using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Bootstrap;
using BepInEx.Configuration;
using BepInEx.Logging;
using CSync.Extensions;
using CSync.Lib;
using GameNetcodeStuff;
using HarmonyLib;
using LethalLib.Modules;
using Microsoft.CodeAnalysis;
using Unity.Netcode;
using UnityEngine;
using UnityEngine.AI;
using UnityEngine.SceneManagement;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("GottaGoLethal")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("GottaGoLethal")]
[assembly: AssemblyTitle("GottaGoLethal")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace GottaGoLethal
{
public class AssetLoad
{
public static AssetBundle MainAssets;
public static Dictionary<string, GameObject> Prefabs = new Dictionary<string, GameObject>();
public static ContentLoader ContentLoader;
public static GameObject configManagerPrefab;
public static void Init()
{
//IL_004c: Unknown result type (might be due to invalid IL or missing references)
//IL_0056: Expected O, but got Unknown
//IL_0075: Unknown result type (might be due to invalid IL or missing references)
//IL_007b: Expected O, but got Unknown
//IL_0094: Unknown result type (might be due to invalid IL or missing references)
//IL_009a: Expected O, but got Unknown
//IL_00b3: Unknown result type (might be due to invalid IL or missing references)
//IL_00b9: Expected O, but got Unknown
//IL_00d2: Unknown result type (might be due to invalid IL or missing references)
//IL_00d8: Expected O, but got Unknown
MainAssets = AssetBundle.LoadFromFile(Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "gottagolethal"));
ContentLoader = new ContentLoader(GottaGoLethal.pluginInfo, MainAssets, (Action<CustomContent, GameObject>)delegate(CustomContent content, GameObject prefab)
{
Prefabs.Add(content.ID, prefab);
});
CustomContent[] array = (CustomContent[])(object)new CustomContent[4]
{
(CustomContent)new ScrapItem("SonicRegularRing", "assets/lethalcompany/mods/plugins/jehlou-gottagolethal/gottagolethal/prefabs/sonicregularring.asset", GottaGoConfig.regularRingSpawnChance.Value, (LevelTypes)(-1), (string[])null, (Action<Item>)null),
(CustomContent)new ScrapItem("SonicDeathRing", "assets/lethalcompany/mods/plugins/jehlou-gottagolethal/gottagolethal/prefabs/sonicdeathring.asset", GottaGoConfig.deathRingSpawnChance.Value, (LevelTypes)(-1), (string[])null, (Action<Item>)null),
(CustomContent)new ScrapItem("SonicFalseRing", "assets/lethalcompany/mods/plugins/jehlou-gottagolethal/gottagolethal/prefabs/sonicfalsering.asset", GottaGoConfig.falseRingSpawnChance.Value, (LevelTypes)(-1), (string[])null, (Action<Item>)null),
(CustomContent)new ScrapItem("SonicTeleportRing", "assets/lethalcompany/mods/plugins/jehlou-gottagolethal/gottagolethal/prefabs/sonicteleportring.asset", GottaGoConfig.teleportRingSpawnChance.Value, (LevelTypes)(-1), (string[])null, (Action<Item>)null)
};
ContentLoader.RegisterAll(array);
}
}
public class GottaGoConfig : SyncedConfig2<GottaGoConfig>
{
[SyncedEntryField]
public static SyncedEntry<int> regularRingSpawnChance;
[SyncedEntryField]
public static SyncedEntry<int> deathRingSpawnChance;
[SyncedEntryField]
public static SyncedEntry<int> falseRingSpawnChance;
[SyncedEntryField]
public static SyncedEntry<int> teleportRingSpawnChance;
public GottaGoConfig(ConfigFile configFile)
: base(GottaGoLethal.pluginInfo.Metadata.GUID)
{
//IL_0020: Unknown result type (might be due to invalid IL or missing references)
//IL_0031: Unknown result type (might be due to invalid IL or missing references)
//IL_003b: Expected O, but got Unknown
