using System;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using Dissonance;
using GameNetcodeStuff;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using ModelReplacement;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: AssemblyCompany("LightningMcQueenMod")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("LightningMcQueenMod")]
[assembly: AssemblyTitle("LightningMcQueenMod")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
}
namespace McQModelReplacement
{
public class MRMCQUEEN : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Mcqueen";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
protected override void AddModelScripts()
{
GameObject gameObject = ((Component)base.replacementModel.transform.Find("McQ_Body/McQ_Driver/McQ_Pelvis")).gameObject;
RotationLimit rotationLimit = gameObject.AddComponent(typeof(RotationLimit)) as RotationLimit;
rotationLimit.x = true;
rotationLimit.minX = -60f;
rotationLimit.maxX = 5f;
GameObject gameObject2 = ((Component)base.replacementModel.transform.Find("McQ_Body/McQ_Driver/McQ_Pelvis/McQ_Spine1")).gameObject;
RotationLimit rotationLimit2 = gameObject2.AddComponent(typeof(RotationLimit)) as RotationLimit;
rotationLimit2.x = true;
rotationLimit2.minX = -24f;
rotationLimit2.maxX = 7f;
GameObject gameObject3 = ((Component)base.replacementModel.transform.Find("McQ_Body/McQ_Driver/McQ_Pelvis/McQ_Spine1/McQ_Jaw")).gameObject;
JawSync jawSync = gameObject3.AddComponent(typeof(JawSync)) as JawSync;
jawSync.player = ((BodyReplacementBase)this).controller;
jawSync.init();
}
}
public class RotationLimit : MonoBehaviour
{
public bool x = false;
public float minX = 0f;
public float maxX = 0f;
public bool y = false;
public float minY = 0f;
public float maxY = 0f;
public bool z = false;
public float minZ = 0f;
public float maxZ = 0f;
private void Start()
{
}
private void Update()
{
//IL_0007: Unknown result type (might be due to invalid IL or missing references)
//IL_000c: Unknown result type (might be due to invalid IL or missing references)
//IL_000f: Unknown result type (might be due to invalid IL or missing references)
//IL_0014: Unknown result type (might be due to invalid IL or missing references)
//IL_0022: Unknown result type (might be due to invalid IL or missing references)
//IL_0074: Unknown result type (might be due to invalid IL or missing references)
//IL_0037: Unknown result type (might be due to invalid IL or missing references)
//IL_002f: Unknown result type (might be due to invalid IL or missing references)
//IL_0113: Unknown result type (might be due to invalid IL or missing references)
//IL_0114: Unknown result type (might be due to invalid IL or missing references)
//IL_00c8: Unknown result type (might be due to invalid IL or missing references)
//IL_0089: Unknown result type (might be due to invalid IL or missing references)
//IL_0081: Unknown result type (might be due to invalid IL or missing references)
//IL_004a: Unknown result type (might be due to invalid IL or missing references)
//IL_00dd: Unknown result type (might be due to invalid IL or missing references)
//IL_00d5: Unknown result type (might be due to invalid IL or missing references)
//IL_009c: Unknown result type (might be due to invalid IL or missing references)
//IL_00f0: Unknown result type (might be due to invalid IL or missing references)
Quaternion localRotation = ((Component)this).transform.localRotation;
Vector3 eulerAngles = ((Quaternion)(ref localRotation)).eulerAngles;
if (x)
{
eulerAngles.x = ((eulerAngles.x > 180f) ? (eulerAngles.x - 360f) : eulerAngles.x);
eulerAngles.x = Mathf.Clamp(eulerAngles.x, minX, maxX);
}
if (y)
{
eulerAngles.y = ((eulerAngles.y > 180f) ? (eulerAngles.y - 360f) : eulerAngles.y);
eulerAngles.y = Mathf.Clamp(eulerAngles.y, minY, maxY);
}
if (z)
{
eulerAngles.z = ((eulerAngles.z > 180f) ? (eulerAngles.z - 360f) : eulerAngles.z);
eulerAngles.z = Mathf.Clamp(eulerAngles.z, minZ, maxZ);
}
((Component)this).transform.localRotation = Quaternion.Euler(eulerAngles);
}
}
public class JawSync : MonoBehaviour
{
public PlayerControllerB player;
public float maxJawOpening = 35f;
public float sensibility = 100f;
protected VoicePlayerState voice;
