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Decompiled source of JakeyFloofleScavenger v1.0.4
BepInEx/plugins/LethalCompany-Jakey.dll
Decompiled 2 years agousing System; using System.Collections; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Configuration; using HarmonyLib; using Microsoft.CodeAnalysis; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: IgnoresAccessChecksTo("Assembly-CSharp")] [assembly: AssemblyCompany("LethalCompany-Jakey")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("LethalCompany-Jakey")] [assembly: AssemblyTitle("LethalCompany-Jakey")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } } namespace ModelReplacement { public class JakeyReplacement : BodyReplacementBase { private enum Blendshape { DEAD, POINT, DANCE, BLINK, FROWN, LOOK_UP, LOOK_DOWN, LOOK_LEFT, LOOK_RIGHT } private SkinnedMeshRenderer meshRenderer; private bool preventAnim = false; private readonly float blinkInterval = 5f; private readonly float blinkLength = 0.05f; private float blinkLast = 0f; private float blinkVal = 0f; protected override GameObject LoadAssetsAndReturnModel() { string text = "Jakey"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } protected override void Awake() { ((BodyReplacementBase)this).Awake(); meshRenderer = base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>(); } protected override void OnEmoteStart(int emoteId) { preventAnim = true; switch (emoteId) { case 1: meshRenderer.SetBlendShapeWeight(2, 100f); break; case 2: meshRenderer.SetBlendShapeWeight(1, 100f); break; } } protected override void OnEmoteEnd() { preventAnim = false; meshRenderer.SetBlendShapeWeight(2, 0f); meshRenderer.SetBlendShapeWeight(1, 0f); } protected override void OnDeath() { ((BodyReplacementBase)this).OnDeath(); SkinnedMeshRenderer componentInChildren = base.replacementDeadBody.GetComponentInChildren<SkinnedMeshRenderer>(); componentInChildren.SetBlendShapeWeight(0, 100f); } private IEnumerator DoBlink() { meshRenderer.SetBlendShapeWeight(3, 0f); while (blinkVal < 100f) { blinkVal = Mathf.Lerp(blinkVal, 250f, Time.fixedDeltaTime); meshRenderer.SetBlendShapeWeight(3, Mathf.Min(blinkVal, 100f)); yield return (object)new WaitForEndOfFrame(); } yield return (object)new WaitForSeconds(blinkLength); while (blinkVal > 0f) { blinkVal = Mathf.Lerp(blinkVal, -5f, Time.fixedDeltaTime); meshRenderer.SetBlendShapeWeight(3, Mathf.Max(blinkVal, 0f)); yield return (object)new WaitForEndOfFrame(); } } public override void LateUpdate() { ((BodyReplacementBase)this).LateUpdate(); if (preventAnim) { return; } if ((Object)(object)meshRenderer == (Object)null) { Debug.Log((object)"No MeshRenderer Found"); return; } float time = Time.time; if (time > blinkLast + blinkInterval) { blinkLast = time; ((MonoBehaviour)this).StartCoroutine(DoBlink()); } } } [BepInPlugin("com.jakeyfloofle.jakeymodel", "Jakey Floofle Scavenger", "1.0.4")] [BepInDependency(/*Could not decode attribute arguments.*/)] public class Plugin : BaseUnityPlugin { public static ConfigFile config; private static void InitConfig() { } private void Awake() { //IL_0032: Unknown result type (might be due to invalid IL or missing references) //IL_0038: Expected O, but got Unknown config = ((BaseUnityPlugin)this).Config; InitConfig(); Assets.PopulateAssets(); ModelReplacementAPI.RegisterSuitModelReplacement("Jakey", typeof(JakeyReplacement)); Harmony val = new Harmony("com.jakeyfloofle.jakeymodel"); val.PatchAll(); ((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin com.jakeyfloofle.jakeymodel is loaded!"); } } public static class Assets { public static string mainAssetBundleName = "jakeyfloofle"; public static AssetBundle MainAssetBundle = null; private static string GetAssemblyName() { return Assembly.GetExecutingAssembly().GetName().Name.Replace(" ", "_"); } public static void PopulateAssets() { if ((Object)(object)MainAssetBundle == (Object)null) { Console.WriteLine(GetAssemblyName() + "." + mainAssetBundleName); using Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream(GetAssemblyName() + "." + mainAssetBundleName); MainAssetBundle = AssetBundle.LoadFromStream(stream); } } } } namespace System.Runtime.CompilerServices { [AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)] internal sealed class IgnoresAccessChecksToAttribute : Attribute { public IgnoresAccessChecksToAttribute(string assemblyName) { } } }