//IL_003b: Expected O, but got Unknown
//IL_004b: Unknown result type (might be due to invalid IL or missing references)
//IL_005c: Unknown result type (might be due to invalid IL or missing references)
//IL_0066: Expected O, but got Unknown
//IL_0066: Expected O, but got Unknown
//IL_0076: Unknown result type (might be due to invalid IL or missing references)
//IL_0088: Unknown result type (might be due to invalid IL or missing references)
//IL_0092: Expected O, but got Unknown
//IL_0092: Expected O, but got Unknown
//IL_00a2: Unknown result type (might be due to invalid IL or missing references)
//IL_00b3: Unknown result type (might be due to invalid IL or missing references)
//IL_00bd: Expected O, but got Unknown
//IL_00bd: Expected O, but got Unknown
regularRingSpawnChance = SyncedBindingExtensions.BindSyncedEntry<int>(configFile, new ConfigDefinition("Spawn Chance", "Regular Ring"), 4, new ConfigDescription("Spawn chance for Regular Ring", (AcceptableValueBase)null, Array.Empty<object>()));
deathRingSpawnChance = SyncedBindingExtensions.BindSyncedEntry<int>(configFile, new ConfigDefinition("Spawn Chance", "Death Ring"), 8, new ConfigDescription("Spawn chance for Death Ring", (AcceptableValueBase)null, Array.Empty<object>()));
falseRingSpawnChance = SyncedBindingExtensions.BindSyncedEntry<int>(configFile, new ConfigDefinition("Spawn Chance", "False Ring"), 15, new ConfigDescription("Spawn chance for False Ring", (AcceptableValueBase)null, Array.Empty<object>()));
teleportRingSpawnChance = SyncedBindingExtensions.BindSyncedEntry<int>(configFile, new ConfigDefinition("Spawn Chance", "Teleport Ring"), 2, new ConfigDescription("Spawn chance for Teleport Ring", (AcceptableValueBase)null, Array.Empty<object>()));
ConfigManager.Register<GottaGoConfig>((SyncedConfig2<GottaGoConfig>)(object)this);
}
}
[BepInPlugin("GottaGoLethal", "GottaGoLethal", "1.0.0")]
[BepInDependency(/*Could not decode attribute arguments.*/)]
[BepInDependency("com.sigurd.csync", "5.0.0")]
public class GottaGoLethal : BaseUnityPlugin
{
public const string ModGUID = "jehlou.gottagolethal";
public const string ModName = "GottaGoLethal";
public const string ModVersion = "1.0.1";
public static bool devMode;
internal static GottaGoConfig Config;
public static PluginInfo pluginInfo;
public static GottaGoLethal Instance { get; private set; }
internal static ManualLogSource Logger { get; private set; }
internal static Harmony? Harmony { get; set; }
private void Awake()
{
Logger = ((BaseUnityPlugin)this).Logger;
Logger.LogInfo((object)"GottaGoLethal v1.0.0 start loading!");
Instance = this;
pluginInfo = ((BaseUnityPlugin)this).Info;
Config = new GottaGoConfig(((BaseUnityPlugin)this).Config);
Version version = Chainloader.PluginInfos["evaisa.lethallib"].Metadata.Version;
if (version.Major > 0 || version.Minor > 11 || (version.Minor == 11 && version.Build >= 2))
{
Logger.LogInfo((object)("LethalLib version is " + version.ToString() + ", which is compatible with LethalThings 0.9.0+"));
AssetLoad.Init();
Patch();
Logger.LogInfo((object)"GottaGoLethal v1.0.0 has loaded!");
}
else
{
Logger.LogError((object)("LethalLib version is " + version.ToString() + ", which is not compatible with LethalThings 0.9.0+"));
Logger.LogError((object)"Please update LethalLib to version 0.11.2 or newer");
}
}
internal static void Patch()
{
//IL_000c: Unknown result type (might be due to invalid IL or missing references)
//IL_0011: Unknown result type (might be due to invalid IL or missing references)
//IL_0017: Expected O, but got Unknown
if (Harmony == null)
{
Harmony = new Harmony("GottaGoLethal");
