CHANGELOG
0.6.0
- Reduced the default maximum number of harbingers that can spawn to 1 (may not update if configs are not refreshed).
- Reduced chance of harbingers spawning early in the day (it now starts at 30% of the spawn weight to 100% over the day) since they can't do much without other creatures at that time.
- Improved the Harbingers particle effects slightly.
- Fixed a bug that allowed harbingers to teleport into walls.
- Fixed a bug that allowed the apparatus to be teleported behind a wall.
- Fixed a bug that allowed enemies to be teleported behind walls.
- Fixed a bug that resulted in players getting the drop apparatus tool tips and drop dialog to appear when a Harbinger disconnects it from the wall.
- Fixed a bug that resulted in the teleport decal not appearing on the floor.
- Fixed a bug that could cause Harbingers to spawn in pairs.
0.5.1
- Added a whitelist to the configurations
- This allows you to specify monsters to teleport directly and disables the blacklist and default blacklist items.
- This means you can teleport the spider, ghost girl, and snare flea but I would not recommend it.
- Harbingers now only play the teleportation sound for players inside the facility
- Harbingers now teleport to random locations when no one is inside the facility. This avoids them camping the entrance and always being off cooldown when someone enters.
0.5.0
- Added a new Game Mechanic: The harbinger can now teleport the Apparatus.
- Yes, this works with FacilityMeltdown (if it works in v61)
- Added a blacklist for enemies that the Harbinger should not teleport
- Improved the harbinger visual effects.
- Harbingers now have a minimum cooldown of 2 seconds after teleporting themselves
- fixed a bug that resulted in an infinite teleport loop if the player is standing on a railing.
- fixed the teleport ring and last teleport location objects not being deleted with the harbinger.
- fixed A bug that resulted in the harbinger not being able to go up and down stairs.
0.4.2
- fixed max count configuration not being applied
0.4.1
- fixed configuration errors that I didn't catch during testing. Discovered by Purple, Thanks for the help
0.4.0
- Fixed a crash that would occur if a client who did not own the teleported enemy stepped into the teleportation circle.
- Added More configuration Options for Spawning preferences
- maximum amount of harbingers that can spawn
- By level spawn weights.
- configuration syncing between clients has been improved
- improved the player teleport
- (extra) Updated the c# version to .net standard 2.1
0.3.0
- Fixed a few bugs
- Improved the slime teleport (they are not perfect but they auto correct after around 30 seconds)
- Reduced the base cooldowns even further
- Teleport self 35-> 20 sec
- Teleport other 15 -> 10
- Provided configurations for cooldowns and the animation speed multiplier of the teleport
- Hitting harbingers now sends you to a random enemy or the furthest place in the facility if no enemies are present.
0.2.0
- Fixed visual bug
- fixed the log not being accessible
- Mostly fixed the slime teleport (needs some polish still)
- reduced self teleport cooldown (60->35 sec)
- reduced teleport enemy cooldown (60 -> 15 sec)
- made the teleport self and teleport other cooldown separate
- Harbingers now teleport closer to the player when teleporting themselves
- fixed various bugs (and probably added new ones)
0.1.0
- Added to game