using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using NoCompanyPenalty.Patches;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("NoGaletryPenalty")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("NoGaletryPenalty")]
[assembly: AssemblyTitle("NoGaletryPenalty")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
}
namespace NoGaletryPenalty
{
internal class Patches
{
[HarmonyPatch(typeof(StartOfRoundPatch), "SetDead")]
[HarmonyPostfix]
internal static void SetDeadPatch(ref int deadPlayers)
{
if ((Object)(object)StartOfRound.Instance != (Object)null && (Object)(object)StartOfRound.Instance.currentLevel != (Object)null && StartOfRound.Instance.currentLevel.sceneName.Equals("MusemaScene"))
{
Plugin.mls.LogDebug((object)"Clearing dead players on Galetry.");
deadPlayers = 0;
}
}
}
[BepInPlugin("JacobG5.NoGaletryPenalty", "NoGaletryPenalty", "1.0.0")]
[BepInDependency(/*Could not decode attribute arguments.*/)]
public class Plugin : BaseUnityPlugin
{
private const string modGUID = "JacobG5.NoGaletryPenalty";
private const string modName = "NoGaletryPenalty";
private const string modVersion = "1.0.0";
internal static readonly Harmony Harmony = new Harmony("JacobG5.NoGaletryPenalty");
internal static ManualLogSource mls { get; private set; }
private void Awake()
{
mls = Logger.CreateLogSource("JacobG5.NoGaletryPenalty");
Harmony.PatchAll(typeof(Patches));
}
}
}