}
Logger.LogDebug((object)"Patching...");
Harmony.PatchAll();
Logger.LogDebug((object)"Finished patching!");
}
internal static void Unpatch()
{
Logger.LogDebug((object)"Unpatching...");
Harmony? harmony = Harmony;
if (harmony != null)
{
harmony.UnpatchSelf();
}
Logger.LogDebug((object)"Finished unpatching!");
}
public static void ModifyPlayerDiscardAction(bool enableDiscard, PlayerControllerB playerHeldBy)
{
if ((Object)(object)playerHeldBy == (Object)(object)RoundManager.Instance.playersManager.localPlayerController)
{
if (enableDiscard)
{
IngamePlayerSettings.Instance.playerInput.actions.FindAction("Discard", false).Enable();
}
else
{
IngamePlayerSettings.Instance.playerInput.actions.FindAction("Discard", false).Disable();
}
}
}
}
public static class MyPluginInfo
{
public const string PLUGIN_GUID = "GottaGoLethal";
public const string PLUGIN_NAME = "GottaGoLethal";
public const string PLUGIN_VERSION = "1.0.0";
}
}
namespace GottaGoLethal.Patches
{
[HarmonyPatch(typeof(TVScript))]
public class ExampleTVPatch
{
[HarmonyPatch("SwitchTVLocalClient")]
[HarmonyPrefix]
private static void SwitchTVPrefix(TVScript __instance)
{
StartOfRound.Instance.shipRoomLights.SetShipLightsBoolean(__instance.tvOn);
}
}
[HarmonyPatch(typeof(TVScript))]
public class PlayerControllerBPatch
{
[HarmonyPatch("Update")]
[HarmonyPostfix]
public static void setInfiniteSprint(PlayerControllerB __instance)
{
}
}
}
namespace GottaGoLethal.MonoBehaviours
{
public class SonicFalseRing : GrabbableObject
{
public AudioClip wentFastSound;
public AudioSource audioSource;
public void GoFast()
{
PlayWentFastSound();
}
[ServerRpc]
public void GoFastServerRpc()
{
GoFastClientRpc();
}
[ClientRpc]
public void GoFastClientRpc()
{
GoFast();
}
private void PlayWentFastSound()
{
audioSource.PlayOneShot(wentFastSound, 1f);
}
public override void PocketItem()
{
((GrabbableObject)this).PocketItem();
GottaGoLethal.ModifyPlayerDiscardAction(enableDiscard: true, base.playerHeldBy);
}
public override void GrabItem()
{
if (base.isInShipRoom && base.isInElevator)
{
GottaGoLethal.ModifyPlayerDiscardAction(enableDiscard: true, base.playerHeldBy);
}
((GrabbableObject)this).GrabItem();
}
public override void EquipItem()
{
if (!base.isInShipRoom && !base.isInElevator)
{
GottaGoLethal.ModifyPlayerDiscardAction(enableDiscard: false, base.playerHeldBy);
}
((GrabbableObject)this).EquipItem();
}
public override void DiscardItem()
{
GottaGoLethal.ModifyPlayerDiscardAction(enableDiscard: true, base.playerHeldBy);
((GrabbableObject)this).DiscardItem();
}
public override void OnBroughtToShip()
{
GottaGoLethal.ModifyPlayerDiscardAction(enableDiscard: true, base.playerHeldBy);
((GrabbableObject)this).OnBroughtToShip();
}
public override void ItemActivate(bool used, bool buttonDown = true)
{
((GrabbableObject)this).ItemActivate(used, buttonDown);
if (((NetworkBehaviour)this).IsOwner)
{
GoFastServerRpc();
}
}
}
public class SonicRegularRing : GrabbableObject
{
public float goFastTime = 60f;
public float goDeadTime = 11.5f;
public float flingUpAngle = 20f;
public float flingForce = 1f;
public bool goingFast;
public bool wentFast;
public bool goingToDie;
public AudioClip goFastSound;
public AudioClip goDieSound;
public AudioClip wentFastSound;
public AudioSource audioSource;
public GameObject ringSplosionEffect;
public SonicRigidRing ringWithRigidBody;
public bool allowdestroy = true;
public float debugOffset = 1f;
public void GoFast()
{
((MonoBehaviour)this).StartCoroutine(StartGoFastCountdown(goFastTime));
}
[ServerRpc]
public void GoFastServerRpc()
{
GoFastClientRpc();
