSource("InstanceWorld.Moat");
mls.LogInfo((object)"Starting MoatPatcher...");
harmony.PatchAll(typeof(MoatPatcher));
harmony.PatchAll(typeof(GeyserDamage));
harmony.PatchAll(typeof(GeyserManager));
mls.LogInfo((object)"Patching Networking...");
Type[] types = Assembly.GetExecutingAssembly().GetTypes();
Type[] array = types;
foreach (Type type in array)
{
MethodInfo[] methods = type.GetMethods(BindingFlags.Instance | BindingFlags.Static | BindingFlags.NonPublic);
MethodInfo[] array2 = methods;
foreach (MethodInfo methodInfo in array2)
{
object[] customAttributes = methodInfo.GetCustomAttributes(typeof(RuntimeInitializeOnLoadMethodAttribute), inherit: false);
if (customAttributes.Length != 0)
{
methodInfo.Invoke(null, null);
}
}
}
mls.LogInfo((object)"Ended MoatPatcher");
}
}
}
namespace MoatBehaviour.Behaviours
{
internal class GeyserDamage : MonoBehaviour
{
private float lastDamage = 0f;
public int damage = 10;
private void OnTriggerStay(Collider other)
{
//IL_0077: Unknown result type (might be due to invalid IL or missing references)
//IL_007d: Unknown result type (might be due to invalid IL or missing references)
if (((Component)other).CompareTag("Player") && Object.op_Implicit((Object)(object)((Component)other).gameObject.GetComponent<PlayerControllerB>()) && (double)lastDamage + 0.2 < (double)Time.time)
{
MoatPatcher.mls.LogInfo((object)"Player in area");
lastDamage = Time.time;
((Component)other).gameObject.GetComponent<PlayerControllerB>().DamagePlayer(damage, true, true, (CauseOfDeath)3, 0, false, default(Vector3));
}
}
}
internal class GeyserManager : NetworkBehaviour
{
public static GeyserManager Instance;
private List<int> Active;
public GameObject[] Geysers;
public float randMin = 0.2f;
public float randMax = 0.6f;
public Random rand;
private void Awake()
{
//IL_006c: Unknown result type (might be due to invalid IL or missing references)
//IL_0076: Expected O, but got Unknown
if ((Object)(object)Instance == (Object)null)
{
Instance = this;
}
else
{
Object.Destroy((Object)(object)((Component)Instance).gameObject);
}
Active = new List<int>();
rand = new Random(StartOfRound.Instance.randomMapSeed);
if (((NetworkBehaviour)RoundManager.Instance).IsHost)
{
((UnityEvent)StartOfRound.Instance.StartNewRoundEvent).AddListener(new UnityAction(AllPlayerReadLoad));
}
}
public void AllPlayerReadLoad()
{
MoatPatcher.mls.LogInfo((object)"awake");
((MonoBehaviour)this).StartCoroutine(GeyserSelect());
}
private IEnumerator GeyserSelect()
{
while (true)
{
float randWait = Random.Range(randMin, randMax);
int location = rand.Next(0, Geysers.Count());
if (Geysers.Count() != 0 && !Active.Contains(location))
{
((MonoBehaviour)this).StartCoroutine(Explode(location));
}
yield return (object)new WaitForSeconds(randWait);
}
}
private IEnumerator Explode(int location)
{
Active.Add(location);
Animator a = ((Component)Geysers[location].transform.GetChild(0)).GetComponent<Animator>();
a.SetTrigger("Explode");
GeyserVFXSyncClientRpc(location);
yield return (object)new WaitForSeconds(10f);
Active.Remove(location);
}
[ClientRpc]
public void GeyserVFXSyncClientRpc(int location)
{
//IL_0024: Unknown result type (might be due to invalid IL or missing references)
//IL_002e: Invalid comparison between Unknown and I4
//IL_0099: Unknown result type (might be due to invalid IL or missing references)
//IL_00a3: Invalid comparison between Unknown and I4
//IL_005f: Unknown result type (might be due to invalid IL or missing references)
//IL_0068: Unknown result type (might be due to invalid IL or missing references)
//IL_006d: Unknown result type (might be due to invalid IL or missing references)
//IL_0071: Unknown result type (might be due to invalid IL or missing references)
//IL_0089: Unknown result type (might be due to invalid IL or missing references)
NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager;
if (networkManager == null || !networkManager.IsListening)
{
return;
}
if ((int)base.__rpc_exec_stage != 2 && (networkManager.IsServer || networkManager.IsHost))
{
ClientRpcParams val = default(ClientRpcParams);
FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendClientRpc(2845143917u, val, (RpcDelivery)0);
BytePacker.WriteValueBitPacked(val2, location);
((NetworkBehaviour)this).__endSendClientRpc(ref val2, 2845143917u, val, (RpcDelivery)0);
}
if ((int)base.__rpc_exec_stage == 2 && (networkManager.IsClient || networkManager.IsHost))
{
((Component)Geysers[location].transform.GetChild(0)).GetComponent<VisualEffect>().Play();
Transform val3 = Geysers[location].transform.GetChild(0).Find("charge");
if (Object.op_Implicit((Object)(object)val3))
{
((Component)val3).GetComponent<AudioSource>().Play();
}
else
{
MoatPatcher.mls.LogInfo((object)"Cannot find charge");
}
((MonoBehaviour)this).StartCoroutine(ExplodeSFX(location));
}
}
private IEnumerator ExplodeSFX(int location)
{
yield return (object)new WaitForSeconds(4.8f);
((Component)Geysers[location].transform.GetChild(0)).GetComponent<AudioSource>().Play();
}
protected override void __initializeVariables()
{
((NetworkBehaviour)this).__initializeVariables();
}
[RuntimeInitializeOnLoadMethod]
internal static void InitializeRPCS_GeyserManager()
{
//IL_0011: Unknown result type (might be due to invalid IL or missing references)
//IL_001b: Expected O, but got Unknown
NetworkManager.__rpc_func_table.Add(2845143917u, new RpcReceiveHandler(__rpc_handler_2845143917));
}
private static void __rpc_handler_2845143917(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
{
//IL_0023: Unknown result type (might be due to invalid IL or missing references)
//IL_0036: Unknown result type (might be due to invalid IL or missing references)
//IL_0050: Unknown result type (might be due to invalid IL or missing references)
NetworkManager networkManager = target.NetworkManager;
if (networkManager != null && networkManager.IsListening)
{
int location = default(int);
ByteUnpacker.ReadValueBitPacked(reader, ref location);
target.__rpc_exec_stage = (__RpcExecStage)2;
((GeyserManager)(object)target).GeyserVFXSyncClientRpc(location);
target.__rpc_exec_stage = (__RpcExecStage)0;
}
}
protected internal override string __getTypeName()
{
return "GeyserManager";
}
}
}
namespace MoatBehaviour.NetcodePatcher
{
[AttributeUsage(AttributeTargets.Module)]
internal class NetcodePatchedAssemblyAttribute : Attribute
{
}
}