
CHANGELOG
1.0.4
- fixed the reality fracture not saving when leaving the game
1.0.2
- added config for if the Reality Fragment can be used
- Added sound effects for teleporting from harbinger retaliation.
- fixed a bug that would allow harbingers that are stunned while being killed to continue to teleport players on touch.
- fixed the humming sound not being turned off while stunned.
1.0.1
- spelling fix
- added config for weight
- fixed weight being negative
1.0.0
- Harbingers can now create a "Harbinger Space Fracture" on teleport.
- Space fractures teleport the player to the harbingers teleport location when touched
- Space fractures can we zapped with a zap-gun to do damage to them (5 seconds by default)
- Space Fractures can be damaged with grenades (non-killing blows do damage overtime)
- Destroying a space fracture can do damage to the harbinger.
- harbingers show damage in the form of cracks
- Added a new item: "Reality Fracture"
- They can drop from "Harbinger Space Fractures" when destroyed. (default chance 1/3)
- using a Reality Fracture inside the facility does damage (default 20/100) to the player and teleports them to a random location.
- Reality Fractures have a cooldown (60 seconds)
- harbingers radar blocking is now disabled when stunned
- New Configs
- Can Harbinger Die (on/off)
- Harbinger Hitpoints
- Can TP Self (on/off)
- Can Create Space Fractures on/off)
- Max Simultaneous Fractures
- Fracture stun Duration
- Fracture stun Difficulty
- Reality Fracture Drop Chance
- Min Reality Fracture Value
- Reality Fracture Cooldown
- Reality Fracture Self Damage
- Change retaliate to TP random (requested by Sharktemplar) +changes the behavior of attacking a harbinger (and running into it) from "teleport to a monster" to "teleport to a random spot".
- TP On Touch (requested by Sharktemplar)
- Added Monsters without a agent to the blacklist (this removes enemies that can't move)
- fixed a bug that prevented non-host clients from getting teleported by the ring
- fixed a bug where the harbinger mesh could get stuck after getting stunned
- Fixed a bug where the harbinger would not resume activities after seeing an apparatus without a path to reach it.
- fixed config network transfers (I guess it was always a bit broken).
- Swapped to JsonUtility for sending
0.7.1
- Major bug fix
0.7.0
- Harbingers can now be stunned turning them into stone statues for 25 seconds.
- This interrupts all actions it is currently taking
- small particle changes
0.6.0
- Reduced the default maximum number of harbingers that can spawn to 1 (may not update if configs are not refreshed).
- Reduced chance of harbingers spawning early in the day (it now starts at 30% of the spawn weight to 100% over the day) since they can't do much without other creatures at that time.
- Improved the Harbingers particle effects slightly.
- Fixed a bug that allowed harbingers to teleport into walls.
- Fixed a bug that allowed the apparatus to be teleported behind a wall.
- Fixed a bug that allowed enemies to be teleported behind walls.
- Fixed a bug that resulted in players getting the drop apparatus tool tips and drop dialog to appear when a Harbinger disconnects it from the wall.
- Fixed a bug that resulted in the teleport decal not appearing on the floor.
- Fixed a bug that could cause Harbingers to spawn in pairs.
0.5.1
- Added a whitelist to the configurations
- This allows you to specify monsters to teleport directly and disables the blacklist and default blacklist items.
- This means you can teleport the spider, ghost girl, and snare flea but I would not recommend it.
- Harbingers now only play the teleportation sound for players inside the facility
- Harbingers now teleport to random locations when no one is inside the facility. This avoids them camping the entrance and always being off cooldown when someone enters.
0.5.0
- Added a new Game Mechanic: The harbinger can now teleport the Apparatus.
- Yes, this works with FacilityMeltdown (if it works in v61)
- Added a blacklist for enemies that the Harbinger should not teleport
- Improved the harbinger visual effects.
- Harbingers now have a minimum cooldown of 2 seconds after teleporting themselves
- fixed a bug that resulted in an infinite teleport loop if the player is standing on a railing.
- fixed the teleport ring and last teleport location objects not being deleted with the harbinger.
- fixed A bug that resulted in the harbinger not being able to go up and down stairs.
0.4.2
- fixed max count configuration not being applied
0.4.1
- fixed configuration errors that I didn't catch during testing. Discovered by Purple, Thanks for the help
0.4.0
- Fixed a crash that would occur if a client who did not own the teleported enemy stepped into the teleportation circle.
- Added More configuration Options for Spawning preferences
- maximum amount of harbingers that can spawn
- By level spawn weights.
- configuration syncing between clients has been improved
- improved the player teleport
- (extra) Updated the c# version to .net standard 2.1
0.3.0
- Fixed a few bugs
- Improved the slime teleport (they are not perfect but they auto correct after around 30 seconds)
- Reduced the base cooldowns even further
- Teleport self 35-> 20 sec
- Teleport other 15 -> 10
- Provided configurations for cooldowns and the animation speed multiplier of the teleport
- Hitting harbingers now sends you to a random enemy or the furthest place in the facility if no enemies are present.
0.2.0
- Fixed visual bug
- fixed the log not being accessible
- Mostly fixed the slime teleport (needs some polish still)
- reduced self teleport cooldown (60->35 sec)
- reduced teleport enemy cooldown (60 -> 15 sec)
- made the teleport self and teleport other cooldown separate
- Harbingers now teleport closer to the player when teleporting themselves
- fixed various bugs (and probably added new ones)
0.1.0
- Added to game