}
[ClientRpc]
public void GoFastClientRpc()
{
GoFast();
}
private IEnumerator StartGoFastCountdown(float time)
{
goingFast = true;
GottaGoLethal.ModifyPlayerDiscardAction(enableDiscard: false, base.playerHeldBy);
PlayGoFastSound();
yield return (object)new WaitForSeconds(time);
((MonoBehaviour)this).StartCoroutine(StartDeathCountdown(goDeadTime));
}
private IEnumerator StartDeathCountdown(float time)
{
goingToDie = true;
PlayGoDieSound();
yield return (object)new WaitForSeconds(time);
goingFast = false;
goingToDie = false;
wentFast = true;
PlayWentFastSound();
SpawnRingSplosion();
if (allowdestroy)
{
((GrabbableObject)this).DestroyObjectInHand(base.playerHeldBy);
}
}
public void SpawnRingSplosion()
{
//IL_000f: Unknown result type (might be due to invalid IL or missing references)
//IL_0014: Unknown result type (might be due to invalid IL or missing references)
//IL_001e: Unknown result type (might be due to invalid IL or missing references)
//IL_0023: Unknown result type (might be due to invalid IL or missing references)
SpawnRigidRings(10);
Landmine.SpawnExplosion(((Component)this).transform.position + Vector3.up * 0.5f, true, 5.7f, 6f, 50, 0f, ringSplosionEffect, false);
}
public SonicRigidRing[] SpawnRigidRings(int ringcount)
{
//IL_0024: Unknown result type (might be due to invalid IL or missing references)
//IL_0029: Unknown result type (might be due to invalid IL or missing references)
//IL_0034: Unknown result type (might be due to invalid IL or missing references)
//IL_0039: Unknown result type (might be due to invalid IL or missing references)
//IL_003e: Unknown result type (might be due to invalid IL or missing references)
//IL_0054: Unknown result type (might be due to invalid IL or missing references)
//IL_0059: Unknown result type (might be due to invalid IL or missing references)
//IL_0073: Unknown result type (might be due to invalid IL or missing references)
//IL_0078: Unknown result type (might be due to invalid IL or missing references)
//IL_007c: Unknown result type (might be due to invalid IL or missing references)
//IL_0081: Unknown result type (might be due to invalid IL or missing references)
SonicRigidRing[] array = new SonicRigidRing[ringcount];
float num = 360f / (float)(ringcount - 1);
for (int i = 0; i < ringcount; i++)
{
array[i] = Object.Instantiate<SonicRigidRing>(ringWithRigidBody, ((Component)this).transform.position + Vector3.up * debugOffset, Quaternion.identity);
Ray flingRingDir = GetFlingRingDir(num * (float)i, flingUpAngle);
ringWithRigidBody.force = flingForce;
SonicRigidRing sonicRigidRing = ringWithRigidBody;
Vector3 direction = ((Ray)(ref flingRingDir)).direction;
sonicRigidRing.forceDir = ((Vector3)(ref direction)).normalized;
}
return array;
}
public Ray GetFlingRingDir(float angleAround, float angleUp)
{
//IL_0006: Unknown result type (might be due to invalid IL or missing references)
//IL_000b: Unknown result type (might be due to invalid IL or missing references)
//IL_0016: Unknown result type (might be due to invalid IL or missing references)
//IL_001b: Unknown result type (might be due to invalid IL or missing references)
//IL_0020: Unknown result type (might be due to invalid IL or missing references)
//IL_0022: Unknown result type (might be due to invalid IL or missing references)
//IL_0027: Unknown result type (might be due to invalid IL or missing references)
//IL_002d: Unknown result type (might be due to invalid IL or missing references)
//IL_0032: Unknown result type (might be due to invalid IL or missing references)
