using System.CodeDom.Compiler;
using System.ComponentModel;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using AntlerShed.EnemySkinKit.Vanilla;
using AntlerShed.SkinRegistry;
using BepInEx;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: AssemblyVersion("0.0.0.0")]
[CompilerGenerated]
[EditorBrowsable(EditorBrowsableState.Never)]
[GeneratedCode("Unity.MonoScriptGenerator.MonoScriptInfoGenerator", null)]
internal class UnitySourceGeneratedAssemblyMonoScriptTypes_v1
{
private struct MonoScriptData
{
public byte[] FilePathsData;
public byte[] TypesData;
public int TotalTypes;
public int TotalFiles;
public bool IsEditorOnly;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private static MonoScriptData Get()
{
MonoScriptData result = default(MonoScriptData);
result.FilePathsData = new byte[120]
{
0, 0, 0, 1, 0, 0, 0, 112, 92, 65,
115, 115, 101, 116, 115, 92, 74, 97, 99, 107,
115, 95, 76, 101, 116, 104, 97, 108, 95, 67,
111, 109, 112, 97, 110, 121, 95, 83, 107, 105,
110, 115, 83, 116, 97, 103, 105, 110, 103, 92,
112, 108, 117, 103, 105, 110, 115, 92, 74, 97,
99, 107, 115, 95, 76, 101, 116, 104, 97, 108,
95, 67, 111, 109, 112, 97, 110, 121, 95, 83,
107, 105, 110, 115, 92, 74, 97, 99, 107, 115,
95, 76, 101, 116, 104, 97, 108, 95, 67, 111,
109, 112, 97, 110, 121, 95, 83, 107, 105, 110,
115, 80, 108, 117, 103, 105, 110, 46, 99, 115
};
result.TypesData = new byte[94]
{
0, 0, 0, 0, 89, 74, 97, 99, 107, 100,
101, 68, 101, 115, 116, 114, 111, 121, 101, 114,
46, 76, 101, 116, 104, 97, 108, 67, 111, 109,
112, 97, 110, 121, 46, 74, 97, 99, 107, 115,
95, 76, 101, 116, 104, 97, 108, 95, 67, 111,
109, 112, 97, 110, 121, 95, 83, 107, 105, 110,
115, 124, 74, 97, 99, 107, 115, 95, 76, 101,
116, 104, 97, 108, 95, 67, 111, 109, 112, 97,
110, 121, 95, 83, 107, 105, 110, 115, 80, 108,
117, 103, 105, 110
};
result.TotalFiles = 1;
result.TotalTypes = 1;
result.IsEditorOnly = false;
return result;
}
}
namespace JackdeDestroyer.LethalCompany.Jacks_Lethal_Company_Skins;
[BepInPlugin("JackdeDestroyer.Jacks_Lethal_Company_Skins", "Jacks_Lethal_Company_Skins", "1.0.1")]
[BepInDependency(/*Could not decode attribute arguments.*/)]
public class Jacks_Lethal_Company_SkinsPlugin : BaseUnityPlugin
{
public const string modGUID = "JackdeDestroyer.Jacks_Lethal_Company_Skins";
public const string modName = "Jacks_Lethal_Company_Skins";
public const string modVersion = "1.0.1";
private void Awake()
{
AssetBundle obj = AssetBundle.LoadFromFile(Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "AssetBundles/JackdeDestroyer_Jacks_Lethal_Company_Skins_SkinAssets"));
EnemySkinRegistry.RegisterSkin((Skin)(object)obj.LoadAsset<OldBirdSkin>("Assets/EnemySkins/Labrinthia Skins/OldBirdSkin.asset"));
EnemySkinRegistry.RegisterNestSkin((NestSkin)(object)obj.LoadAsset<OldBirdSkin>("Assets/EnemySkins/Labrinthia Skins/OldBirdSkin.asset"));
EnemySkinRegistry.RegisterSkin((Skin)(object)obj.LoadAsset<ButlerSkin>("Assets/EnemySkins/Labrinthia Skins/ButlerSkin.asset"));
EnemySkinRegistry.RegisterSkin((Skin)(object)obj.LoadAsset<BarberSkin>("Assets/EnemySkins/Labrinthia Skins/Barber.asset"));
EnemySkinRegistry.RegisterSkin((Skin)(object)obj.LoadAsset<ButlerSkin>("Assets/EnemySkins/Labrinthia Skins/ButlerSkin 4.asset"));
}
}