Decompiled source of NoShovelGriefing v1.0.0

NoShovelGriefing.dll

Decompiled a year ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using GameNetcodeStuff;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("NoShovelDamage")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyDescription("A template for Lethal Company")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("NoShovelDamage")]
[assembly: AssemblyTitle("NoShovelDamage")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace NoShovelDamage
{
	[BepInPlugin("LCMOD.NoShovelDamage", "NoShovelDamage", "1.0.0")]
	public class NoShovelDamageBase : BaseUnityPlugin
	{
		public const string MODGUID = "LCMOD.NoShovelDamage";

		public const string MODNAME = "NoShovelDamage";

		public const string MODVERSION = "1.0.0";

		private readonly Harmony harmony = new Harmony("LCMOD.NoShovelDamage");

		public static NoShovelDamageBase Instance;

		public static ManualLogSource logger;

		private void Awake()
		{
			if ((Object)(object)Instance == (Object)null)
			{
				Instance = this;
			}
			logger = ((BaseUnityPlugin)this).Logger;
			((BaseUnityPlugin)this).Logger.LogInfo((object)"Mod LCMOD.NoShovelDamage is loaded!");
			harmony.PatchAll(typeof(NoShovelDamageBase));
		}

		[HarmonyPrefix]
		[HarmonyPatch(typeof(PlayerControllerB), "DamagePlayerFromOtherClientClientRpc")]
		public static bool PlayerDamaged(PlayerControllerB __instance)
		{
			CentipedeAI[] array = Object.FindObjectsByType<CentipedeAI>((FindObjectsSortMode)0);
			for (int i = 0; i < array.Length; i++)
			{
				if ((Object)(object)array[i].clingingToPlayer == (Object)(object)__instance)
				{
					return true;
				}
			}
			return false;
		}
	}
}