//IL_0037: Unknown result type (might be due to invalid IL or missing references)
//IL_003c: Unknown result type (might be due to invalid IL or missing references)
//IL_0041: Unknown result type (might be due to invalid IL or missing references)
//IL_0046: Unknown result type (might be due to invalid IL or missing references)
//IL_0049: Unknown result type (might be due to invalid IL or missing references)
//IL_004a: Unknown result type (might be due to invalid IL or missing references)
//IL_0052: Unknown result type (might be due to invalid IL or missing references)
//IL_0059: Unknown result type (might be due to invalid IL or missing references)
//IL_005e: Unknown result type (might be due to invalid IL or missing references)
//IL_006d: Unknown result type (might be due to invalid IL or missing references)
Vector3 val = ((Component)this).transform.position + Vector3.up * debugOffset;
Vector3 val2 = Quaternion.AngleAxis(angleUp, Vector3.right) * (Quaternion.AngleAxis(angleAround, Vector3.up) * Vector3.forward);
Ray result = default(Ray);
((Ray)(ref result))..ctor(val, val2);
Debug.DrawRay(((Ray)(ref result)).origin, ((Ray)(ref result)).direction, Color.green, 15f);
return result;
}
public override void Update()
{
//IL_0073: Unknown result type (might be due to invalid IL or missing references)
//IL_0083: Unknown result type (might be due to invalid IL or missing references)
//IL_0088: Unknown result type (might be due to invalid IL or missing references)
((GrabbableObject)this).Update();
if (goingFast && !wentFast && !((Object)(object)base.playerHeldBy == (Object)null))
{
base.playerHeldBy.sprintMeter = 1f;
base.playerHeldBy.isSprinting = true;
base.playerHeldBy.isExhausted = false;
base.playerHeldBy.targetFOV = 90f;
base.playerHeldBy.thisController.Move(base.playerHeldBy.playerEye.forward * (Time.deltaTime * 10f));
}
}
private void PlayGoFastSound()
{
audioSource.PlayOneShot(goFastSound, 1f);
}
private void PlayGoDieSound()
{
audioSource.PlayOneShot(goDieSound, 1f);
}
private void PlayWentFastSound()
{
audioSource.PlayOneShot(wentFastSound, 1f);
}
public override void PocketItem()
{
((GrabbableObject)this).PocketItem();
GottaGoLethal.ModifyPlayerDiscardAction(enableDiscard: true, base.playerHeldBy);
}
public override void GrabItem()
{
if (base.isInShipRoom && base.isInElevator)
{
GottaGoLethal.ModifyPlayerDiscardAction(enableDiscard: true, base.playerHeldBy);
}
((GrabbableObject)this).GrabItem();
}
public override void EquipItem()
{
if ((goingFast & !base.isInShipRoom) && !base.isInElevator)
{
GottaGoLethal.ModifyPlayerDiscardAction(enableDiscard: false, base.playerHeldBy);
}
((GrabbableObject)this).EquipItem();
}
public override void DiscardItem()
{
GottaGoLethal.ModifyPlayerDiscardAction(enableDiscard: true, base.playerHeldBy);
((GrabbableObject)this).DiscardItem();
}
public override void OnBroughtToShip()
{
GottaGoLethal.ModifyPlayerDiscardAction(enableDiscard: true, base.playerHeldBy);
((GrabbableObject)this).OnBroughtToShip();
}
public override void ItemActivate(bool used, bool buttonDown = true)
{
((GrabbableObject)this).ItemActivate(used, buttonDown);
if (((NetworkBehaviour)this).IsOwner && !goingFast && !wentFast)
{
GoFastServerRpc();
}
}
}
public class SonicTeleportRing : GrabbableObject
{
public float teleporterChargeUp = 2f;
public AudioSource teleporterAudio;
public AudioClip teleporterBeamUpSFX;
public AudioClip teleporterPrimeSFX;
public void GoTeleport()
{
//IL_0022: Unknown result type (might be due to invalid IL or missing references)
//IL_0027: Unknown result type (might be due to invalid IL or missing references)
