MultiCruiser
Removes the 1 Cruiser per map limitation allowing for more cruiser chaos. It also adds Cruiser-on-Cruiser Collision.
Last updated | 4 months ago |
Total downloads | 16009 |
Total rating | 3 |
Categories | Mods Server-side Tweaks & Quality Of Life |
Dependency string | JacobG5-MultiCruiser-1.0.0 |
Dependants | 19 other packages depend on this package |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100README
MultiCruiser
Removes Spawn Limit on Cruisers allowing you to buy as many as you desire.
Information
Normally Lethal company only allows you to have 1 cruiser in a map at any given time, I used some hacky patches to remove this limitation and allow you to buy as many at once as you'd like.
Collision
I discovered while making this that Company Cruisers don't actually collide with each-other. (This might be why Zeekers stops you from having more than one in the map at a time.)
Worry not however! For I created a really janky way to fix this problem! (It's my specialty.) Originally I tried enabling vehicle collisions but that caused the cruisers to collide with themselves and completely break, making them entirely unusable. So what I've done instead is use the trigger zones normaly used for detecting collisions with players or monsters to damage them to also check for other cruisers and push them the same way you and your crew can push them with your hands.
Is this method Jank? Yes Does it sometimes flip Cruisers in funny ways? Yes Is it hilarious? YES
Enjoy :> Oh also if you don't like my jank collision implementation you can disable it in config.
Configuration
Cruiser Collision, Cruiser Collision Damage, Damage Amount, & Self Damage Amount
Credits
Programing by JacobG5 (Me)