private void Start()
{
}
private void Update()
{
//IL_0086: Unknown result type (might be due to invalid IL or missing references)
//IL_008b: Unknown result type (might be due to invalid IL or missing references)
//IL_008f: Unknown result type (might be due to invalid IL or missing references)
//IL_0094: Unknown result type (might be due to invalid IL or missing references)
//IL_00a1: Unknown result type (might be due to invalid IL or missing references)
//IL_00a7: Unknown result type (might be due to invalid IL or missing references)
//IL_00ad: Unknown result type (might be due to invalid IL or missing references)
if ((Object)(object)StartOfRound.Instance.voiceChatModule == (Object)null)
{
return;
}
if (voice == null)
{
init();
}
if (voice != null)
{
float num = 0f;
if (voice.IsSpeaking)
{
num = Mathf.Clamp(voice.Amplitude * sensibility, 0f, maxJawOpening);
}
Quaternion localRotation = ((Component)this).gameObject.transform.localRotation;
Vector3 eulerAngles = ((Quaternion)(ref localRotation)).eulerAngles;
((Component)this).gameObject.transform.localRotation = Quaternion.Euler(num, eulerAngles.y, eulerAngles.z);
}
}
public void init()
{
StartOfRound.Instance.RefreshPlayerVoicePlaybackObjects();
voice = player.voicePlayerState;
if (voice == null && (Object)(object)player == (Object)(object)StartOfRound.Instance.localPlayerController)
{
voice = StartOfRound.Instance.voiceChatModule.FindPlayer(StartOfRound.Instance.voiceChatModule.LocalPlayerName);
}
}
}
[BepInPlugin("com.greezor.LightningMcQueenModel", "LightningMcQueenModel", "1.1.0")]
[BepInDependency(/*Could not decode attribute arguments.*/)]
public class Plugin : BaseUnityPlugin
{
public static ConfigFile config;
public static ConfigEntry<bool> enableModelForAllSuits { get; private set; }
public static ConfigEntry<bool> enableModelAsDefault { get; private set; }
public static ConfigEntry<string> suitNamesToEnableModel { get; private set; }
private static void InitConfig()
{
enableModelForAllSuits = config.Bind<bool>("Suits to Replace Settings", "Enable Model for all Suits", false, "Enable to model replace every suit. Set to false to specify suits");
enableModelAsDefault = config.Bind<bool>("Suits to Replace Settings", "Enable Model as default", false, "Enable to model replace every suit that hasn't been otherwise registered.");
suitNamesToEnableModel = config.Bind<string>("Suits to Replace Settings", "Suits to enable Model for", "Lightning McQueen", "Enter a comma separated list of suit names.(Additionally, [Green suit,Pajama suit,Hazard suit])");
}
private void Awake()
{
//IL_00a2: Unknown result type (might be due to invalid IL or missing references)
//IL_00a8: Expected O, but got Unknown
config = ((BaseUnityPlugin)this).Config;
InitConfig();
Assets.PopulateAssets();
if (enableModelForAllSuits.Value)
{
ModelReplacementAPI.RegisterModelReplacementOverride(typeof(MRMCQUEEN));
}
if (enableModelAsDefault.Value)
{
ModelReplacementAPI.RegisterModelReplacementDefault(typeof(MRMCQUEEN));
}
string[] array = suitNamesToEnableModel.Value.Split(',');
string[] array2 = array;
foreach (string text in array2)
{
ModelReplacementAPI.RegisterSuitModelReplacement(text, typeof(MRMCQUEEN));
}
Harmony val = new Harmony("com.greezor.LightningMcQueenModel");
val.PatchAll();
((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin com.greezor.LightningMcQueenModel is loaded!");
}
}
public static class Assets
{
public static string mainAssetBundleName = "grzmcqueenbundle";
public static AssetBundle MainAssetBundle = null;
private static string GetAssemblyName()
{
return Assembly.GetExecutingAssembly().GetName().Name.Replace(" ", "_");
}
public static void PopulateAssets()
{
if ((Object)(object)MainAssetBundle == (Object)null)
{
Console.WriteLine(GetAssemblyName() + "." + mainAssetBundleName);
using Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream(GetAssemblyName() + "." + mainAssetBundleName);
MainAssetBundle = AssetBundle.LoadFromStream(stream);
}
}
}
}
namespace System.Runtime.CompilerServices
{
[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
internal sealed class IgnoresAccessChecksToAttribute : Attribute
{
public IgnoresAccessChecksToAttribute(string assemblyName)
{
}
}
}