//IL_002d: Unknown result type (might be due to invalid IL or missing references)
//IL_0035: Unknown result type (might be due to invalid IL or missing references)
//IL_003b: Unknown result type (might be due to invalid IL or missing references)
//IL_003c: Unknown result type (might be due to invalid IL or missing references)
//IL_0041: Unknown result type (might be due to invalid IL or missing references)
//IL_0056: Unknown result type (might be due to invalid IL or missing references)
Vector3 position = RoundManager.Instance.insideAINodes[Random.Range(0, RoundManager.Instance.insideAINodes.Length)].transform.position;
position = RoundManager.Instance.GetRandomNavMeshPositionInRadiusSpherical(position, 10f, default(NavMeshHit));
PlayTeleporterPrimeAudio();
((MonoBehaviour)this).StartCoroutine(TeleportPlayerCoroutine((int)base.playerHeldBy.playerClientId, position));
}
private IEnumerator TeleportPlayerCoroutine(int playerObj, Vector3 teleportPos)
{
//IL_0015: Unknown result type (might be due to invalid IL or missing references)
//IL_0016: Unknown result type (might be due to invalid IL or missing references)
yield return (object)new WaitForSeconds(teleporterChargeUp);
TeleportPlayerServerRpc(playerObj, teleportPos);
}
[ServerRpc(RequireOwnership = false)]
private void TeleportPlayerServerRpc(int playerObj, Vector3 teleportPos)
{
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
TeleportPlayerClientRpc(playerObj, teleportPos);
}
[ClientRpc]
private void TeleportPlayerClientRpc(int playerObj, Vector3 teleportPos)
{
//IL_002e: Unknown result type (might be due to invalid IL or missing references)
//IL_001a: Unknown result type (might be due to invalid IL or missing references)
PlayTeleporterBeamUpAudio();
if (StartOfRound.Instance.allPlayerScripts[playerObj].isPlayerDead)
{
TeleportPlayerBody(playerObj, teleportPos);
Object.Destroy((Object)(object)((Component)this).gameObject);
}
else
{
TeleportPlayer(playerObj, teleportPos);
((GrabbableObject)this).DestroyObjectInHand(StartOfRound.Instance.allPlayerScripts[playerObj]);
}
}
public static IEnumerator TeleportPlayerBody(int playerObj, Vector3 teleportPosition)
{
//IL_000e: Unknown result type (might be due to invalid IL or missing references)
//IL_000f: Unknown result type (might be due to invalid IL or missing references)
float startTime = Time.realtimeSinceStartup;
yield return (object)new WaitUntil((Func<bool>)(() => (Object)(object)StartOfRound.Instance.allPlayerScripts[playerObj].deadBody != (Object)null || Time.realtimeSinceStartup - startTime > 2f));
if (StartOfRound.Instance.inShipPhase || SceneManager.sceneCount <= 1)
{
yield break;
}
DeadBodyInfo deadBody = StartOfRound.Instance.allPlayerScripts[playerObj].deadBody;
if ((Object)(object)deadBody != (Object)null)
{
deadBody.attachedTo = null;
deadBody.attachedLimb = null;
deadBody.secondaryAttachedLimb = null;
deadBody.secondaryAttachedTo = null;
if ((Object)(object)deadBody.grabBodyObject != (Object)null && deadBody.grabBodyObject.isHeld && (Object)(object)deadBody.grabBodyObject.playerHeldBy != (Object)null)
{
deadBody.grabBodyObject.playerHeldBy.DropAllHeldItems(true, false);
}
deadBody.isInShip = false;
deadBody.parentedToShip = false;
((Component)deadBody).transform.SetParent((Transform)null, true);
deadBody.SetRagdollPositionSafely(teleportPosition, true);
}
}
public static void TeleportPlayer(int playerObj, Vector3 teleportPos)
{
//IL_004c: Unknown result type (might be due to invalid IL or missing references)
//IL_0051: Unknown result type (might be due to invalid IL or missing references)
