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MysteriousHarbingers

[V69] A new Monster that teleports things around

CHANGELOG

0.6.0

  • Reduced the default maximum number of harbingers that can spawn to 1 (may not update if configs are not refreshed).
  • Reduced chance of harbingers spawning early in the day (it now starts at 30% of the spawn weight to 100% over the day) since they can't do much without other creatures at that time.
  • Improved the Harbingers particle effects slightly.
  • Fixed a bug that allowed harbingers to teleport into walls.
  • Fixed a bug that allowed the apparatus to be teleported behind a wall.
  • Fixed a bug that allowed enemies to be teleported behind walls.
  • Fixed a bug that resulted in players getting the drop apparatus tool tips and drop dialog to appear when a Harbinger disconnects it from the wall.
  • Fixed a bug that resulted in the teleport decal not appearing on the floor.
  • Fixed a bug that could cause Harbingers to spawn in pairs.

0.5.1

  • Added a whitelist to the configurations
    • This allows you to specify monsters to teleport directly and disables the blacklist and default blacklist items.
    • This means you can teleport the spider, ghost girl, and snare flea but I would not recommend it.
  • Harbingers now only play the teleportation sound for players inside the facility
  • Harbingers now teleport to random locations when no one is inside the facility. This avoids them camping the entrance and always being off cooldown when someone enters.

0.5.0

  • Added a new Game Mechanic: The harbinger can now teleport the Apparatus.
    • Yes, this works with FacilityMeltdown (if it works in v61)
  • Added a blacklist for enemies that the Harbinger should not teleport
  • Improved the harbinger visual effects.
  • Harbingers now have a minimum cooldown of 2 seconds after teleporting themselves
  • fixed a bug that resulted in an infinite teleport loop if the player is standing on a railing.
  • fixed the teleport ring and last teleport location objects not being deleted with the harbinger.
  • fixed A bug that resulted in the harbinger not being able to go up and down stairs.

0.4.2

  • fixed max count configuration not being applied

0.4.1

  • fixed configuration errors that I didn't catch during testing. Discovered by Purple, Thanks for the help

0.4.0

  • Fixed a crash that would occur if a client who did not own the teleported enemy stepped into the teleportation circle.
  • Added More configuration Options for Spawning preferences
    • maximum amount of harbingers that can spawn
    • By level spawn weights.
  • configuration syncing between clients has been improved
  • improved the player teleport
  • (extra) Updated the c# version to .net standard 2.1

0.3.0

  • Fixed a few bugs
  • Improved the slime teleport (they are not perfect but they auto correct after around 30 seconds)
  • Reduced the base cooldowns even further
    • Teleport self 35-> 20 sec
    • Teleport other 15 -> 10
  • Provided configurations for cooldowns and the animation speed multiplier of the teleport
  • Hitting harbingers now sends you to a random enemy or the furthest place in the facility if no enemies are present.

0.2.0

  • Fixed visual bug
  • fixed the log not being accessible
  • Mostly fixed the slime teleport (needs some polish still)
  • reduced self teleport cooldown (60->35 sec)
  • reduced teleport enemy cooldown (60 -> 15 sec)
  • made the teleport self and teleport other cooldown separate
  • Harbingers now teleport closer to the player when teleporting themselves
  • fixed various bugs (and probably added new ones)

0.1.0

  • Added to game