Decompiled source of Glow Pickies v1.1.0

BepInEx/plugins/Pickies.dll

Decompiled a month ago
using System;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using JLLItemsModule.Components;
using LethalLevelLoader;
using Microsoft.CodeAnalysis;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: AssemblyCompany("Pickies")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("Pickies")]
[assembly: AssemblyTitle("Pickies")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
}
namespace Pickies
{
	[BepInPlugin("JacobG5.Pickies", "Pickies", "1.1.0")]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	public class GlowPickies : BaseUnityPlugin
	{
		private const string modGUID = "JacobG5.Pickies";

		private const string modName = "Pickies";

		private const string modVersion = "1.1.0";

		private readonly Harmony harmony = new Harmony("JacobG5.Pickies");

		public static GlowPickies Instance;

		internal ManualLogSource mls;

		public ExtendedMod PickieMod;

		public ExtendedItem pickieJar;

		public ExtendedItem pickie;

		public ExtendedEnemyType pickler;

		public ExtendedEnemyType pickleSwarm;

		private void Awake()
		{
			if ((Object)(object)Instance == (Object)null)
			{
				Instance = this;
			}
			mls = Logger.CreateLogSource("JacobG5.Pickies");
			mls.LogInfo((object)"Pickies.");
			PickieMod = ExtendedMod.Create("Glow Pickies", "JacobG5");
			AssetBundle val = AssetBundle.LoadFromFile(Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "glowpickies"));
			pickieJar = val.LoadAsset<ExtendedItem>("Assets/LethalCompany/Mods/Projects/GlowPickies/PickieJarExtended.asset");
			pickie = val.LoadAsset<ExtendedItem>("Assets/LethalCompany/Mods/Projects/GlowPickies/PickieExtended.asset");
			pickler = val.LoadAsset<ExtendedEnemyType>("Assets/LethalCompany/Mods/Projects/GlowPickies/PicklerExtended.asset");
			pickleSwarm = val.LoadAsset<ExtendedEnemyType>("Assets/LethalCompany/Mods/Projects/GlowPickies/PickleSwarmExtended.asset");
			PickieMod.ExtendedItems.Add(pickie);
			PickieMod.ExtendedItems.Add(pickieJar);
			PickieMod.ExtendedEnemyTypes.Add(pickler);
			PickieMod.ExtendedEnemyTypes.Add(pickleSwarm);
			PatchedContent.RegisterExtendedMod(PickieMod);
		}
	}
}
namespace Pickies.Components
{
	public class Pickie : JThrowableItem
	{
		[Header("Pickie")]
		public Light glow;

		public float activeIntensity = 100f;

		private float startIntensity = 0f;

		public float activateTime = 1.6f;

		private float activeProgress = 0f;

		[Header("Jar")]
		public Item pickie;

		public float spawnHeight = 3f;

		public float spawnDistance = 0.3f;

		public override void Update()
		{
			((JThrowableItem)this).Update();
			if (base.hasInteraction && base.interactedWith && activeProgress < activateTime)
			{
				activeProgress += Time.deltaTime;
				glow.intensity = Mathf.Lerp(startIntensity, activeIntensity, activeProgress / activateTime);
			}
		}

		public override void CreateExplosion(Transform parent)
		{
			((JThrowableItem)this).CreateExplosion(parent);
			if (!base.hasInteraction)
			{
				((Behaviour)glow).enabled = false;
			}
		}
	}
}
namespace System.Runtime.CompilerServices
{
	[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
	internal sealed class IgnoresAccessChecksToAttribute : Attribute
	{
		public IgnoresAccessChecksToAttribute(string assemblyName)
		{
		}
	}
}