//IL_0062: Unknown result type (might be due to invalid IL or missing references)
PlayerControllerB val = StartOfRound.Instance.allPlayerScripts[playerObj];
if (Object.op_Implicit((Object)(object)Object.FindObjectOfType<AudioReverbPresets>()))
{
Object.FindObjectOfType<AudioReverbPresets>().audioPresets[2].ChangeAudioReverbForPlayer(val);
}
val.isInElevator = false;
val.isInHangarShipRoom = false;
val.isInsideFactory = true;
val.averageVelocity = 0f;
val.velocityLastFrame = Vector3.zero;
StartOfRound.Instance.allPlayerScripts[playerObj].TeleportPlayer(teleportPos, false, 0f, false, true);
StartOfRound.Instance.allPlayerScripts[playerObj].beamOutParticle.Play();
if ((Object)(object)val == (Object)(object)GameNetworkManager.Instance.localPlayerController)
{
HUDManager.Instance.ShakeCamera((ScreenShakeType)1);
}
}
private void PlayTeleporterPrimeAudio()
{
teleporterAudio.PlayOneShot(teleporterPrimeSFX);
base.playerHeldBy.movementAudio.PlayOneShot(teleporterPrimeSFX);
}
private void PlayTeleporterBeamUpAudio()
{
teleporterAudio.PlayOneShot(teleporterBeamUpSFX);
base.playerHeldBy.movementAudio.PlayOneShot(teleporterBeamUpSFX);
}
public override void PocketItem()
{
((GrabbableObject)this).PocketItem();
GottaGoLethal.ModifyPlayerDiscardAction(enableDiscard: true, base.playerHeldBy);
}
public override void GrabItem()
{
if (base.isInShipRoom && base.isInElevator)
{
GottaGoLethal.ModifyPlayerDiscardAction(enableDiscard: true, base.playerHeldBy);
}
((GrabbableObject)this).GrabItem();
}
public override void EquipItem()
{
if (!base.isInShipRoom && !base.isInElevator)
{
GottaGoLethal.ModifyPlayerDiscardAction(enableDiscard: false, base.playerHeldBy);
}
((GrabbableObject)this).EquipItem();
}
public override void DiscardItem()
{
GottaGoLethal.ModifyPlayerDiscardAction(enableDiscard: true, base.playerHeldBy);
((GrabbableObject)this).DiscardItem();
}
public override void OnBroughtToShip()
{
GottaGoLethal.ModifyPlayerDiscardAction(enableDiscard: true, base.playerHeldBy);
((GrabbableObject)this).OnBroughtToShip();
}
public override void ItemActivate(bool used, bool buttonDown = true)
{
((GrabbableObject)this).ItemActivate(used, buttonDown);
if (((NetworkBehaviour)this).IsOwner)
{
GoTeleport();
}
}
}
public class SonicRigidRing : MonoBehaviour
{
internal Rigidbody rb;
public GrabbableObject sonicFalseRing;
public float spawnVelocity = 0.1f;
public float force = 1f;
public Vector3 forceDir;
public void Awake()
{
rb = ((Component)this).GetComponent<Rigidbody>();
rb.WakeUp();
}
public void FixedUpdate()
{
//IL_005c: Unknown result type (might be due to invalid IL or missing references)
//IL_0061: Unknown result type (might be due to invalid IL or missing references)
//IL_0079: Unknown result type (might be due to invalid IL or missing references)
//IL_007e: Unknown result type (might be due to invalid IL or missing references)
//IL_0013: Unknown result type (might be due to invalid IL or missing references)
//IL_0019: Unknown result type (might be due to invalid IL or missing references)
//IL_001e: Unknown result type (might be due to invalid IL or missing references)
//IL_0034: Unknown result type (might be due to invalid IL or missing references)
//IL_003f: Unknown result type (might be due to invalid IL or missing references)
if (force > 0f)
{
Debug.DrawRay(((Component)this).transform.position, forceDir, Color.red, 15f);
rb.AddForce(forceDir * force, (ForceMode)1);
force = 0f;
return;
}
Vector3 velocity = rb.velocity;
Debug.Log((object)((Vector3)(ref velocity)).magnitude);
velocity = rb.velocity;
