Decompiled source of LightningMcQueenModel v1.1.0

BepInEx/plugins/LightningMcQueenMod.dll

Decompiled 9 months ago
using System;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using Dissonance;
using GameNetcodeStuff;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using ModelReplacement;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: AssemblyCompany("LightningMcQueenMod")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("LightningMcQueenMod")]
[assembly: AssemblyTitle("LightningMcQueenMod")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
}
namespace McQModelReplacement
{
	public class MRMCQUEEN : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Mcqueen";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}

		protected override void AddModelScripts()
		{
			GameObject gameObject = ((Component)base.replacementModel.transform.Find("McQ_Body/McQ_Driver/McQ_Pelvis")).gameObject;
			RotationLimit rotationLimit = gameObject.AddComponent(typeof(RotationLimit)) as RotationLimit;
			rotationLimit.x = true;
			rotationLimit.minX = -60f;
			rotationLimit.maxX = 5f;
			GameObject gameObject2 = ((Component)base.replacementModel.transform.Find("McQ_Body/McQ_Driver/McQ_Pelvis/McQ_Spine1")).gameObject;
			RotationLimit rotationLimit2 = gameObject2.AddComponent(typeof(RotationLimit)) as RotationLimit;
			rotationLimit2.x = true;
			rotationLimit2.minX = -24f;
			rotationLimit2.maxX = 7f;
			GameObject gameObject3 = ((Component)base.replacementModel.transform.Find("McQ_Body/McQ_Driver/McQ_Pelvis/McQ_Spine1/McQ_Jaw")).gameObject;
			JawSync jawSync = gameObject3.AddComponent(typeof(JawSync)) as JawSync;
			jawSync.player = ((BodyReplacementBase)this).controller;
			jawSync.init();
		}
	}
	public class RotationLimit : MonoBehaviour
	{
		public bool x = false;

		public float minX = 0f;

		public float maxX = 0f;

		public bool y = false;

		public float minY = 0f;

		public float maxY = 0f;

		public bool z = false;

		public float minZ = 0f;

		public float maxZ = 0f;

		private void Start()
		{
		}

		private void Update()
		{
			//IL_0007: Unknown result type (might be due to invalid IL or missing references)
			//IL_000c: Unknown result type (might be due to invalid IL or missing references)
			//IL_000f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0014: Unknown result type (might be due to invalid IL or missing references)
			//IL_0022: Unknown result type (might be due to invalid IL or missing references)
			//IL_0074: Unknown result type (might be due to invalid IL or missing references)
			//IL_0037: Unknown result type (might be due to invalid IL or missing references)
			//IL_002f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0113: Unknown result type (might be due to invalid IL or missing references)
			//IL_0114: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c8: Unknown result type (might be due to invalid IL or missing references)
			//IL_0089: Unknown result type (might be due to invalid IL or missing references)
			//IL_0081: Unknown result type (might be due to invalid IL or missing references)
			//IL_004a: Unknown result type (might be due to invalid IL or missing references)
			//IL_00dd: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d5: Unknown result type (might be due to invalid IL or missing references)
			//IL_009c: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f0: Unknown result type (might be due to invalid IL or missing references)
			Quaternion localRotation = ((Component)this).transform.localRotation;
			Vector3 eulerAngles = ((Quaternion)(ref localRotation)).eulerAngles;
			if (x)
			{
				eulerAngles.x = ((eulerAngles.x > 180f) ? (eulerAngles.x - 360f) : eulerAngles.x);
				eulerAngles.x = Mathf.Clamp(eulerAngles.x, minX, maxX);
			}
			if (y)
			{
				eulerAngles.y = ((eulerAngles.y > 180f) ? (eulerAngles.y - 360f) : eulerAngles.y);
				eulerAngles.y = Mathf.Clamp(eulerAngles.y, minY, maxY);
			}
			if (z)
			{
				eulerAngles.z = ((eulerAngles.z > 180f) ? (eulerAngles.z - 360f) : eulerAngles.z);
				eulerAngles.z = Mathf.Clamp(eulerAngles.z, minZ, maxZ);
			}
			((Component)this).transform.localRotation = Quaternion.Euler(eulerAngles);
		}
	}
	public class JawSync : MonoBehaviour
	{
		public PlayerControllerB player;

		public float maxJawOpening = 35f;

		public float sensibility = 100f;

		protected VoicePlayerState voice;

