Please disclose if your mod was created primarily using AI tools by adding the 'AI Generated' category. Failing to do so may result in the mod being removed from Thunderstore.
Decompiled source of CoilHeadJonnyBlowout v1.1.0
CoilHeadStareUASound.dll
Decompiled a year agousing System; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Logging; using CoilHeadStareUASound.NetcodePatcher; using GameNetcodeStuff; using HarmonyLib; using LCSoundTool; using Microsoft.CodeAnalysis; using TDP.CoilHeadStare.Patch; using UnityEngine; using orekushii.patch; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: IgnoresAccessChecksTo("Assembly-CSharp")] [assembly: AssemblyCompany("CoilHeadStareUASound")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("0.0.0.0")] [assembly: AssemblyInformationalVersion("0.0.0-alpha.0+18fd75e291cf29926ea7e735bad0ddb8aaa282dc")] [assembly: AssemblyProduct("CoilHeadStareUASound")] [assembly: AssemblyTitle("CoilHeadStareUASound")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("0.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] [module: NetcodePatchedAssembly] internal class <Module> { static <Module>() { } } namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace orekushii { [BepInPlugin("CoilHeadStareUASound", "CoilHeadStareUASound", "1.0.0")] public class Plugin : BaseUnityPlugin { private readonly Harmony _harmony = new Harmony("CoilHeadStareUASound"); public AudioClip audioClip; public static Plugin Instance { get; set; } public static ManualLogSource Log => ((BaseUnityPlugin)Instance).Logger; public Plugin() { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_0010: Expected O, but got Unknown Instance = this; } private void Awake() { audioClip = SoundTool.GetAudioClip(Path.GetDirectoryName(((BaseUnityPlugin)this).Info.Location), "zelensky.wav"); Log.LogInfo((object)"Applying patches..."); ApplyPluginPatch(); Log.LogInfo((object)"Patches applied"); } private void ApplyPluginPatch() { _harmony.PatchAll(typeof(CoilHeadStarePatch)); } } public static class PluginInfo { public const string PLUGIN_GUID = "CoilHeadStareUASound"; public const string PLUGIN_NAME = "CoilHeadStareUASound"; public const string PLUGIN_VERSION = "1.0.0"; } } namespace orekushii.patch { [HarmonyPatch(typeof(Stare))] public class CoilHeadStarePatch { [HarmonyPatch("Update")] [HarmonyPostfix] private static void UpdatePlaySound(PlayerControllerB ___stareTarget, bool ___isTurningHead, SpringManAI ___coilHeadInstance) { if (___isTurningHead && (Object)(object)___stareTarget != (Object)null && (Object)(object)___coilHeadInstance != (Object)null && !((EnemyAI)___coilHeadInstance).creatureVoice.isPlaying) { ((EnemyAI)___coilHeadInstance).creatureVoice.clip = Plugin.Instance.audioClip; ((EnemyAI)___coilHeadInstance).creatureVoice.Play(); } } } } namespace System.Runtime.CompilerServices { [AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)] internal sealed class IgnoresAccessChecksToAttribute : Attribute { public IgnoresAccessChecksToAttribute(string assemblyName) { } } } namespace CoilHeadStareUASound.NetcodePatcher { [AttributeUsage(AttributeTargets.Module)] internal class NetcodePatchedAssemblyAttribute : Attribute { } }