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Decompiled source of Jacks Lethal Company Skins v1.2.1
plugins/Jacks_Lethal_Company_Skins/Jacks_Lethal_Company_Skins.dll
Decompiled a year agousing System.CodeDom.Compiler; using System.ComponentModel; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using AntlerShed.EnemySkinKit.Vanilla; using AntlerShed.SkinRegistry; using BepInEx; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: AssemblyVersion("0.0.0.0")] [CompilerGenerated] [EditorBrowsable(EditorBrowsableState.Never)] [GeneratedCode("Unity.MonoScriptGenerator.MonoScriptInfoGenerator", null)] internal class UnitySourceGeneratedAssemblyMonoScriptTypes_v1 { private struct MonoScriptData { public byte[] FilePathsData; public byte[] TypesData; public int TotalTypes; public int TotalFiles; public bool IsEditorOnly; } [MethodImpl(MethodImplOptions.AggressiveInlining)] private static MonoScriptData Get() { MonoScriptData result = default(MonoScriptData); result.FilePathsData = new byte[120] { 0, 0, 0, 1, 0, 0, 0, 112, 92, 65, 115, 115, 101, 116, 115, 92, 74, 97, 99, 107, 115, 95, 76, 101, 116, 104, 97, 108, 95, 67, 111, 109, 112, 97, 110, 121, 95, 83, 107, 105, 110, 115, 83, 116, 97, 103, 105, 110, 103, 92, 112, 108, 117, 103, 105, 110, 115, 92, 74, 97, 99, 107, 115, 95, 76, 101, 116, 104, 97, 108, 95, 67, 111, 109, 112, 97, 110, 121, 95, 83, 107, 105, 110, 115, 92, 74, 97, 99, 107, 115, 95, 76, 101, 116, 104, 97, 108, 95, 67, 111, 109, 112, 97, 110, 121, 95, 83, 107, 105, 110, 115, 80, 108, 117, 103, 105, 110, 46, 99, 115 }; result.TypesData = new byte[94] { 0, 0, 0, 0, 89, 74, 97, 99, 107, 100, 101, 68, 101, 115, 116, 114, 111, 121, 101, 114, 46, 76, 101, 116, 104, 97, 108, 67, 111, 109, 112, 97, 110, 121, 46, 74, 97, 99, 107, 115, 95, 76, 101, 116, 104, 97, 108, 95, 67, 111, 109, 112, 97, 110, 121, 95, 83, 107, 105, 110, 115, 124, 74, 97, 99, 107, 115, 95, 76, 101, 116, 104, 97, 108, 95, 67, 111, 109, 112, 97, 110, 121, 95, 83, 107, 105, 110, 115, 80, 108, 117, 103, 105, 110 }; result.TotalFiles = 1; result.TotalTypes = 1; result.IsEditorOnly = false; return result; } } namespace JackdeDestroyer.LethalCompany.Jacks_Lethal_Company_Skins; [BepInPlugin("JackdeDestroyer.Jacks_Lethal_Company_Skins", "Jacks_Lethal_Company_Skins", "1.1.0")] [BepInDependency(/*Could not decode attribute arguments.*/)] public class Jacks_Lethal_Company_SkinsPlugin : BaseUnityPlugin { public const string modGUID = "JackdeDestroyer.Jacks_Lethal_Company_Skins"; public const string modName = "Jacks_Lethal_Company_Skins"; public const string modVersion = "1.1.0"; private void Awake() { AssetBundle obj = AssetBundle.LoadFromFile(Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "AssetBundles/JackdeDestroyer_Jacks_Lethal_Company_Skins_SkinAssets")); EnemySkinRegistry.RegisterSkin((Skin)(object)obj.LoadAsset<OldBirdSkin>("Assets/EnemySkins/Labrinthia Skins/OldBirdSkin.asset")); EnemySkinRegistry.RegisterNestSkin((NestSkin)(object)obj.LoadAsset<OldBirdSkin>("Assets/EnemySkins/Labrinthia Skins/OldBirdSkin.asset")); EnemySkinRegistry.RegisterSkin((Skin)(object)obj.LoadAsset<ButlerSkin>("Assets/EnemySkins/Labrinthia Skins/ButlerSkin.asset")); EnemySkinRegistry.RegisterSkin((Skin)(object)obj.LoadAsset<BarberSkin>("Assets/EnemySkins/Labrinthia Skins/Barber.asset")); EnemySkinRegistry.RegisterSkin((Skin)(object)obj.LoadAsset<ButlerSkin>("Assets/EnemySkins/Labrinthia Skins/ButlerSkin 3.asset")); EnemySkinRegistry.RegisterSkin((Skin)(object)obj.LoadAsset<ButlerSkin>("Assets/EnemySkins/Labrinthia Skins/ButlerSkin 4.asset")); EnemySkinRegistry.RegisterSkin((Skin)(object)obj.LoadAsset<ButlerSkin>("Assets/EnemySkins/Labrinthia Skins/ButlerSkin 1.asset")); } }