		private void Start()
		{
		}

		private void Update()
		{
			//IL_0086: Unknown result type (might be due to invalid IL or missing references)
			//IL_008b: Unknown result type (might be due to invalid IL or missing references)
			//IL_008f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0094: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a1: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a7: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ad: Unknown result type (might be due to invalid IL or missing references)
			if ((Object)(object)StartOfRound.Instance.voiceChatModule == (Object)null)
			{
				return;
			}
			if (voice == null)
			{
				init();
			}
			if (voice != null)
			{
				float num = 0f;
				if (voice.IsSpeaking)
				{
					num = Mathf.Clamp(voice.Amplitude * sensibility, 0f, maxJawOpening);
				}
				Quaternion localRotation = ((Component)this).gameObject.transform.localRotation;
				Vector3 eulerAngles = ((Quaternion)(ref localRotation)).eulerAngles;
				((Component)this).gameObject.transform.localRotation = Quaternion.Euler(num, eulerAngles.y, eulerAngles.z);
			}
		}

		public void init()
		{
			StartOfRound.Instance.RefreshPlayerVoicePlaybackObjects();
			voice = player.voicePlayerState;
			if (voice == null && (Object)(object)player == (Object)(object)StartOfRound.Instance.localPlayerController)
			{
				voice = StartOfRound.Instance.voiceChatModule.FindPlayer(StartOfRound.Instance.voiceChatModule.LocalPlayerName);
			}
		}
	}
	[BepInPlugin("com.greezor.LightningMcQueenModel", "LightningMcQueenModel", "1.1.0")]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	public class Plugin : BaseUnityPlugin
	{
		public static ConfigFile config;

		public static ConfigEntry<bool> enableModelForAllSuits { get; private set; }

		public static ConfigEntry<bool> enableModelAsDefault { get; private set; }

		public static ConfigEntry<string> suitNamesToEnableModel { get; private set; }

		private static void InitConfig()
		{
			enableModelForAllSuits = config.Bind<bool>("Suits to Replace Settings", "Enable Model for all Suits", false, "Enable to model replace every suit. Set to false to specify suits");
			enableModelAsDefault = config.Bind<bool>("Suits to Replace Settings", "Enable Model as default", false, "Enable to model replace every suit that hasn't been otherwise registered.");
			suitNamesToEnableModel = config.Bind<string>("Suits to Replace Settings", "Suits to enable Model for", "Lightning McQueen", "Enter a comma separated list of suit names.(Additionally, [Green suit,Pajama suit,Hazard suit])");
		}

		private void Awake()
		{
			//IL_00a2: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a8: Expected O, but got Unknown
			config = ((BaseUnityPlugin)this).Config;
			InitConfig();
			Assets.PopulateAssets();
			if (enableModelForAllSuits.Value)
			{
				ModelReplacementAPI.RegisterModelReplacementOverride(typeof(MRMCQUEEN));
			}
			if (enableModelAsDefault.Value)
			{
				ModelReplacementAPI.RegisterModelReplacementDefault(typeof(MRMCQUEEN));
			}
			string[] array = suitNamesToEnableModel.Value.Split(',');
			string[] array2 = array;
			foreach (string text in array2)
			{
				ModelReplacementAPI.RegisterSuitModelReplacement(text, typeof(MRMCQUEEN));
			}
			Harmony val = new Harmony("com.greezor.LightningMcQueenModel");
			val.PatchAll();
			((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin com.greezor.LightningMcQueenModel is loaded!");
		}
	}
	public static class Assets
	{
		public static string mainAssetBundleName = "grzmcqueenbundle";

		public static AssetBundle MainAssetBundle = null;

		private static string GetAssemblyName()
		{
			return Assembly.GetExecutingAssembly().GetName().Name.Replace(" ", "_");
		}

		public static void PopulateAssets()
		{
			if ((Object)(object)MainAssetBundle == (Object)null)
			{
				Console.WriteLine(GetAssemblyName() + "." + mainAssetBundleName);
				using Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream(GetAssemblyName() + "." + mainAssetBundleName);
				MainAssetBundle = AssetBundle.LoadFromStream(stream);
			}
		}
	}
}
namespace System.Runtime.CompilerServices
{
	[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
	internal sealed class IgnoresAccessChecksToAttribute : Attribute
	{
		public IgnoresAccessChecksToAttribute(string assemblyName)
		{
		}
	}
}