using System;
using System.Collections;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: AssemblyCompany("LethalCompany-Jakey")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("LethalCompany-Jakey")]
[assembly: AssemblyTitle("LethalCompany-Jakey")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
}
namespace ModelReplacement
{
public class JakeyReplacement : BodyReplacementBase
{
private enum Blendshape
{
DEAD,
POINT,
DANCE,
BLINK,
FROWN,
LOOK_UP,
LOOK_DOWN,
LOOK_LEFT,
LOOK_RIGHT
}
private SkinnedMeshRenderer meshRenderer;
private bool preventAnim = false;
private readonly float blinkInterval = 5f;
private readonly float blinkLength = 0.05f;
private float blinkLast = 0f;
private float blinkVal = 0f;
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Jakey";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
protected override void Awake()
{
((BodyReplacementBase)this).Awake();
meshRenderer = base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>();
}
protected override void OnEmoteStart(int emoteId)
{
preventAnim = true;
switch (emoteId)
{
case 1:
meshRenderer.SetBlendShapeWeight(2, 100f);
break;
case 2:
meshRenderer.SetBlendShapeWeight(1, 100f);
break;
}
}
protected override void OnEmoteEnd()
{
preventAnim = false;
meshRenderer.SetBlendShapeWeight(2, 0f);
meshRenderer.SetBlendShapeWeight(1, 0f);
}
protected override void OnDeath()
{
((BodyReplacementBase)this).OnDeath();
SkinnedMeshRenderer componentInChildren = base.replacementDeadBody.GetComponentInChildren<SkinnedMeshRenderer>();
componentInChildren.SetBlendShapeWeight(0, 100f);
}
private IEnumerator DoBlink()
{
meshRenderer.SetBlendShapeWeight(3, 0f);
while (blinkVal < 100f)
{
blinkVal = Mathf.Lerp(blinkVal, 250f, Time.fixedDeltaTime);
meshRenderer.SetBlendShapeWeight(3, Mathf.Min(blinkVal, 100f));
yield return (object)new WaitForEndOfFrame();
}
yield return (object)new WaitForSeconds(blinkLength);
while (blinkVal > 0f)
{
blinkVal = Mathf.Lerp(blinkVal, -5f, Time.fixedDeltaTime);
meshRenderer.SetBlendShapeWeight(3, Mathf.Max(blinkVal, 0f));
yield return (object)new WaitForEndOfFrame();
}
}
public override void LateUpdate()
{
((BodyReplacementBase)this).LateUpdate();
if (preventAnim)
{
return;
}
if ((Object)(object)meshRenderer == (Object)null)
{
Debug.Log((object)"No MeshRenderer Found");
return;
}
float time = Time.time;
if (time > blinkLast + blinkInterval)
{
blinkLast = time;
((MonoBehaviour)this).StartCoroutine(DoBlink());
}
}
}
[BepInPlugin("com.jakeyfloofle.jakeymodel", "Jakey Floofle Scavenger", "1.0.4")]
[BepInDependency(/*Could not decode attribute arguments.*/)]
public class Plugin : BaseUnityPlugin
{
public static ConfigFile config;
private static void InitConfig()
{
}
private void Awake()
{
//IL_0032: Unknown result type (might be due to invalid IL or missing references)
//IL_0038: Expected O, but got Unknown
config = ((BaseUnityPlugin)this).Config;
InitConfig();
Assets.PopulateAssets();
ModelReplacementAPI.RegisterSuitModelReplacement("Jakey", typeof(JakeyReplacement));
Harmony val = new Harmony("com.jakeyfloofle.jakeymodel");
val.PatchAll();
((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin com.jakeyfloofle.jakeymodel is loaded!");
}
}
public static class Assets
{
public static string mainAssetBundleName = "jakeyfloofle";
public static AssetBundle MainAssetBundle = null;
private static string GetAssemblyName()
{
return Assembly.GetExecutingAssembly().GetName().Name.Replace(" ", "_");
}
public static void PopulateAssets()
{
if ((Object)(object)MainAssetBundle == (Object)null)
{
Console.WriteLine(GetAssemblyName() + "." + mainAssetBundleName);
using Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream(GetAssemblyName() + "." + mainAssetBundleName);
MainAssetBundle = AssetBundle.LoadFromStream(stream);
}
}
}
}
namespace System.Runtime.CompilerServices
{
[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
internal sealed class IgnoresAccessChecksToAttribute : Attribute
{
public IgnoresAccessChecksToAttribute(string assemblyName)
{
}
}
}