using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using TooManyEmotes;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: AssemblyCompany("TooManyEmotesAdditionalEmotes")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("My first plugin")]
[assembly: AssemblyTitle("TooManyEmotesAdditionalEmotes")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace TooManyEmotesAdditionalEmotes
{
internal class EmoteLoader
{
public static void LoadAssets()
{
string text = Path.Combine(Path.GetDirectoryName(((BaseUnityPlugin)Plugin.instance).Info.Location), "dances");
AssetBundle assetBundle = AssetBundle.LoadFromFile(text);
LoadAnimationAssets(assetBundle);
LoadAudioAssets(assetBundle);
EmotesManager.BuildEmotesList();
Plugin.Logger.LogInfo((object)"Loaded emotes!");
}
private static void LoadAnimationAssets(AssetBundle assetBundle)
{
try
{
AnimationClip[] array = assetBundle.LoadAllAssets<AnimationClip>();
Plugin.complementaryAnimationClips.AddRange(array);
Plugin.customAnimationClipsHash.UnionWith(array);
Plugin.customAnimationClips.AddRange(array);
}
catch (Exception)
{
Plugin.Logger.LogError((object)$"Unable to load animations from {assetBundle}");
}
}
private static void LoadAudioAssets(AssetBundle assetBundle)
{
try
{
AudioClip[] array = assetBundle.LoadAllAssets<AudioClip>();
Dictionary<string, AudioClip> dictionary = (Dictionary<string, AudioClip>)Traverse.CreateWithType("AudioManager").Field("audioClipsDictDmca").GetValue();
HashSet<AudioClip> hashSet = (HashSet<AudioClip>)Traverse.CreateWithType("AudioManager").Field("loadedAudioClips").GetValue();
HashSet<AudioClip> hashSet2 = (HashSet<AudioClip>)Traverse.CreateWithType("AudioManager").Field("loadedAudioClipsDmca").GetValue();
if (dictionary != null && hashSet != null && hashSet2 != null)
{
AudioClip[] array2 = array;
foreach (AudioClip val in array2)
{
if (!dictionary.ContainsKey(((Object)val).name))
{
dictionary[((Object)val).name] = val;
}
if (!hashSet.Contains(val))
{
hashSet.Add(val);
}
if (!hashSet2.Contains(val))
{
hashSet2.Add(val);
}
}
Plugin.Logger.LogInfo((object)"Loaded audio clips for emotes.");
}
else
{
Plugin.Logger.LogError((object)"Failed to retrieve Audio Dictionary or Audio Set");
}
}
catch (Exception)
{
Plugin.Logger.LogError((object)$"Unable to load audio from {assetBundle}");
}
}
}
[BepInPlugin("TooManyEmotesAdditionalEmotes", "Additional Emotes for Too Many Emotes", "1.0.0")]
[BepInDependency(/*Could not decode attribute arguments.*/)]
public class Plugin : BaseUnityPlugin
{
internal static ManualLogSource Logger;
public static Plugin instance;
private void Awake()
{
Logger = ((BaseUnityPlugin)this).Logger;
instance = this;
EmoteLoader.LoadAssets();
Logger.LogInfo((object)"Plugin TooManyEmotesAdditionalEmotes is loaded!");
}
}
internal class PluginInfo
{
public const string PLUGIN_GUID = "TooManyEmotesAdditionalEmotes";
public const string PLUGIN_NAME = "Additional Emotes for Too Many Emotes";
public const string PLUGIN_VERSION = "1.0.0";
}
public static class MyPluginInfo
{
public const string PLUGIN_GUID = "TooManyEmotesAdditionalEmotes";
public const string PLUGIN_NAME = "My first plugin";
public const string PLUGIN_VERSION = "1.0.0";
}
}