if (!(((Vector3)(ref velocity)).magnitude > spawnVelocity))
{
SpawnFalseRing();
Object.Destroy((Object)(object)((Component)this).gameObject);
}
}
public void SpawnFalseRing()
{
//IL_0006: Unknown result type (might be due to invalid IL or missing references)
//IL_000b: Unknown result type (might be due to invalid IL or missing references)
//IL_0015: Unknown result type (might be due to invalid IL or missing references)
//IL_001a: Unknown result type (might be due to invalid IL or missing references)
//IL_001f: Unknown result type (might be due to invalid IL or missing references)
//IL_0026: Unknown result type (might be due to invalid IL or missing references)
//IL_002b: Unknown result type (might be due to invalid IL or missing references)
//IL_0035: Unknown result type (might be due to invalid IL or missing references)
//IL_003a: Unknown result type (might be due to invalid IL or missing references)
//IL_003f: Unknown result type (might be due to invalid IL or missing references)
//IL_0046: Unknown result type (might be due to invalid IL or missing references)
//IL_0047: Unknown result type (might be due to invalid IL or missing references)
//IL_005f: Unknown result type (might be due to invalid IL or missing references)
//IL_0060: Unknown result type (might be due to invalid IL or missing references)
//IL_0066: Unknown result type (might be due to invalid IL or missing references)
//IL_0067: Unknown result type (might be due to invalid IL or missing references)
Vector3 val = ((Component)this).transform.position + Vector3.up * 0.5f;
Vector3 targetFloorPosition = ((Component)this).transform.position + Vector3.up * 0.5f;
GrabbableObject val2 = Object.Instantiate<GrabbableObject>(sonicFalseRing, val, Quaternion.identity);
((Component)val2).GetComponent<NetworkObject>().Spawn(false);
val2.startFallingPosition = val;
val2.targetFloorPosition = targetFloorPosition;
val2.playerHeldBy = null;
val2.reachedFloorTarget = false;
val2.hasHitGround = false;
val2.fallTime = 0f;
val2.grabbable = true;
val2.FallToGround(false);
}
}
public class TailsDollAI : EnemyAI
{
[Header("Behaviors")]
public AISearchRoutine searchForPlayers;
public bool investigating;
public bool hasBegunInvestigating;
public Vector3 investigatePosition;
private float angeredTimer;
[Header("Audio")]
public AudioSource tailsAudio;
public AudioSource floatAudio;
public AudioClip fullSong;
public AudioClip canYouHearTheSunshine;
public AudioClip itMakesMeWantToSurvive;
public AudioClip youJustNeedToRunAway;
public AudioClip whenYourHereIWishYouWereAlwaysNear;
public AudioClip attackSound;
private List<Light> lights = new List<Light>();
public float rubyLightInterval = 1f;
public float rubylightTimer;
public float lightOnDuration = 0.1f;
public override void Start()
{
((EnemyAI)this).Start();
}
public override void DoAIInterval()
{
((EnemyAI)this).DoAIInterval();
if (!base.isEnemyDead)
{
_ = StartOfRound.Instance.allPlayersDead;
}
}
private void FixedUpdate()
{
_ = base.ventAnimationFinished;
}
public override void Update()
{
((EnemyAI)this).Update();
}
private void OnTriggerEnter(Collider other)
{
}
public override void HitEnemy(int force = 1, PlayerControllerB playerWhoHit = null, bool playHitSFX = false, int hitID = -1)
{
((EnemyAI)this).HitEnemy(force, playerWhoHit, false, -1);
}
public override void DetectNoise(Vector3 noisePosition, float noiseLoudness, int timesPlayedInOneSpot = 0, int noiseID = 0)
{
//IL_0001: Unknown result type (might be due to invalid IL or missing references)
((EnemyAI)this).DetectNoise(noisePosition, noiseLoudness, timesPlayedInOneSpot, noiseID);
}
}
}