Decompiled source of AdditionalEmotesTooManyEmotes v1.0.0

TooManyEmotesAdditionalEmotes.dll

Decompiled 2 weeks ago
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using TooManyEmotes;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: AssemblyCompany("TooManyEmotesAdditionalEmotes")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("My first plugin")]
[assembly: AssemblyTitle("TooManyEmotesAdditionalEmotes")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace TooManyEmotesAdditionalEmotes
{
	internal class EmoteLoader
	{
		public static void LoadAssets()
		{
			string text = Path.Combine(Path.GetDirectoryName(((BaseUnityPlugin)Plugin.instance).Info.Location), "dances");
			AssetBundle assetBundle = AssetBundle.LoadFromFile(text);
			LoadAnimationAssets(assetBundle);
			LoadAudioAssets(assetBundle);
			EmotesManager.BuildEmotesList();
			Plugin.Logger.LogInfo((object)"Loaded emotes!");
		}

		private static void LoadAnimationAssets(AssetBundle assetBundle)
		{
			try
			{
				AnimationClip[] array = assetBundle.LoadAllAssets<AnimationClip>();
				Plugin.complementaryAnimationClips.AddRange(array);
				Plugin.customAnimationClipsHash.UnionWith(array);
				Plugin.customAnimationClips.AddRange(array);
			}
			catch (Exception)
			{
				Plugin.Logger.LogError((object)$"Unable to load animations from {assetBundle}");
			}
		}

		private static void LoadAudioAssets(AssetBundle assetBundle)
		{
			try
			{
				AudioClip[] array = assetBundle.LoadAllAssets<AudioClip>();
				Dictionary<string, AudioClip> dictionary = (Dictionary<string, AudioClip>)Traverse.CreateWithType("AudioManager").Field("audioClipsDictDmca").GetValue();
				HashSet<AudioClip> hashSet = (HashSet<AudioClip>)Traverse.CreateWithType("AudioManager").Field("loadedAudioClips").GetValue();
				HashSet<AudioClip> hashSet2 = (HashSet<AudioClip>)Traverse.CreateWithType("AudioManager").Field("loadedAudioClipsDmca").GetValue();
				if (dictionary != null && hashSet != null && hashSet2 != null)
				{
					AudioClip[] array2 = array;
					foreach (AudioClip val in array2)
					{
						if (!dictionary.ContainsKey(((Object)val).name))
						{
							dictionary[((Object)val).name] = val;
						}
						if (!hashSet.Contains(val))
						{
							hashSet.Add(val);
						}
						if (!hashSet2.Contains(val))
						{
							hashSet2.Add(val);
						}
					}
					Plugin.Logger.LogInfo((object)"Loaded audio clips for emotes.");
				}
				else
				{
					Plugin.Logger.LogError((object)"Failed to retrieve Audio Dictionary or Audio Set");
				}
			}
			catch (Exception)
			{
				Plugin.Logger.LogError((object)$"Unable to load audio from {assetBundle}");
			}
		}
	}
	[BepInPlugin("TooManyEmotesAdditionalEmotes", "Additional Emotes for Too Many Emotes", "1.0.0")]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	public class Plugin : BaseUnityPlugin
	{
		internal static ManualLogSource Logger;

		public static Plugin instance;

		private void Awake()
		{
			Logger = ((BaseUnityPlugin)this).Logger;
			instance = this;
			EmoteLoader.LoadAssets();
			Logger.LogInfo((object)"Plugin TooManyEmotesAdditionalEmotes is loaded!");
		}
	}
	internal class PluginInfo
	{
		public const string PLUGIN_GUID = "TooManyEmotesAdditionalEmotes";

		public const string PLUGIN_NAME = "Additional Emotes for Too Many Emotes";

		public const string PLUGIN_VERSION = "1.0.0";
	}
	public static class MyPluginInfo
	{
		public const string PLUGIN_GUID = "TooManyEmotesAdditionalEmotes";

		public const string PLUGIN_NAME = "My first plugin";

		public const string PLUGIN_VERSION = "1.0.0";
	}
}